STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

SMM - Simple Multiplayer Mod
63 Comments
MiniGui98  [author] 10 May, 2018 @ 4:03pm 
Littleman : Mods aren't natively compatible with one another. However you can find some good tutorials on the Internet about how to edit some files to have the advantages of SMM in another mod :-)
Littleman 10 May, 2018 @ 4:02pm 
Is this mod comaptible with other mods?
TomaHawk 18 Apr, 2018 @ 6:08am 
Oh, right. makes sense
MiniGui98  [author] 17 Apr, 2018 @ 1:09pm 
TomaHawk : (misread, sorry) like in vanilla, their pop cap is higher because they don't have garrison fighters
TomaHawk 17 Apr, 2018 @ 11:29am 
I was just wondering why they get more than the other two (in space) are their ships weaker?
MiniGui98  [author] 17 Apr, 2018 @ 10:37am 
TomaHawk : You can tweak the factions pop cap in the factions.xml file of the mod. There's plenty of tutorial on the internet on how to do this.
TomaHawk 17 Apr, 2018 @ 6:28am 
How come the rebel scum gets 100 pop?
karsten 13 Jan, 2018 @ 11:33am 
Got it to work now. It just downloaded with a 7h delay for some reason... Thanks for your help! :)
MiniGui98  [author] 13 Jan, 2018 @ 4:00am 
Captain Unbrauchbar : Try launching via one of the launch codes.
karsten 13 Jan, 2018 @ 1:43am 
Well, it doesn't even start downloading and won't show up in the folder path or in game.
MiniGui98  [author] 12 Jan, 2018 @ 4:13pm 
Captain Unbrauchbar : Click subscribe, then launch FoC, go to options > mods > select the mod > click enable
karsten 12 Jan, 2018 @ 12:38pm 
Cant download the mod. How does it work?
MiniGui98  [author] 28 Dec, 2017 @ 1:58am 
NEWS: I noticed another mod similar to SMM pushes the limit absurdly higher than what SMM does. Therefore, as I wasn't so keen on adding the 1k pop cap (because let's be honest people, 1k is useless. Game dies after around 70 entities per player), I'll decrease SMM's pop cap back to its original values. If you wish insane caps and other "overpowered" festures, the mod I'm talking about is "Superior Mini Mod".
May I also recall you that the goal of SMM was originally to provide an enhanced multiplayer experience, while guaranteeing stability, which the 1k cap doesn't provide.
Thank you for understanding.
JonAtomic 18 Dec, 2017 @ 4:14pm 
same
󠀡󠀡Laetri 18 Dec, 2017 @ 9:44am 
@MiniGui98 Okay thanks for the quick reply, hopefully you'll be able to see whats wrong I'll be checking for any updates on the matter
MiniGui98  [author] 18 Dec, 2017 @ 9:42am 
Panda : Ok, thank you for the news, I think I'll try it myself and see if I can patch things up.
󠀡󠀡Laetri 18 Dec, 2017 @ 9:37am 
@Minigui98 Me and my friend have been having the same problem with the mod not working on multiplayer as Dominus Imperator, it's working fine for us in singleplayer yet not luck for multiplayer we both reinstalled game and resubbed to the mod with no luck cannot even see each other in the multiplayer lobby.

Mod still works in singleplayer though so I will have to just keep an eye out on any multiplayer news in the comments, thanks for the mod :)
JonAtomic 17 Dec, 2017 @ 10:38am 
ok thanks
MiniGui98  [author] 17 Dec, 2017 @ 10:37am 
Dominus Imperator : Well I guess it's no luck then, I really can't do anything about most stability issues of the game. Modding usually only gets it worse, but SMM is simple enough to minize the problems, but still, they keep happening. Try after reinstalling, and tell me if it still happen.
JonAtomic 17 Dec, 2017 @ 10:34am 
yeah we both enabled the mod. and it was just us 2. no AI.
MiniGui98  [author] 17 Dec, 2017 @ 10:32am 
Dominus Imperator : Also, keep in mind that both player must have the mod loaded in order to see the lobby, both players should reinstall the game just to be sure it's working on both sides. Keep also in mind that the multiplayer, modded or vanilla is *extremely* unstable, and games with 6 or more players (human or AI) are most likely to crash before the end of the game.
JonAtomic 17 Dec, 2017 @ 10:29am 
the mod works for me on single player, but not on muliplayer. so i might do that
MiniGui98  [author] 17 Dec, 2017 @ 10:25am 
Dominus Imperator : Hopefully it will. I can't guarantee anything, but the mod is stabler and should work out of the box. Any other problems should therefore be related to your own game, which is actually quite common. I myself reinstalled the game one week ago to fix some bugs.
JonAtomic 17 Dec, 2017 @ 10:12am 
and that will fix it right?
JonAtomic 17 Dec, 2017 @ 10:07am 
yeah it sucks when you have 4MB download speed lol....
MiniGui98  [author] 17 Dec, 2017 @ 4:49am 
Dominus Imperator : Try reinstalling the game. I know that sucks but it actually fixes a lot of bugs.
JonAtomic 16 Dec, 2017 @ 7:33pm 
crashes everytime we start into the game
JonAtomic 16 Dec, 2017 @ 7:27pm 
me and my buddy cant play together :(
MiniGui98  [author] 16 Dec, 2017 @ 2:03pm 
SuperWeapons2770 : I don't know any, sorry.
SuperWeapons2770 16 Dec, 2017 @ 1:23pm 
Do you know of any unlimited money mods to go along with this?
MiniGui98  [author] 14 Dec, 2017 @ 4:18pm 
KaiserABRichter : Odd thing is, noboday else reported those problems before, in over a month without update... try verifying game files or reinstalling if the problems persist.
Aleczaender 14 Dec, 2017 @ 2:34pm 
Alot of the Skirmish maps also crash. In all honesty i am not sure.
MiniGui98  [author] 14 Dec, 2017 @ 2:12pm 
KaiserABRichter : Some maps ? That shouldn't be the case, it should always be 1'000 in skirmish. In GC however, 10 should be a fix value, but having a 1k pop cap indefence doesn't impact much, as there are 10 slots in each planet, so you can't put more anyway.
Aleczaender 14 Dec, 2017 @ 12:48pm 
If a enemy attacks me and I am defending, I am able to get 1000. But if I attack a enemy on a planet, then I dont get the 1000. I get 1000 pop on some maps in Skirmish.
MiniGui98  [author] 14 Dec, 2017 @ 3:56am 
Skirmish should be 1000 pop, GC land cap can't be changed. Will check the ground cap nevertheless.
Aleczaender 13 Dec, 2017 @ 7:40pm 
So my Space battles have 1000 pop, but the land battles are not. How do I fix this? I only get 1000 pop if I am defending a land battle. If I am attacking a land battle, or I do a Skirmish, I don't get the 1000 pop. Any help?
MiniGui98  [author] 5 Dec, 2017 @ 11:45pm 
Reichsmarschall Von Fireus : Try reinstalling the game, unsub resub, and make sure all players have the mod loaded.
Rocekth 5 Dec, 2017 @ 4:16pm 
The multiplayer didn't even work
MiniGui98  [author] 21 Nov, 2017 @ 8:01am 
Samasoku : I will see what I can do with this on this mod.
Samasoku 21 Nov, 2017 @ 7:56am 
Hey, this mod seems interesting, just like your other mod. All I really want is a pop cap mod , but most importantly a mod that fixes the stupid AI spamming of units; Can you please include this in this mod? I would really appreciate it
coderedvt 17 Nov, 2017 @ 1:00pm 
Love it
MiniGui98  [author] 11 Nov, 2017 @ 12:48am 
Calm Calamity : Glad it suits you ! Enjoy !
Calm Calamity 10 Nov, 2017 @ 1:29pm 
Found the population cap mod I've been looking for. Thumbs up.
MiniGui98  [author] 10 Nov, 2017 @ 12:45am 
BlueNightfury : it's about merging files but it can be really complicated to almost impossible depending on the two mods you want to merge. For SMM, if you want to merge it, it should ve rather simple, as it just changes the values in factions.xml so you could go to the other mod, in its factions.xml and change the values to the SMM ones.
MiniGui98  [author] 10 Nov, 2017 @ 12:43am 
Mr. Universe : well the code is already in the desc... this line should work for everyone as it works for me and many others.
Mr. Bouncerverse 9 Nov, 2017 @ 5:46pm 
@MiniGui98 That method doesn't work, the STEAMMOD code has to be in the description, so when subbed, the player goes to the game Properties, and sets the Launch Options with the STEAMMOD code. Once that's in, just launch FOC, and it'll load the mod instantly.
Bluetail 9 Nov, 2017 @ 5:43pm 
How does one combine mods, that's always confused me.
MiniGui98  [author] 6 Nov, 2017 @ 11:53pm 
Inakimo123 [ESP] : Honestly I'd prefer keeping this mod as small as it is. You can always combine it with other mods that suits what you're looking for.
Inakimo123 [ESP] 5 Nov, 2017 @ 11:51am 
Or when you get a hero go escorted, for example: bob fett two squadrons of fighters, the admiral piett of two victory cruisers
MiniGui98  [author] 5 Nov, 2017 @ 11:47am 
Inakimo123 [ESP] : To allow unlimited heroes would be gamebreaking and unrealistic. As for the station upgrade, I might take a look at what I can do.