Arma 3
INDEP FIA Overhauled [NIA]
16 Comments
jarrad96 [4SFG]  [author] 31 Mar, 2021 @ 5:33pm 
INDEP FIA Overhauled [NIA] updated with files cleaned up, MP signing and compatibility fixes.
jarrad96 [4SFG]  [author] 27 Sep, 2019 @ 3:27pm 
Oh, the difference is that the INDEP FIA are INDEP (GREEN) team, so are allied with Green troops, like the AAF, while the OPFOR FIA are OPFOR (RED) team, allied with CSAT.

FIA in the vanilla game has versions for BLUE, RED and GREEN, they are used in some campaign missions and scenarios, but they are hidden by default and not easily visible/ usable.

FIA versions in the base game are visually and weapon wise identical apart from their team- what I wanted to do was make them visible to everyone rather than hidden, and make the different team versions visually and gear wise unique, so you have some idea of who is backing the FIA fighters rather than all of them being identical.
Jonah 27 Sep, 2019 @ 3:22pm 
I mean what's the difference between the INDEP FIA and the OPFOR FIA?
jarrad96 [4SFG]  [author] 27 Sep, 2019 @ 3:20pm 
All my mods for vanilla factions are replacement packs. This means it totally replaces the INDEP FIA faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

I have a labelling system. This particular one has [NIA] at the end, as it uses NIA weapons- I have other versions with [RHS], [SMA] or [CUP] for example, just to give people options to use the mods they want.
Jonah 27 Sep, 2019 @ 3:18pm 
What's the difference between this and the other FIA mods?
jarrad96 [4SFG]  [author] 1 Sep, 2019 @ 3:32pm 
Major Update for the INDEP FIA Overhauled [NIA Edition]-
-New custom AAF Lizard Camo for all units with camo uniforms instead of using Apex Lizard.
jarrad96 [4SFG]  [author] 24 Nov, 2018 @ 12:52am 
That was intended- the NIA M249 could not carry enough ammo for the AI units to really use it without being overencumbered as the belts are much heavier in NIA compared to the Apex M249.
Kappa 23 Nov, 2018 @ 8:38pm 
Thank you for uploading this mod, but i have a problem with the MG class every time i spawn a machinegunner he spawns with a LIM85 from APEX DLC MG instead of the M249 from the NIArms.
jarrad96 [4SFG]  [author] 21 Jan, 2018 @ 2:45pm 
Bug fix update- Fixed troop transport Technical cargo bay.
Aklis 8 Jan, 2018 @ 9:43am 
After looking into it, it seems that this mod (INDEP FIA) is bugged with regards to the offroad vehicles. It creates a "no entry bin\config\cfgvehicles" error.
jarrad96 [4SFG]  [author] 6 Dec, 2017 @ 1:42pm 
Notice- For ease of use the dependency list on Steam has changed to use the NIA All-In-One. The mod does not require every NIA weapon pack, and the individual weapons used can be found in the text for those who would rather use each pack individually.
jarrad96 [4SFG]  [author] 11 Nov, 2017 @ 3:57pm 
They can't speak Czech, it's not an available language in the game, only French, English, Greek and Farsi are?
Øperador Geoffry [Hk] 11 Nov, 2017 @ 3:48pm 
Yes they work perfectly , Can you tell me what class I put them to speak in Czech?
jarrad96 [4SFG]  [author] 11 Nov, 2017 @ 1:52pm 
It can work yes as OPFOR yes, but if you have both INDEP and OPFOR FIA loaded the OPFOR FIA will have the OPFOR kit, rather than the INDEP kit.
Øperador Geoffry [Hk] 11 Nov, 2017 @ 11:47am 
Works in OPFOR FIA?
jarrad96 [4SFG]  [author] 5 Nov, 2017 @ 4:40pm 
First Release