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i can place only the brickworks and lumber yard
https://github.com/pcfantasy
It should be possible to identify the reason for issue (which is likely a result of a base game update (thanks CO).
Real City is the best add-on which ever existed in CS. Might not be pretty, but boy, it makes the game a true simulation.
country restrictions?
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at RealCity.Loader.SetupPBLUIGui () <0x0033f>
at RealCity.Loader.SetupGui () <0x002a4>
at RealCity.Loader.OnLevelLoaded (ICities.LoadMode) <0x002c4>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch7 (LoadingWrapper,SimulationManager/UpdateMode) <0x00114>
Once the program detects that mod is installed, it won't run error code.
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at RealCity.Loader.SetupPBLUIGui () [0x00000] in <filename unknown>:0
at RealCity.Loader.SetupGui () [0x00000] in <filename unknown>:0
at RealCity.Loader.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
Bug? What's the problem?
ModException: The Mod J:\Steam 2\steamapps\workshop\content\255710\1192503086 [RealCity.dll] has caused an error ---> System.NullReferenceException: Object reference not set to an instance of an object
at RealCity.Loader.SetupPBLUIGui () <0x0033b>
at RealCity.Loader.SetupGui () <0x002a4>
at RealCity.Loader.OnLevelLoaded (ICities.LoadMode) <0x002c4>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch9 (LoadingWrapper,SimulationManager/UpdateMode) <0x00114>
--- End of inner exception stack trace ---
Uninstalling IP2 and replacing it with TLM may resolve these issues
Rebalanced Industries is built into Real City
I think its just that your citizens are too poor to drive the distance they need. If their job is far from their home, then they wont be able to afford the trip. I've noticed that ususally tourists and a few yellow buildings have cars
If a resident arrives in the city by car, but he does not have money for a car, "magic" happens after parking the car. The camera instantly flies to the border of the map, and the resident, as I assume, teleports to his new home, and his car disappears. pcfantasy has already responded to this behavior on Github and considers it normal. I understand his logic, but it still looks strange - it's better to give citizens who come by car enough money to justify buying a new house and owning a car. However, I don't remember if new residents can use trains, planes or ships when they first move into the city. So if they can't, this despavn is justified.
To disable this behaivor switch off "Citizen will not use passenger car if they do not have enough money" in mod`s option
look at the land value UI and look for any residential buildings that yellow/green-those should have enough money to drive (if there is no/poor public transport is available)
this mod works fine for me, do you have any other mod installed?
@Appleduice
are there a few people driving or are there no cars at all
do you mean that there are no people in the educated job openings or that there are no educated job openings at all?
Please do fix this problem as i have been enjoying this mod but also want to use toll booths.
Late response here, If I recalled I do have transportation available to most part of the city. The issue is with all slot of uneducated and well educated are function as intended. For some odd reason all of my educated slots are zeroed. When I check the education population; it does informed me that I have fair amount of of high school graduate.
if you have an incompatible mod, Real City will tell you on the main menu