rFactor 2

rFactor 2

Ferrari 312/67
67 Comments
magyarb 23 Aug, 2020 @ 7:55pm 
Great car! The rear brake disks don't spin, and the rear brake calipers move with the suspension though.
shovas 5 Aug, 2018 @ 6:13pm 
What a beast! The ferociousness starts with the sound then sits you back down with raw acceleration. Beautiful work. Insta-favourite.
Alex 25 Jan, 2018 @ 11:55am 
Is it possible to raise the volume of the shifting/shifter stick? I think it was a little bit low. I like when you can hear the shifter. :) Love this car.
Postipate92  [author] 24 Jan, 2018 @ 3:01pm 
Thanks for comment :)
Postipate92  [author] 7 Jan, 2018 @ 7:32am 
Glad you like it Alex72!
Alex 7 Jan, 2018 @ 6:23am 
Incredible. Thanks guys! :steammocking:
Postipate92  [author] 31 Dec, 2017 @ 7:06am 
Thanks very much :) 1st place in downloads is awesome! Thanks for pointing that out
Spectator6 30 Dec, 2017 @ 7:43pm 
@Jon Well said, I agree! Posti's work is very high level and he cares a lot about the quality of what he puts out!

Modders like him are what make me really hope S397 is able to effectively implement the third-party paid mod platform that they've been hinting at. It would be a real pleasure to be able to easily buy Posti and others like a beer for his continued efforts!
Jon Finlay 30 Dec, 2017 @ 7:15pm 
After I did a clean reset of my PC I was unsure whether I'd return to rFactor due to its addictive nature. But this car did it for me. An absolutely fantastic reproductation of the legendary Ferrari 312/67, both in terms of the model of the car itself and the physics. I personally prefer this to the Brabham BT20, and I've spoken to Postipate92 a few times via PM and he is 100% commited to realism, and I read that Chief Wigan spent four months modelling this car. But to fully appreciate it, you have to drive it at Belgium '66, no other track really does it justice. Pure exhilaration and I really hope others who appreciate this car make a donation. rFactor 2 is infamous for sub-standard mods, but this car exceeds expectations and surpasses even the official content.
Jon Finlay 30 Dec, 2017 @ 7:15pm 
I'm really hoping for more of the same, historic cars from the '60s. It's by no means an easy car to drive, but no car of that era was, and the challenge is the differential between arcade and sim, and thankfully this car falls firmly in the latter. If you enjoyed GPL, then you will absolutely love this car, especially at Spa '66. Little surpise it's number 1 in the most popular workshop downloads. Let's hope Studio 357 take heed of its popularity and focus more on sixties cars and tracks instead of its cringeworthy Formula Electric "cars"!
Postipate92  [author] 30 Nov, 2017 @ 11:45am 
Postipate92  [author] 30 Nov, 2017 @ 10:53am 
Hello friends!
https://forum.studio-397.com/index.php?threads/1967-ferrari-312-open-league-kyalami-30-november-2017.58301/
Open league race starting today!!! Please join guys :) Will be fun!
Postipate92  [author] 22 Nov, 2017 @ 11:58pm 
Hi!
Test at tuning menu with light ffb settings. Its made for weaker wheels. You can PM me your results.

Thanks MatF1 :)
MatF1 22 Nov, 2017 @ 4:15pm 
Another lovely update, thank you. Testing at Istanbul back to back showed the rear to have much more suport now. It still snaps at or around the same point but the progression is so much so that you can feed it in and out at will.
The braking is another standout of this release, it just feels amazing now, the distance but also how they bite when weight comes off.

I've only one issue with this car 'most of your releases really' in that they wheel feel is spongy and lacking any feel when locking up. It comes into a good range at high speed but at 2nd/3rd gear corners it feels like I've hit the limit of a cheap FFB wheel and am pushing past it but this should not be possible on 20nm+?

*donated for the wonderful work you guys are doing
Postipate92  [author] 22 Nov, 2017 @ 11:32am 
Update 1.2 released!!
Log:
-There was missing lines in rear suspension! Added :)
-New tires
-Added Shifter option what required clutch or rev matching! Very cool. (thanks for tip thunder bullet)
-Minor tweaks to audio side.
-Many many more tweaks that don't matter to anyone.

In general what you need to know:
Braking distances are longer
Need to have less speed in corners
Bit more top speed
Car is more steady under acceleration
Tomorrow is again open league race! Please join. More info at:
https://forum.studio-397.com/index.php?threads/1967-ferrari-312-open-league-monza-23-november.58301/
Postipate92  [author] 22 Nov, 2017 @ 11:31am 
Good to know leoanimi that you aint bored :D
Torque_Wrench 18 Nov, 2017 @ 5:40pm 
I have a very difficult time driving this car. I love it. I just finished my first race with the AI at 100% and it was brutal. The car changes a lot as the fuel tank lightens. The throttle is so delicate in low gears. Always on the edge of traction is the only way I can go fast. Understeer, oversteer, neutral, understeer, oversteer, the car goes through all of these handling attitudes in a very short period of time. You cannot get bored driving these machines.

Postipate92  [author] 18 Nov, 2017 @ 10:10am 
hmm strange.. Could you try to join the -Ferrari_312/67_Official- server and download it from there? Let me know if it wont work
Tayen 18 Nov, 2017 @ 9:08am 
Hi Postipate92

I used Steam :)

ty for reply
Postipate92  [author] 18 Nov, 2017 @ 7:51am 
Hi!
Have you tried to download it from server or from steam?
Tayen 18 Nov, 2017 @ 2:20am 
failed verification :(

looks beautiful though
Postipate92  [author] 16 Nov, 2017 @ 10:04am 
Postipate92  [author] 13 Nov, 2017 @ 11:10pm 
https://www.youtube.com/watch?v=LyR6BxrTQtk
Added this video to steam previewn
Postipate92  [author] 13 Nov, 2017 @ 11:08pm 
Hi!
Let's pm some more. Sended you msg
I know about those old non CPM tires and the difference is that they have much more grip on them so they feel much better.
Reason for steady car is not downforce as the chassis has even small lift in them. EVE and SPARK cars drive much different as they use very unrealisticly soft suspension. Most likely just to test the rF2 engine back in 2011-2012. BT20 is quite the same also, but I just used more steady default setup than that car. You can get it to drive the same way
I know very well those gearbox things, but they also causes problems. I will pm you this more
Devbot 13 Nov, 2017 @ 2:50pm 
It has indeed improved since v1.0 now, but you can get much more out of this car! And I really would love to see that, and I'll PM you a good reason for that once you're online aswell :P

A minor thing I would like to add: Audio. The samples sound great, but some of them are running at really low volume for some reason. Just one or two samples, should be a very easy fix but it really bothers me as an audio loving person. Would sound great if it is fixed, one of the nicest sounds currently even.

Additionally: How about the option to have a realistic gearbox that requires rev matching or clutch use or else it'll misshift and grind gears like the howston g4? It's really simple to do, I can PM you that aswell, I'd add it as an option to the upgrades.ini

[2/2]
Many thanks for actually caring! Unfortunately that's pretty rare these days :D:
Devbot 13 Nov, 2017 @ 2:50pm 
Hi, I've contacted you on Steam but you weren't online so I'll leave this here for now in case I'm not here to discuss it tomorrow:
Turns out the tyres are in fact one of the main issues of this car. I have replaced them with a bunch of unfinished prototypes for another '67 f1 car and it immediately felt much more natural and really amazing to drive. Perhaps we should discuss that a bit, because there's so much potential in this car!

The chassis as it turns out is done quite well indeed, but the other tyres gave me the impression that you've added some sort of artificial downforce - I just get too much grip through very fast corners, and the car is like on rails under braking and over bumps which cars without wings at those speeds really shouldn't be, and no other car from that era in rF2 currently does that either. Moving brake balance doesn't really help there either, at least I have that impression. It's just too stable for what it is, I'm going 3s faster than I should go.
[1/2]
Postipate92  [author] 12 Nov, 2017 @ 2:05am 
Update 1.12 released!
AfarNUFC 11 Nov, 2017 @ 1:02pm 
Thanks, will try that.
Postipate92  [author] 11 Nov, 2017 @ 12:27pm 
Good tip Mak80_
Mak80_ 11 Nov, 2017 @ 12:09pm 
AfarNUFC
if your last session was into server with heavy rubber, when you play offline set "autosave" in your session options/practice/track rubber/
in this way yu have heavy rubber offline too.
(or you can also manually save railroad and load it offline)
Postipate92  [author] 11 Nov, 2017 @ 8:50am 
Hi ceecee2k5!
That lotus might be one other project im involved, but aint really Lotus 49. Just a look a like.

AfarNUFC
Good to hear that rubber helped :) I think rF2 should have some rubber on default on tracks. Most of the players just play on 0% rubber and all cars slides everywhere

leoanimi
Yeah I think so too :) Thanks for input and glad you like the mod!

Captain sloth
Good that you enjoy vintage cars! There is also other very good mods out there :) check them out too sometime

ceecee2k5 11 Nov, 2017 @ 8:37am 
I read about a Lotus 49. Has anyone a link to it ? It would be great adding to this beautiful Ferrari and the BT20 for a race.
AfarNUFC 11 Nov, 2017 @ 8:26am 
Like anything it takes practice to master. I spent much of the spare time I had yesterday driving it. Before yesterday I couldn't even complete a 5 lap race agaiist the AI without an incident. By the end of the day though, I was feeling much more comfortable. I understood the need to respect the pedal inputs , take into account gradient and position of my steering input when I'm accelerating.

I popped into the official server for a short time on my lunch break, and you are absolutely right Postipate the rubber down on that track helped a lot, I was still no where near the times you guys were posting but that would be hardly a surprise if you had seen my GPL rank times back in the day :)

I'm totally addicted to this mod now, but feel bad for all the AI lives I've taken during my learning process :)
Torque_Wrench 10 Nov, 2017 @ 1:47pm 
My comparison between this version and the AC version supports the thesis that the amount of rubber on the track plays a huge role in how the car handles. I don't know if this version is more accurate or not but I know it is more lively in RF2 than AC. In AC I can throw it around without a problem. In RF2 I have to trail brake, counter steer, be really smooth with the pedals... it's tough! I love that.

Thank you for this mod. I'm sure I'll be driving it much more in the future. Please keep improving it.:steamhappy:
Captain Sloth 10 Nov, 2017 @ 6:26am 
It's really hard but really awsome, really old f1 cars (1950-1970) never really caught my attention but this beautiful beast does! thank you for making such an awsome mod!
Postipate92  [author] 10 Nov, 2017 @ 2:11am 
Hi AfarNUFC
Best setup is firstly have full rubber on track. Make 5 AI race for 50 laps and you get even decent rubber to track. On AC there is always 100% rubber on default so it makes quite big difference with car that has only mechanical grip
Haven't myself really raced lot in AC, but I have noticed many cars there are bit more steady and understeering than in rF2. Not saying its bad or unrealistic. Hard to say without really driving these cars first. I will look to some things this weekend to test if they would make cars bit more steady :) we will see what happens.
For the setup. Come to join Ari's server. I will be there almost everday, so I can help anyone who is interested
AfarNUFC 9 Nov, 2017 @ 10:03pm 
last night I took a spin in the Kunos AC version of the car to compare how they drove, I found it to be a completely different drtive. The AC car prodomenently understeering while this one prodomenently oversterring, requiring a very sensitive approach to the throttle and brake pedals. Not sure which one is more accurate, and it may be a set up thing too. Going back to GPL, I always recall the Ferrari being the car alongsiode maybe the Eagle that I could control the best, it felt more neutral in it's balance.

Once again thank you so much for bringing us this car, your work is much appreciate, please don't stop. Personally love the historic F1 from 60s through to the 90s. Sick to the back teeth of tintops that always appear in abundance in these sims.
AfarNUFC 9 Nov, 2017 @ 10:02pm 
Before I say anything else, fantastic job you two, we need more of these 67's to bring back GPL days a lot of us grew up in Sim racing on.

I've being messing around with the mod for a few days now. I'm still not comfortable driving this sucker :) I've narrowed down my problem to be too impatient in getting the power down out of slow/medium corners, as the AI pulls away from me so fast, I then go into oversteer hell and lose control. I'm hopeless at set ups, so any advice on how to mitigate my over eagerness would be much appreciated.


Like to see more of the historic tracks too make it over to rfactor 2, the Donnington 1930's circuit is fabulous in AC. 67 GPL versions of Kyalami, Watkins Glen, Zandy, Mosport and the Ring would be awesome to race this thing at.

Continued in next post:
Postipate92  [author] 9 Nov, 2017 @ 9:44pm 
Yeah! One of my favorites too.
Jumatho 9 Nov, 2017 @ 1:55pm 
The most beautiful F1 car...
Postipate92  [author] 9 Nov, 2017 @ 12:43am 
https://forum.studio-397.com/index.php?threads/1967-ferrari-312-open-league.58301/#post-920591

Open league starting soon! Drivers from all skill levels are very welcome. Next race 16.11
Postipate92  [author] 8 Nov, 2017 @ 11:11pm 
Good question
I think those cars sell bit better than Cooper example.
Reason for us to make this car is just that we started to do it. Nothing else :)
bmants 8 Nov, 2017 @ 11:01pm 
Why do we only get Ferrari and Lotus on these sims. Where are the other teams? Too much of one thing good for nothing. BRM, TYRELL, COOPER, BRABHAM, MATRA, EAGLE.
Postipate92  [author] 8 Nov, 2017 @ 10:09pm 
Thanks Rodrigo :)
Rodrigo Vieira 8 Nov, 2017 @ 1:55pm 
Amazing Mod! incredible! Congratulations!
Postipate92  [author] 8 Nov, 2017 @ 1:54pm 
Hi!
Remember to join the ferrari server! Lot of people there every night :)
Postipate92  [author] 8 Nov, 2017 @ 11:59am 
Well my reason for to change was, that braking distances were way too short, so it felt quite unrealistic to me :)

Yeah I have noticed that they seems to have bit more grip feel, but I think its more the amount of practise I had with these tracks that makes them so easy :)
clhoyt 8 Nov, 2017 @ 11:52am 
Np, Postipate! Update feels good, too. Altho I don't think I was having some of the probs the others were having with the first version. Not sure why? I do have a couple of tips that I think I have found out helps. (1) I have my steering ratio set to 360 degrees, rather than the default. (In my experience, it helps me catch spins, and I watched old film of GHill at Monaco and his maximum steering input at the hairpins was about 360 degrees.) And (2) the Ferrari (and the BT20) seem to have better grip on the vintage circuits? Even though they are bumpier? I just tried the Ferrari at modern Silverstone and it seemed a lot slicker under identical game and track conditions. But then vintage cars SHOULD be raced only on vintage tracks anyway! :-)
Postipate92  [author] 8 Nov, 2017 @ 11:12am 
Update 1.1 released
Postipate92  [author] 8 Nov, 2017 @ 11:12am 
Thanks clhoyt!