Sid Meier's Civilization VI

Sid Meier's Civilization VI

Earlier Lumber Mills
28 Comments
Tiogar 7 Mar @ 3:36pm 
Doesn't work with Grand Eras mod
Kritz 15 Feb @ 4:30am 
Could you make a mod that makes it you can not place lumber mils adjacent to each other.
Zimmerson 4 Aug, 2023 @ 7:20am 
Do you think you could make an "Earlier Flood Barrier" mod? I don't know if you still play this game / mod it but if you do, how possible do you think it could be?
Cosmic Fox 9 Aug, 2022 @ 8:38am 
Works for me too!!
N7Zebracakes 30 Oct, 2020 @ 8:50pm 
Yes, it can be used. I have it and it works fine
星野アイ 28 Oct, 2020 @ 7:15pm 
Can be used?
easte 14 Jul, 2019 @ 4:35am 
Not working for me :(
Te 20 Jun, 2019 @ 9:15pm 
@p0kiehl Thank you so much!
p0kiehl  [author] 20 Jun, 2019 @ 9:09pm 
Updated for the June 2019 patch. If you have Gathering Storm, Lumber Mills in Jungle will be unlocked at The Wheel too,
p0kiehl  [author] 17 Apr, 2019 @ 5:35pm 
I don't know what to tell you. There's nothing wrong with this mod. I can't guarantee compatibility with mods that alter the tech tree.
Schaefespeare 17 Apr, 2019 @ 4:14pm 
Since succumbing to GS I have similar problems to Daemon Trooper although I don't use MOAR but do use Wondrous Wonders and others.
Te 23 Feb, 2019 @ 8:02pm 
Thank you for updating!
p0kiehl  [author] 19 Feb, 2019 @ 5:12pm 
This mod has been updated for Gathering Storm.
zon 19 Feb, 2019 @ 2:54am 
thx @p0kiehl - will keep ur mine mod that includes this mod's functionality, cheers :)
p0kiehl  [author] 11 Feb, 2019 @ 8:08pm 
No but there is no reason to have both active; this mod is basically included as part of the mine mod.
N7Zebracakes 11 Feb, 2019 @ 7:52pm 
@p0kiehl - any conflict with this and your Mines Rebalanced mod? I havent been home enough to test it out personally
Daemon Trooper 27 Jan, 2019 @ 3:45pm 
Seems to do not work (for sure with mods that change the tech tree, but also) with mods that just adds buildings and units to the tech tree. I'm using National Wonders, MOAR and a few others that work together, but your's doesn't follow the example ^^
Amyglyosaurus 11 Aug, 2018 @ 7:36pm 
Oh, I know that you can. What I'm pointing out is that adding a different mill (logging camp) specifically for jungles (at Machinery) and disabling normal mills for jungle would add a bit more realism to the game.
p0kiehl  [author] 10 Aug, 2018 @ 7:39am 
I agree Amyglyosaurus that it makes sense, but there's a mod that allows you to already. Just search "Lumber Mills Jungle" or something.
N7Zebracakes 10 Aug, 2018 @ 7:37am 
@Amyglyosaurus - I can already build mills on jungle when this comes around. Can you not?
Amyglyosaurus 9 Aug, 2018 @ 9:22am 
Have you thought about adding a second mill (different graphics if possible) called a Logging Camp? This would come in at Machinery and be a lumber mill for Jungle. Reasons:

1) Real life jungle logging (obviously) does go on.
2) Processing jungle hardwoods is harder (later) than temperate.
3) Jungle hardwoods became very important as larger ships were built.
4) Jungle hardwoods are both production (ships) and luxury items. Mahogany furniture.
5) It gives back Machinery's third entry.
Maitre Supreme 1 Mar, 2018 @ 2:08pm 
Great mod - THX ! :steamhappy:
p0kiehl  [author] 19 Feb, 2018 @ 7:01am 
Yes, it is working fine.
Marauder 19 Feb, 2018 @ 6:54am 
Is this working currently? Seems to be an ideal mod to mix with a custom civ mod that uses lumbermills (the minecraft civ).
p0kiehl  [author] 9 Feb, 2018 @ 7:29am 
I'm in the process of fixing all mods that require it. Thanks for the notification. I hope to have everything fixed over the weekend :)
Cosmic Fox 9 Feb, 2018 @ 7:15am 
aww I love this mod.. shocked more players dont love it like I do.. There shouldnt be an issue about lumber mills. :^D I am quite sure they have been chopping down trees for thousands of years!
Adonis Gaming 8 Feb, 2018 @ 6:06pm 
It seems like Rise and Fall has broken this mod a bit. I'm going through each mod to give feedback to our mod creators and this is one of the mods that was bouncing me back to main menu when trying to start a match.
riceroni 27 Nov, 2017 @ 10:22pm 
Great! This one in particular I felt should've stayed like it was in Civ V.