Total War: SHOGUN 2

Total War: SHOGUN 2

No Unit Caps
48 Comments
Eagle-Six 17 Jul, 2024 @ 8:03am 
Yeah this mod turn my ROTS arrow firing sound to cannon or rifle sound. IDK how
John Hancock 17 Mar, 2024 @ 6:33am 
This works for me, but does the AI get this too?
Narikyou 12 Mar, 2024 @ 3:41am 
alessandro.neithad it still doesn't work.
alessandro.neithad 9 Feb, 2024 @ 12:17pm 
Guys the mod works. At least for date anti-projectile troops. Make sure to enable the mod in the new in-launcher built mod manager.
EPICTIME!! 18 Dec, 2023 @ 1:37am 
Mod is a lie I am playing fots there is still a max cap number for ships and such
VOMIT 1 Dec, 2023 @ 6:25pm 
Fix.
ratmanwarhammer 30 May, 2023 @ 12:46pm 
couldn't get it to work
John 11 Mar, 2023 @ 9:41am 
Crashed my game yay!
JazzHeavy 18 Apr, 2022 @ 11:28am 
I just tried it and it dosent work for me idk
whats going on
EffriT 11 Mar, 2022 @ 1:56am 
This mod didn't work for me.:steamsad:
Mr Tsubodai 3 Nov, 2021 @ 7:36am 
This mod does infact work, atleast with fots. I was able to get unlimited foreign units, imperial guard inf, etc
Narikyou 20 Oct, 2021 @ 8:42am 
Is this updated?
-Lapin- 27 Feb, 2021 @ 5:31am 
Hello. thank you for this good job. is IA affected by this change?
Frank-2, Martial of Frankoslavia 21 Jan, 2021 @ 11:44pm 
Appears to not work with Imperial Guard and Imperial Guard Cavalry
Killuavi 3 Jul, 2020 @ 5:37pm 
Thank's for the mod ! Affect IA also ?
MaDooGun 19 Jun, 2018 @ 4:26am 
Is there any way to check if the mod is working? having played 50 game turns of FotS only realise that there are mostly still unit cap.. when i try to go republic.....
WolfusX 26 May, 2018 @ 9:24pm 
For those interrested in the suggestion I made below. I ended up making the mod myself.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1395724236
WolfusX 26 May, 2018 @ 3:35pm 
Can you make a similar mod for the unique buildings please? I don't mean the special buildings related to the provinces resources, I mean the ones like the Legendary Sojutsu School and the Arsenal.
Sniff Concrete 24 Sep, 2017 @ 4:20am 
could you edit the description and tell us what makes the mod compatible and incompatible? it would help a lot thanks
commies beware 1 Apr, 2017 @ 11:13am 
WHat does removing all caps mean
Maddwarrior62 14 Dec, 2016 @ 3:56pm 
This mod is not working! I do remember it working before windows 10 came out!
Sniff Concrete 9 Dec, 2016 @ 8:38pm 
ships and foreign units arent working help?
napoleon 17 Apr, 2016 @ 8:01pm 
the ship cap isnt working for me because in the past it has worked for me i need help
KingLudwig 13 Dec, 2015 @ 11:42am 
Doesn't remove the Cap on Royal Marines
EnslavedMongoose  [author] 16 Jul, 2014 @ 3:26pm 
No, agents aren't affected by this mod.
Battenberg 16 Jul, 2014 @ 10:17am 
All units? Does that incluedes Agents too? I would love to recrute a few more Metsuke. They boost my economy
EnslavedMongoose  [author] 9 Aug, 2013 @ 4:47am 
This seems to be aproblem affecting many mods. I haven't bothered to attempt to fix it myself so I don't know if either of these might help.

Radious audio fix: http://www.twcenter.net/forums/showthread.php?t=562459
DarthMod audio fix: http://www.twcenter.net/forums/showthread.php?p=12073038
WolvesofZiu 8 Aug, 2013 @ 10:39pm 
Archers sound like they are shooting cannons.
EnslavedMongoose  [author] 2 Jul, 2013 @ 4:38pm 
You may have to
Vigo the Dudepathian 2 Jul, 2013 @ 7:06am 
It does not seem to be working for me in FotS. Do I need to start a new game?
EnslavedMongoose  [author] 1 Jul, 2013 @ 10:01pm 
@blazefreak
I wasn't having this problem when I tested it. Make sure this is the only mod which affects units, unit abilities, unit stats etc. and also that you have selected it from the mod manager.

@The Free man
Ironclads work in custom games and should also work in campaign
Vigo the Dudepathian 22 Jun, 2013 @ 6:41am 
This work for ironclads as well as units? I don't want to unbalance the game but only ONE ironclad is lame, I want at least to build each nations as I take the ports from enemies.
blazefreak 4 Jun, 2013 @ 4:24pm 
It doesnt work in custom battle. Once i hire the heroes; an X appears over the portrait.
Pistolwhip707 2 Jun, 2013 @ 11:03am 
no you shouldn't i can understand it easily
EnslavedMongoose  [author] 24 Mar, 2013 @ 11:30pm 
No, the cap is the limit on the number of a particular unit you may have. i.e. unlimited hero, elite etc. units.
Perhaps I should have phrased this better in the first place.
Ghost_Bunni 24 Mar, 2013 @ 6:35am 
is the cap like the upkeep...
EnslavedMongoose  [author] 18 Mar, 2013 @ 10:07pm 
yes
A Random stranger 18 Mar, 2013 @ 3:48pm 
DO you have to have vanilla mod in order to make this work?
EnslavedMongoose  [author] 30 Jan, 2013 @ 7:13pm 
Unlimited units of any type (heroes, foreign troops etc.) so long as the game is not using additional unit mods.
'Cap' as in 'capacity'.
joseph313.94 30 Jan, 2013 @ 7:58am 
i dont get what this does?
EnslavedMongoose  [author] 28 Jan, 2013 @ 2:29pm 
well, I am all out of ideas. You can check the comments on other mods for possible solutions.
mountain 28 Jan, 2013 @ 8:21am 
done all that still not working looks like localisation error lol
EnslavedMongoose  [author] 27 Jan, 2013 @ 2:13pm 
Try unsubscribing and resubscribing. Also make sure the language you're using is english, there is a possibility it may be a localisation error otherwise (although this is unlikely)
mountain 27 Jan, 2013 @ 2:51am 
i tryed it again and it still woundlnt work i tryed with ROTS and vanilla campaign and they both wouldnt work
EnslavedMongoose  [author] 27 Jan, 2013 @ 2:07am 
1) Is the issue repeatable? If you follow the same process will it still not work?
2) If 'yes' to above then which modes (SP, custom battle etc.) and units does it not work for?
mountain 27 Jan, 2013 @ 12:40am 
yea all that
EnslavedMongoose  [author] 26 Jan, 2013 @ 8:04pm 
Did you tick the box in the mod manager?
mountain 18 Jan, 2013 @ 11:51am 
it didnt work when i tryed it and i had no other mods installed coz it would of been awesome... help??