Arma 3
6 x 6 All Terrain Vehicle
229 Comments
Slay No More 4 Jun @ 6:09pm 
Hey @Pedro_81 I sent you a friend request regarding some questions about this mod.
kiba3x 12 Dec, 2024 @ 10:29am 
We badly need remaster of this gem. :cozymhw:
namenai 28 Jul, 2024 @ 11:37am 
yes he will read!!!
Snowman 28 Jul, 2024 @ 3:10am 
It's broken. Only one person can ride it.
Bax 16 Dec, 2023 @ 4:12am 
Guys, this mod is since 2017 unchanged. Do the math, do yo really think he will read our comments or even react to them?
Musclebust 14 Oct, 2023 @ 6:48am 
Hey @Neddles, is it ok if i repack this mod into my units mod?
Logan 25 Sep, 2023 @ 5:44am 
Thanks for all the work! Your mod is very inspired.

If you are still pursuing the development, please consider an option to disable the 'sleepingbag' respawn option, possibly through CBA settings. This would help me include your mod in missions with scripted respawns.
_mickey_ 8 Mar, 2023 @ 2:06pm 
Great mod, but unfortunately not everything goes smoothly:

Pros:

The player sees his weapon next to the steering wheel, not bad 3D model vehicle and its cargo, at first time I see in Arma3 there is an animation for the death of the vehicle driver!

Minuses:

"Visible changes to cargo with inventory changes" - this not works. Simple example - In cargo the player sees a completely different AT-launcher, not that he has. Also if you release the vehicle inventory, then the cargo compartment will is still visually full.

The damage model is horrible, vehicle is almost impossible to destroy with bullets. Its body and wheels appear unnaturally armored. Impossible to damage the engine, it doesn't seem to exist at all.
LSG123 22 Feb, 2023 @ 6:55am 
@Neddles possible to make functional with the box loader mod? would allow it to serve its IRL purpose, would be pretty cool if you ask me... :)))
i am del 2 Feb, 2023 @ 1:12pm 
A version that allows a person or two to sit in back (possibly with less storage capacity?) would be nice.
StonePilot 9 Jan, 2023 @ 2:18pm 
is this compatible with antistasi?
NeKo-ArroW 9 Oct, 2022 @ 5:51am 
The 6x6 is very enjoyable and neat, minor inconvenience in terms of visuals (AT model and kinda flat textures of the vehicles). I intend to try it out some and make use of it.

The mortar would be a lovely asset, very easy to operate, simple to set up and very neat features. Unfortunately I'm experiencing an issue where the shells land extremly off target (charge 1, range 900m and lands at 150m for example). This seems to primarily happen when I tap the page down (increase range) in attempts to make tiny adjustments. The first one or two rounds may land on target but all of a sudden the rest just fall extremly short. After this, the ranging ends up being somewhat messy and I don't trust it at all.
Ulfgaar 11 May, 2022 @ 11:28am 
Hello there good sir!

First off, awesome mod!

Then a question - Im the leader of a group that is utilising your mod. However, we would very much like that these vehicles had the option of turning off their ability to function as spawn-positions. As this is something we would like to be in control of.

Is there a way of changing this?
Warhammer Actual 27 Feb, 2022 @ 12:58pm 
Got the fuel consumption handled . Any way to change the textbin to have the inventory use actual RHS AT4's rather than the NLAW's. The vehicle shows an AT4 but when you go into inventory it's an NLAW... Here are the item config asset names Item_rhs_weap_M136

Item_rhs_mag_maaws_HEAT
[PTH] Nikodga 6 Feb, 2022 @ 2:33pm 
any chance for the mortar to take up the launcher slot?. good mod
Finger Jam 2 Feb, 2022 @ 6:41pm 
Is this mod this active? Please PM me, I have a question.
Warhammer Actual 5 Jan, 2022 @ 11:54pm 
Anyway to change the fuel consumption rate ? Ty in advance
arnjhon 3 Dec, 2021 @ 4:24am 
Hey man, still working on the mod or is it discontinued?
J.Mouse 12 Oct, 2021 @ 7:56am 
When spawned in zeus, only the person spawning the object seems to be able to use the camo net. Is this a known bug?
The Shadowbroker 18 Sep, 2021 @ 3:39am 
love your work neddles:) would it be possible to get a unscripted model of your 6x6? im new to scripting and would love this as my next project
godgutten 2 Jul, 2021 @ 5:19pm 
Love your work Neddles, We are having some issues regarding ownership on our dedicated server. The problem is that members of our community are unable to use the different actions (Deploy camo net, stand up and refuel). However, when Zeus places down a vehicle he who placed it is able to use the different actions. It would seem that there are some restrictions within the config or the script running these actions when it comes to ownership. Would anyone care to comment on how we would go about fixing these issues?

Seems like if its spawned in with Zeus then it works for the person who spawned it in but not for anyone else.
Glass 27 Apr, 2021 @ 4:38pm 
I made a video showcasing your mortar.

https://youtu.be/dNq8Hq_V5yI
jonathan_bicknell 31 Mar, 2021 @ 6:34am 
Anyone know how to increase the fuel supply on the ATV? Really wish there's a way even if it means changing the code in the files
Big Hog Bob 29 Jan, 2021 @ 6:10pm 
Encountering an issue on a dedicated server - All scroll menu actions associated with the ATV are nonfunctional (which is a bit of a problem given that I downloaded this mod for the mobile respawn position) - It works fine in a locally hosted environment - Dedicated server is where the issues lie - Any help would be greatly appreciated
DrWhiteouT 19 Oct, 2020 @ 1:06pm 
I seem to be having an issue with this mod. It claims it is missing the .pbo file and cannot be launched, how ever it is required to join the server I want to join.
Jack Oat 25 Sep, 2020 @ 10:55pm 
Hey, I was hoping to reach out about using the M224 portion of this mod as a standalone, either by you pulling the relevant/required files to a separate mod OR getting your permission to do such. If you still read this stuff, please let me know.

This mod's the best 60mm Mortar mod around and I'm hoping to use it for an Arma group I'm part of, but we don't want to add the entire 6x6 mod to the modline due to the size.
Mr.CrabKakesIII 4 Sep, 2020 @ 8:39pm 
not sure if this has been asked but for my unit when we try to use the artillery computer firing from uneven ground the rounds dont land on the marked location
pjv 27 Jun, 2020 @ 1:27pm 
Hey really cool mod first, thanks. One gripe though, the FUEL CONSUMPTION is excessive, i ran out of fuel in a 2 hour mission including 2x20 L Long Range refuels!! Not very long range at all, what gives??
kickbuttakis 19 Apr, 2020 @ 11:45am 
@RoterPiranha, User Manual is in the '@6 x 6 All Terrain Vehicle' folder in your 'Arma 3/!Workshop' folder.
Gambit 30 Dec, 2019 @ 2:16pm 
or where is the user manual
Gambit 30 Dec, 2019 @ 2:16pm 
how do you get it in the chinook/ blackfish?
catsup 29 Oct, 2019 @ 4:09pm 
GO NATO
DjNateNaste 15 Aug, 2019 @ 2:50pm 
THE 6X6 DOESN'T EXPLODE
im seeing only the tires go flat??
Lux 7 Jul, 2019 @ 9:21am 
Multiplayer problem ..... camonet .... standup .... does not work .... I tried to run:

_atv = vehicle player;

(_atv) execVM 'NDS_6x6_ATV scripts NDS_6x6_ATV_init.sqf';

from the debug console in MP .... seems to work ...

Neddles is possible to fix?
Fetzen 24 Jun, 2019 @ 1:04pm 
sometimes the camonet does not work. is that a known issue?
Zywoo BibleBlack 14 May, 2019 @ 10:35pm 
can 2 people ride at the same time ?
Steve 6 Mar, 2019 @ 2:00pm 
Einstein - is that not ACE3?
Colguy9 4 Feb, 2019 @ 7:53pm 
where is the manual?

The Multicam Yeti 26 Dec, 2018 @ 6:31am 
Hey, does anyone know of any conflicting mods that might cause the Mortar tube to go empty after only firing one shot? As in, you load say 5 boxes of 6 rounds of HE Charge 0, you can see them in the round count, but then you fire one shot and everything is empty?
Chong 6 Dec, 2018 @ 10:19pm 
Our scroll wheel option are not working on server. Only the deploy net ace option while sitting on the vehicle for first person who joins. Everyone else has option but nothing happens. Also fuel and stand up seem to not work as well. orks perfectly in editor.
Simo [C.E.S.A] 1 Dec, 2018 @ 1:19pm 
On the motorcycle, 2 players can not climb at the same time. Why?:steamfacepalm:
76561198040606770 14 Aug, 2018 @ 9:30am 
Could you add Illumination Flare ammo to this? Prefeably,add Propellant Charge to this .Tnx
The Hero 8 Aug, 2018 @ 12:22pm 
So you know to find the classname of something just hover over it in the editor and it shows under the bottom line. https://i.imgur.com/yCXJPmi.png
The Hero 8 Aug, 2018 @ 12:20pm 
@Sifter

6x6 ATV (CAM)
NDS_6x6_ATV_MIL

6x6 ATV (DES)
NDS_6x6_ATV_MIL2

6x6 ATV (Empty)
NDS_6x6_ATV_MIL_EMPTY

6x6 ATV - Civilian
NDS_6x6_ATV_CIV

6x6 ATV V1 - LONG RANGE
NDS_6x6_ATV_MIL_LR

6x6 ATV V2 - LONG RANGE
NDS_6x6_ATV_MIL2_LR

Sifter 7 Aug, 2018 @ 5:12pm 
Would anyone know the classname for this? I've looked everywhere in the Config and i can't find it for the life of me
Lielanthris 20 Jul, 2018 @ 7:43am 
Love your mod, use it a lot. But is there a way to make the fuel tank capacity at least equal with the normal atv. Your fuel tanks on these 6x6's drain way too quick for such a vehicle. imho. And again, awesome mod, thank you for making it.
PapaFenn 15 Jul, 2018 @ 10:28pm 
hey my group is having problems with the server saying that the ATVs do not exist and it's causing the server to whig out. Any ideas?
Alexgardien 15 Jul, 2018 @ 5:39pm 
@Mezilsa Thanks
Mezilsa 15 Jul, 2018 @ 5:09pm 
@Alexgardien
Shure, you'll need a debug console to do it and it would be better to do it "in the editor or mission itself".
["NDS_M224_mortar", "init", {
_mortar = (_this select 0);
_mortar setVariable ["ACE_mk6mortar_exclude",true, true];
}] call CBA_fnc_addClassEventHandler;

Use this code serverside and spawn a new mortar. I don't know if it works with allready placed ones and haven't tried it.
Alexgardien 15 Jul, 2018 @ 7:51am 
@Mezilsa

is there a way to do it ingame ?