Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Roster - Greenskins - Goblin Pack
529 Comments
ThrobbingforMorbius 9 Apr, 2023 @ 12:41am 
campion
Decomposed  [author] 8 Apr, 2023 @ 5:05pm 
I will update the cards for the other packs too as soon as I can.
ihKu47 8 Apr, 2023 @ 12:31pm 
Love to see this dedication to the old mods, thanks @Decomposed ! :cleanfloppy:
ThrobbingforMorbius 8 Apr, 2023 @ 11:33am 
if its not too much trouble perhaps update the unit cards for the other ones unit mods of yours too, they're all great
ThrobbingforMorbius 8 Apr, 2023 @ 11:32am 
legend
Decomposed  [author] 8 Apr, 2023 @ 9:48am 
Done :)
ThrobbingforMorbius 8 Apr, 2023 @ 9:10am 
well on behalf of the poor, the cheap or those who are to embedded into 2. thank you very much
Decomposed  [author] 8 Apr, 2023 @ 9:06am 
Sure, it's a matter of 2 mins for me. I just didn't bother until now because I thought nobody played wh2 anymore xD
ThrobbingforMorbius 8 Apr, 2023 @ 7:01am 
For those who are too poor/cheap or embedded into 2 to buy 3
is there any chance of getting the Khamar ones ported to this version or naw?.
Decomposed  [author] 8 Apr, 2023 @ 6:59am 
Wait, this was for my WH2 version of the mod? Loool, the cards suck here! They are made by me xD

I thought you commented on the WH3 version. Khamar made new cards there.
ThrobbingforMorbius 8 Apr, 2023 @ 5:22am 
its just that most of the goblin cards look like screenshots of the ingame unit, and just doesnt aesthetically match some of the other unit cards from the base game or some of the other expanded roster cards, its just a bit jarring
Decomposed  [author] 8 Apr, 2023 @ 4:53am 
The unit cards are by Khamar who has made cards for almost every popular mod on the workshop, including OvN, Legendary Characters, SCM mods etc. I wouldn't call them gross.
ThrobbingforMorbius 7 Apr, 2023 @ 11:12pm 
i love this mod, but the unit cards are kinda gross
Economic Terrorist 2 Mar, 2022 @ 8:40pm 
Forest Goblin Warboss?

YES!!!!
Decomposed  [author] 4 Jan, 2022 @ 11:08am 
Not from me. Only L2I can change this.
Freankh 4 Jan, 2022 @ 10:27am 
Yes. Lost2insanity said: "In the current live build Sporctacus has Night and Forest Goblins disabled to focus on generic Orcs & Goblins." Damn. Is there a way around?
Decomposed  [author] 3 Jan, 2022 @ 11:06pm 
Do you have the WezSpeshul x Expanded Roster submod?
Freankh 3 Jan, 2022 @ 3:08pm 
Oh, and I forgot: There are also no forest goblins and spider riders to be build. I can have heros of night & forest goblins, and lengendary units, yes. But I can´t build ordinary ones.
Freankh 3 Jan, 2022 @ 2:15pm 
Hey there! I have a very serious Goblin problem. Started a big campaign again, and I am happy to see, that there´s so much new things to discover. I choosed "Sporctacs", who starts in north west corner. Unfortunatly, there are no more building chains for night goblins. I made it to Karak Eightpeaks, unfortunatly all other greenskin factions, except "red eyes" are dead already. Not even there, I can build any night goblins. I also use "We´z special". I installed some goblins mods for more gobbos and hob gobbos, but strangly I can´t build those, but "rey eyes" do. It seems, the other building chain mods are suppressed..?
Freankh 19 Dec, 2021 @ 12:01pm 
So, NOW, Warhammer II came out. Finished, and ready to mod! Ready to mod.
Decomposed  [author] 19 Dec, 2021 @ 11:29am 
No more DLC for WH2, which I suppose means no major updates either.

Devs don't really have a reason to push another update, since 95% of players will move on to WH3 in less than 2 months from now.
Freankh 19 Dec, 2021 @ 11:14am 
Even if an update breaks the savegames, not? and, the question was, you think there will be any more updates to WH II?
Decomposed  [author] 18 Dec, 2021 @ 3:34pm 
My Greenskin mods will not be updated again unless someone discovers a huge bug or something.
Freankh 18 Dec, 2021 @ 1:09pm 
Hi again. Has now maybe the time come, to start a great campaign with a lot of mods for a long play? Will there be any more updates, that could break the savegames? Maybe on release on Warhammer III or short before as advertice? I have 3 broken campaings in the last 3 years. Thanks
Autumnchain 14 Nov, 2021 @ 9:23pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2655245479
Here's the mod I made. If you incorporate it into your mod, I'll delete it but please put me into the credits if you do.
Decomposed  [author] 2 Nov, 2021 @ 11:50am 
If it's a submod, it is ok.

But also check Wez Speshul, I think he has added some custom units through Waaaghs.
Autumnchain 2 Nov, 2021 @ 11:48am 
Permission to use your work? I want to make a little submod that makes Armoured Colossal Squigs a Waaagh unit.
Decomposed  [author] 1 Nov, 2021 @ 11:44pm 
No, they are in a building.
Autumnchain 1 Nov, 2021 @ 6:15pm 
Are the armoured colossal squigs unlocked throurgh WAAAGHS just like how armoured squig hoppers are?
angrybirdgofan 30 Sep, 2021 @ 2:07pm 
also the snotlings have 10 armor while wearing only a loincloth which...really confused me
Decomposed  [author] 30 Sep, 2021 @ 7:30am 
AI recruits them because they are cheap. Stats are not taken into account. I can't really fix this tendency.

Their stats are quite low actually, but I could take another look.
angrybirdgofan 30 Sep, 2021 @ 4:13am 
Could you lower the stats of the snotlings please? i've seen them hold the line against Gors which...doesn't make sense at all because Gors should be slaughtering Snotlings but somehow they're able to hold the line. And the Snotlings being way too powerful for their pricepoint encourages the AI to spam snotling stacks, which is really annoying to fight
UphillBuffalo 21 Sep, 2021 @ 8:31am 
Cool what line boosts the giant squigs? big lads or the cav one?
Decomposed  [author] 20 Sep, 2021 @ 10:43pm 
Yes all my unit packs do :)
UphillBuffalo 20 Sep, 2021 @ 6:47pm 
Super fun mod. Do these units and the Orc ones benefit from any of the red line skills?
Decomposed  [author] 27 Aug, 2021 @ 10:47am 
I could add caps, but some people don't like them...
Sacred Cow Slaughterhouse 27 Aug, 2021 @ 4:59am 
I have found that AI orc factions are a bit unbalanced pushing black orc doom stacks with like 5 colossal squigs. at least in early-mid game it's pretty brutal to withstand
johnfante 19 Aug, 2021 @ 6:52am 
@Decomposed
Would you ever consider creating a normal Goblin Warboss ?
I might not realize how much work it is for you to do... but it's one warboss missing from the game for perfect thematic armies.
johnfante 26 Jul, 2021 @ 11:19pm 
Thanks a lot !
Decomposed  [author] 26 Jul, 2021 @ 10:23am 
Updated for the Silence & Fury dlc.
|/|/573|)|/|006™ 26 Jul, 2021 @ 6:37am 
@SVDCTR_312
There is clearly a submod section plz read in advance b4 commenting in the future ty alot:steamhappy:
Decomposed  [author] 23 Jul, 2021 @ 11:12pm 
Different mods, different authors, different scopes.
SVDCTR-312 23 Jul, 2021 @ 5:10pm 
Do I need to have this and We'z Speshul or just We'z Speshul?
uemmega 13 Apr, 2021 @ 8:14am 
:firey::cupup:
mightynintendo 30 Mar, 2021 @ 7:33pm 
Gork (or perhaps, ostensibly, Mork) approves dis mod
SoulGod 12 Mar, 2021 @ 7:55am 
Sure thing^^
Decomposed  [author] 12 Mar, 2021 @ 5:48am 
Yes you can use them, but please put a link of this mod or my workshop in your mod's description as credit.
SoulGod 12 Mar, 2021 @ 5:01am 
Hello Decomposed, I am new to modding, and I'd like to use your Snotlings, is that okay for you? Or can you tell me how to extract them from the Snotling Chariots? I work on my own wildorc Faction :)
Decomposed  [author] 12 Mar, 2021 @ 2:30am 
Thanks, let me know if you have any issues.
Smile 12 Mar, 2021 @ 2:08am 
Hell yea, Thats what i like to hear. Thanks for the feedback. Definitely going to be checking your mod out!