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@Flagrant Booch: They are generally affected by lord and tech skills but there seem to be 1 or 2 of them which are not working correctly at the moment. However on my new mods i gained some more knowledge on assigning skills and tech. I will update these units to the same level which is much work but once i'm done it should be fixed.
And yeah if we go nitpicking, what rockmanphuc said earlier on comments is true. These units should be slower than regular infantry as they are heavily armored. Also, what I'd do is (on max unit size) put all the Reiksguard infantry to 90 or 100 men per unit instead of 120 which is what the regular infantry unit size is. Also handgunners could be 60 men per unit instead of 100. This would put them in line with other factions as well, which elite infantry units have less men per unit than regular infantry units have.
PS: the unit card on the Reikhalberdiers says charge defense against all, but they only have charge defense against large XD.
I did already work on it and finally released the all in one version!
The upkeep skill should apply to them aswell. I always try to add all my units to those unit sets which make sense. In case of the Reiksguard Greatsword Knights this would be the Reiksguard Set and the Greatswords Set, which should allow them to receive any skill or technology related improvements affecting those unit sets.
If it is so, instead of making two more units and further bloating the empires roster, would it be possible to make a single unit of footsoldiers with models in the unit armed with greatswords or halberdiers, each weapon alternating in the ranks like a checkerboard pattern? In the face of such a wall of sword and steel, it would surly have charge defense against all. Just a shower thought, I love your mod and having a unit of 6 griffons flying around :P
@clcobb28 and Ghost, yes i will make an all in one version next.
@I have the high ground, sorry for the late reply. There is no such mod for warhammer1 (at least i didn't make one), but i'll add your idea on my list for potential future mods and I will have a look at it if i find the time, maybe together with a garrison mod for them which someone suggested on another mod.
And yes, while my main goal and priority is to make a cool, usefull and if possible unique unit i try my best to make them as lore fitting as i can depending the unit :)
I really like your mod
can you make a collection for peple who are hitting the mod cap like me please?