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10/10
Not sure about the first thing you said. If you make a new mod file, it would be empty. And when you import tables from other mods, one option is importing the file structure and the other is file structure AND content. I think, been a while.
There was a hard cap of 50 before, but they increased it. Apparently to 100 :) 100 is still a stupid amount of heroes honestly. Or only 5 armies with some leftovers I guess...
CTD could be a great many things, but the likelyhood of it being this mod is very very small. There are not scripts or anything fancy in it, literally just a handicap, aka difficulty modifier, that enables hero recruitment and increases hero cap.
And yes, Tomb Kings with this mod is fantastic if you ask me. Same with Beastmen and Gorebulls :)
Glad to hear you are enjoying it, thank you for the feedback!
Even factions with stacked hero buffs (Dwarf/Skaven engineers, for example) don't seem quite *as* absurdly broken when running this mod, as you at least still have to pay their upkeep/recruit costs and that slows down things tremendously.
2: Not that I am aware off. Just open this mod with the Rusted pack file manager and change the 100 agent cap to whatever. I am not aware of any ingame cap.
I have a few questions:
1. Do buildings still increase the hero cap limit?
2. Is there a similar mod with a higher cap? Or is 100 a hard cap from the game?
I can only add recruitment to either settlements OR hordes, not both. Nakai is unique since their faction is both a horde and land faction, so two mods required.
If anyone encounters another mod that add horde versions of previously land-only factions, tell me and I might make a sub-mod for it. Maybe.