Empyrion - Galactic Survival

Empyrion - Galactic Survival

Argentspire Deluxe 7.0
27 Comments
(SOB) Ronan  [author] 6 Jan, 2021 @ 4:44pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2352716006

Here is the new version that fixes the structural integrity of this massive base. Thanks Guardian for the hard work!
Guardian 30 Dec, 2020 @ 11:09am 
For those who were waiting to see if this would get fixed, Ronan and I have fixed it, however Ronan is working on some redesigning parts of the base, so there is a big update for this base in the very much near future!
ReaporOfDeath 19 Dec, 2019 @ 4:10pm 
thanks Ronan
(SOB) Ronan  [author] 19 Dec, 2019 @ 1:11pm 
@ReaporOfDeath Ill keep ya posted
ReaporOfDeath 9 Dec, 2019 @ 9:48pm 
also wanted to suprise them with this
ReaporOfDeath 9 Dec, 2019 @ 9:48pm 
Alright cause i would love to use this again for the group im with
(SOB) Ronan  [author] 9 Dec, 2019 @ 8:03pm 
@ReaporOfDeath I have not made an update for this build other than some structural integrity things... I may take a look at it again if enough people become interested
ReaporOfDeath 9 Dec, 2019 @ 12:18am 
is there a update for this?
(SOB) Ronan  [author] 8 Aug, 2019 @ 6:50pm 
Thank you for the feedback @ravien_ff ..... Enjoy
ravien_ff 4 Aug, 2019 @ 6:54pm 
This is amazing. So much detail. Added to my scenario as a main faction POI. Thank you!
Night Wing 5 Feb, 2018 @ 11:59am 
i can do what i can from my end for personal use just need to extend the back wall or all the way around further down to create a basement level thats just my personal idea i do how ever love this design
Guardian 22 Dec, 2017 @ 2:49pm 
Hey guys, just to let you all know I am trying to solve this problem with the rear of the base....what ever you do...do NOT use this until I comment (or the name is changed to the 7.5) because when the entire back landing pad is gone the back side of the Spire is gone (you guys probably know that already) so I'll try to fix this asap (Ronan is having me work on this)
Adelaide 22 Dec, 2017 @ 2:35pm 
Good to hear, I look forward to being able to use this base again. :steamhappy:
(SOB) Ronan  [author] 22 Dec, 2017 @ 8:43am 
Thanks Edeon.... I am aware of this flaw. It shouldnt do that though but I will be working to fix it as soon as possible. I have someone else looking into it because im working on a CV and another base.... But it will be fixed
Adelaide 21 Dec, 2017 @ 8:15pm 
So it seems 7.5 has broken this. The rearmost left and right corners for the large landing platform show deep red structural integrity, and any modifications to those two corners causes them to collapse and despawn.

Real shame, because I love the style of this base.
(SOB) Ronan  [author] 30 Nov, 2017 @ 5:50pm 
Thanks @piddlefoot. Glad you could use it!
piddlefoot 30 Nov, 2017 @ 11:00am 
Cool, used in my scenario for 8.0 release, turned into a POI ! Nice job mate.
(SOB) Ronan  [author] 20 Nov, 2017 @ 9:40pm 
Thank you guys for the help!
Kieve 19 Nov, 2017 @ 3:41pm 
That looks a lot better!
(SOB) Ronan  [author] 16 Nov, 2017 @ 4:12pm 
@Kieve and @LeVentNoir ..... Thank you for the feedback. I took out the hazard lines and replaced with single line textures. I put new screenshots of changes. Hopefully this looks better.
(SOB) Ronan  [author] 9 Nov, 2017 @ 7:44pm 
Ill do some modification and make those changes later and reupload the design.

Thanks Guys
Kieve 9 Nov, 2017 @ 7:33pm 
Yeah, I think I'm with LeVentNoir on this one. I understand the purpose of the Hazard lines, but you could probably get by with simply using some single- or double-line white stripes along the edges (lose the ones in the middle) and that would provide sufficient guidance for vehicles. The yellow clashes a bit much with everything else.
(SOB) Ronan  [author] 9 Nov, 2017 @ 6:49pm 
The purpose of the Hazard texture was just to provide a since of guidance for hover vessels to get to hangars and landing pads. But I can understand where your coming from @LeVentNoir ..... Thanks for your feedback!
(SOB) Ronan  [author] 9 Nov, 2017 @ 6:39pm 
Thanks Kieve.... And the Hazard texture can always be removed by the player.. Thanks for the feedback guys!
LeVentNoir 9 Nov, 2017 @ 4:58pm 
The hazard texture murders an otherwise brilliant base. The clean lines and consistent colour and style is simply kicked over and ruined by so much yellow hazard texture. Take all of it, and scrub it off. Sure, inside buildings where vehicles go, that's a maybe, but not all over the place.
Gronb 8 Nov, 2017 @ 8:50pm 
Kieve.... the hell man. When is Elon Musk contacting you for mars colonisation building design
Kieve 8 Nov, 2017 @ 4:57am 
"Fully functional base" - hah! That's underselling it, I think. This is a whole damn city, my poor Spire almost looks lost in the complex. Pretty impressive work!