Total War: WARHAMMER II

Total War: WARHAMMER II

The Imperial Collection
101 Comments
GeneticCrane 11 May, 2020 @ 11:24am 
did someone find out how to update these mods?
ThrobbingforMorbius 21 Mar, 2020 @ 12:41am 
Can someone tell me how to merge and update these all myself i have tried pack file manager to no avail.
Deckard 1 Feb, 2020 @ 5:38am 
All in one?
Noxious 14 Oct, 2019 @ 4:23pm 
To anyone who ask's, i have tested this mod. It will still work in the current update, it just does not have any of the new units since it was created.
ihKu47 17 Sep, 2019 @ 2:55am 
@SARS
Not currently, no: The creator doesn't have the time for them anymore. But iirc they said anyone can pick the mods up and continue their work.
PyxelDreams 16 Sep, 2019 @ 6:47am 
Is this collection still being worked on?
Asken 14 Sep, 2019 @ 10:17am 
If im not wrong he said people could actually just update this them self ;)
Rustcan 14 Sep, 2019 @ 7:46am 
I hope so also - IMO this is a superb graphical mod
Severance 14 Sep, 2019 @ 7:19am 
Here we are in 9/14/19 with an all new empire faction...

Will there be an update?

An addition?

We'll seen next time on Lt Apollo mod museum
falx 20 Jul, 2019 @ 11:36pm 
@Lt Apollo, please be generous, update your imperial mods. This should not be a museum piece. This work looks too elegant to remain in the shadow of the past. :summer2019tortoise:
GeneticCrane 19 Feb, 2019 @ 1:34pm 
Is there gonna be another empire faction soon?
Krammondo ✠ 15 Feb, 2019 @ 6:11am 
It's doesn't work, It need other mod for requires ?
Rygone 11 Oct, 2018 @ 2:57pm 
Really happy to hear that Lt Apollo is back and modding to some extent. I highly enjoy his empire reskins as it helps to give more personality and lore to the human provinces. Other creator's reskins are nice, but they certainly don't capture the same quirks or impact.
Asken 11 Jun, 2018 @ 6:34am 
YES, folk need to read.
ihKu47 4 Jun, 2018 @ 8:39am 
Lt Apollo said they're busy irl for some time now, but if you scan down the comments you should be able to find a message saying you yourself can try to update the mods if you like. Don't take my word for it though, make sure before you do anything or put someone else's work on the Workshop :)
Asken 3 Jun, 2018 @ 11:02am 
he stoped if im not wrong.
Ligma Bababooey 3 Jun, 2018 @ 10:41am 
any plans for updating this amazing mod ? this is the best empire reskin , without this mod i dont feel need to play empire anymore ;/
Swerto 18 Mar, 2018 @ 11:59am 
Your imperial collection has been an essential part of my experience for some time. Best of luck in technical school, I look forward to your projects in the future when you have time.
Lt Apollo  [author] 12 Mar, 2018 @ 5:23pm 
you need my core mod.... I removed it from this collection becuase its super broken atm and i dont have time to fix it. You can probably find it under my workshop... glhf!
Rustcan 12 Mar, 2018 @ 10:12am 
Hi Rooster! Great job man. Unfortunately, using PFM I don't see "apollo_imperial_core", and just the seperate Mod names (ie, Reiklander, Averlander, etc..). I opened the @apollo_reiklander file, then "db", but there was no "main_units_table" - only 4 other ones. None of which had a column named "campaign_cap". There was, under "emp_recolor", an "unknown_12" column which had all 0's in it, but I'm hesitant to change anything. So, if you'd be so kind, if I wanted to alter *just* the reiklander files, do you know where you'd go in there to do that? (or, I should ask, where did you download the "imperial_core" file - I have all of Apollo's mods, but don't see that in PFM).

Cheers man!
Smithli1 12 Mar, 2018 @ 7:55am 
@Rooster_DC if you could advise how to be able to recruit Middenland units that would be swell :)
Rooster_DC 11 Mar, 2018 @ 10:37pm 
oh also for the units the regional recruit mod adds (altdorf black bolts, westgate halberds, etc) after you do the below you can recruit them through raise the dead mechanic, you have to fight in aylvania (templehof usually) and then when you are in sylvania's region you can raise the dead for those units
Rooster_DC 11 Mar, 2018 @ 10:34pm 
if anyone wants to know how to recruit middenland troops let me know and ill post it too
Rooster_DC 11 Mar, 2018 @ 10:34pm 
also i found a way to be able to recruit middenland units as reikland so that after confederating with each reskinned faction you can recruit all their units! it makes for some really cool army compositions as the empire
Rooster_DC 11 Mar, 2018 @ 10:31pm 
Once there open apollo_imperial_core, expand and then expand "db", go down and expand main_units_table. click on the file, once it opens find the campaign cap column, i think it will say 0 for each unit, it cannot say 0 that crashes the game, change each 0 to a -1, do it fore both files under the main_units_table. That it the game shouldnt crash after that and now you can recruit units for aver, wissen. stir, and reikland once you conquer or confederate with those regions.
Rooster_DC 11 Mar, 2018 @ 10:31pm 
Hey guys im sorry i just now looked back at this page. I will tell you guys what i did (its actually really simple) that way if you guys or anyone new still need them itll be here. So subscribe to the reikland, averland, wissenland, middenland, and stirland faction reskins as well as regional recruitment. Do NOT subscribe to Lt. Apollo's startpos mod (it crashes the game somehow) instead use crysnos faction unlocker. Once you do that download and open pack file manager, for PFM open a new file from Steam/Steamapps/common/WH2/data.
seanmcdonough 9 Feb, 2018 @ 2:08pm 
Please do share
Rustcan 9 Feb, 2018 @ 9:55am 
Rooster_DC if you've a working Mod it would be awesome if you could share it mate :) The old version keeps crashing :(
ihKu47 7 Feb, 2018 @ 10:32am 
@Rooster_DC Do you remember what the file name is in the data folder? I was about to take a look and see if I'd figure out what you're asking but despite having the mod installed I can't seem to find the file :steamfacepalm:
Rooster_DC 7 Feb, 2018 @ 10:06am 
does anyone know how to add middenland units to the regional recruitment? i anaged to get the mods to all work but since he isnt woring on them now itll have to be one of us to figure it out
ihKu47 6 Feb, 2018 @ 4:53am 
@seanmcdonough In the page three (currently) in the comments thread, Apollo said he might continue with the mods after six months or so if he has time at that time.
seanmcdonough 6 Feb, 2018 @ 4:47am 
Lt Apollo, you do plan on returning and finishing in the future?
ihKu47 5 Feb, 2018 @ 5:59pm 
That's very nice of you Lt Apollo, thank you!
Lt Apollo  [author] 5 Feb, 2018 @ 5:14pm 
As of 2/5/2018 All mod assets are in the public domain and may be used in any modifications as seen fit. I am unable to provide support for this work at this time and I feel that it would be a shame to limit the use of these assets while I am indisposed.
Shifter 4 Feb, 2018 @ 11:38am 
They still currently work with the current version, it's a great set of Mods Lt Apollo! I love the look!

I do have a question though, on the Reiklander mod, do the armours have a slight green tint to them? If so, can I ask why to that?
Kurt Helborg 4 Feb, 2018 @ 8:04am 
Thats sad.... so if it will not updated, its senseless to use. Sorry it was a great mod but now outdated...
Lt Apollo  [author] 3 Feb, 2018 @ 11:38am 
Nothing is updated to work with the current version.
ihKu47 3 Feb, 2018 @ 9:14am 
You would need the local recruitment model to recruit them, but it's not up to date so it won't work.
Kurt Helborg 3 Feb, 2018 @ 9:09am 
i couldn't recruit them... and the "Raise Dead" Pool ist empty...
Asken 1 Feb, 2018 @ 2:04pm 
they'll conflict.
isofluff 1 Feb, 2018 @ 1:55pm 
If I install this over Dyrain's, will it overwrite most of his cosmetic changes or will there be problems?
seanmcdonough 1 Feb, 2018 @ 6:12am 
How do you make it so you can recruit them again?
ihKu47 31 Jan, 2018 @ 4:13pm 
@antoniomartini Are you sure you have Middenlander: Traditional Shields (Submod) unticked? It's easy to forget, what with the Middenlander at the start.
Azaghâl 31 Jan, 2018 @ 3:29pm 
I've got just the GFXs activated and the game crashes on start.I t just won't work till these babys get updated, sad thing :(
seanmcdonough 31 Jan, 2018 @ 3:00pm 
@SneakyBallz I couldn't recruit them. I do see them in custom games.
ihKu47 30 Jan, 2018 @ 9:05am 
@SneakyBallz Thanks for the info! At first I thought they were crashing now but it was caused by another mod. The GFX mods don't seem to impede the Tomb Kings in ME either, it was one of the other mods in this collection.
JvJ 30 Jan, 2018 @ 8:15am 
@seanmcdonough the GFX work fine without update, you can even merge them into one pack if you want save space.
seanmcdonough 27 Jan, 2018 @ 11:20am 
"Unfortuantly I am busy at my technical school. My millitary career must take absolute prority over my hobbies, thats just the unfortuante reality. Maybe I can resume work in 6 months lol. "

Sad to hear this. I hate to remove these mods. I am willing to wait for these, but I do hope they are fixed and not forgotten.
ihKu47 27 Jan, 2018 @ 4:14am 
@LtApollo I noticed something odd: For me having these mods active (sans the recruitment one) prevents the new factions (Tomb Kings and Tretch) from being playable in ME. Since these should just alter how the Empire models look, it's something I wouldn't expect even if the mods haven't been updated yet.

Just something you might want to know once you do find the time to update these. And thanks for making them, these models look awesome!
Asken 27 Jan, 2018 @ 12:36am 
If im not wrong you gotta use ULTRA texture quality on the models. also make sure you don't have conflicting mods.