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Modders like him are what make me really hope S397 is able to effectively implement the third-party paid mod platform that they've been hinting at. It would be a real pleasure to be able to easily buy Posti and others like a beer for his continued efforts!
Link for stream!
https://forum.studio-397.com/index.php?threads/1967-ferrari-312-open-league-kyalami-30-november-2017.58301/
Open league race starting today!!! Please join guys :) Will be fun!
Test at tuning menu with light ffb settings. Its made for weaker wheels. You can PM me your results.
Thanks MatF1 :)
The braking is another standout of this release, it just feels amazing now, the distance but also how they bite when weight comes off.
I've only one issue with this car 'most of your releases really' in that they wheel feel is spongy and lacking any feel when locking up. It comes into a good range at high speed but at 2nd/3rd gear corners it feels like I've hit the limit of a cheap FFB wheel and am pushing past it but this should not be possible on 20nm+?
*donated for the wonderful work you guys are doing
Log:
-There was missing lines in rear suspension! Added :)
-New tires
-Added Shifter option what required clutch or rev matching! Very cool. (thanks for tip thunder bullet)
-Minor tweaks to audio side.
-Many many more tweaks that don't matter to anyone.
In general what you need to know:
Braking distances are longer
Need to have less speed in corners
Bit more top speed
Car is more steady under acceleration
Tomorrow is again open league race! Please join. More info at:
https://forum.studio-397.com/index.php?threads/1967-ferrari-312-open-league-monza-23-november.58301/
I used Steam :)
ty for reply
Have you tried to download it from server or from steam?
looks beautiful though
Open league race today! All welcome to join
Added this video to steam previewn
Let's pm some more. Sended you msg
I know about those old non CPM tires and the difference is that they have much more grip on them so they feel much better.
Reason for steady car is not downforce as the chassis has even small lift in them. EVE and SPARK cars drive much different as they use very unrealisticly soft suspension. Most likely just to test the rF2 engine back in 2011-2012. BT20 is quite the same also, but I just used more steady default setup than that car. You can get it to drive the same way
I know very well those gearbox things, but they also causes problems. I will pm you this more
A minor thing I would like to add: Audio. The samples sound great, but some of them are running at really low volume for some reason. Just one or two samples, should be a very easy fix but it really bothers me as an audio loving person. Would sound great if it is fixed, one of the nicest sounds currently even.
Additionally: How about the option to have a realistic gearbox that requires rev matching or clutch use or else it'll misshift and grind gears like the howston g4? It's really simple to do, I can PM you that aswell, I'd add it as an option to the upgrades.ini
[2/2]
Many thanks for actually caring! Unfortunately that's pretty rare these days
Turns out the tyres are in fact one of the main issues of this car. I have replaced them with a bunch of unfinished prototypes for another '67 f1 car and it immediately felt much more natural and really amazing to drive. Perhaps we should discuss that a bit, because there's so much potential in this car!
The chassis as it turns out is done quite well indeed, but the other tyres gave me the impression that you've added some sort of artificial downforce - I just get too much grip through very fast corners, and the car is like on rails under braking and over bumps which cars without wings at those speeds really shouldn't be, and no other car from that era in rF2 currently does that either. Moving brake balance doesn't really help there either, at least I have that impression. It's just too stable for what it is, I'm going 3s faster than I should go.
[1/2]
if your last session was into server with heavy rubber, when you play offline set "autosave" in your session options/practice/track rubber/
in this way yu have heavy rubber offline too.
(or you can also manually save railroad and load it offline)
That lotus might be one other project im involved, but aint really Lotus 49. Just a look a like.
AfarNUFC
Good to hear that rubber helped :) I think rF2 should have some rubber on default on tracks. Most of the players just play on 0% rubber and all cars slides everywhere
leoanimi
Yeah I think so too :) Thanks for input and glad you like the mod!
Captain sloth
Good that you enjoy vintage cars! There is also other very good mods out there :) check them out too sometime
I popped into the official server for a short time on my lunch break, and you are absolutely right Postipate the rubber down on that track helped a lot, I was still no where near the times you guys were posting but that would be hardly a surprise if you had seen my GPL rank times back in the day :)
I'm totally addicted to this mod now, but feel bad for all the AI lives I've taken during my learning process :)
Thank you for this mod. I'm sure I'll be driving it much more in the future. Please keep improving it.
Best setup is firstly have full rubber on track. Make 5 AI race for 50 laps and you get even decent rubber to track. On AC there is always 100% rubber on default so it makes quite big difference with car that has only mechanical grip
Haven't myself really raced lot in AC, but I have noticed many cars there are bit more steady and understeering than in rF2. Not saying its bad or unrealistic. Hard to say without really driving these cars first. I will look to some things this weekend to test if they would make cars bit more steady :) we will see what happens.
For the setup. Come to join Ari's server. I will be there almost everday, so I can help anyone who is interested
Once again thank you so much for bringing us this car, your work is much appreciate, please don't stop. Personally love the historic F1 from 60s through to the 90s. Sick to the back teeth of tintops that always appear in abundance in these sims.
I've being messing around with the mod for a few days now. I'm still not comfortable driving this sucker :) I've narrowed down my problem to be too impatient in getting the power down out of slow/medium corners, as the AI pulls away from me so fast, I then go into oversteer hell and lose control. I'm hopeless at set ups, so any advice on how to mitigate my over eagerness would be much appreciated.
Like to see more of the historic tracks too make it over to rfactor 2, the Donnington 1930's circuit is fabulous in AC. 67 GPL versions of Kyalami, Watkins Glen, Zandy, Mosport and the Ring would be awesome to race this thing at.
Continued in next post:
Open league starting soon! Drivers from all skill levels are very welcome. Next race 16.11
I think those cars sell bit better than Cooper example.
Reason for us to make this car is just that we started to do it. Nothing else :)
Remember to join the ferrari server! Lot of people there every night :)
Yeah I have noticed that they seems to have bit more grip feel, but I think its more the amount of practise I had with these tracks that makes them so easy :)