ARK: Survival Evolved

ARK: Survival Evolved

Dragonpunk: Magic Nexus
238 Comments
BeoTyger 27 Apr, 2024 @ 12:34pm 
Any chance this can be opened up for open source editing? Maybe for money?
BeoTyger 23 Dec, 2023 @ 1:48pm 
We have a 7 server cluster running it :

176.57.165.128:33415
DeadStoner 10 Jul, 2022 @ 8:12pm 
Any new servers running this mod?
Nate 5 Jun, 2022 @ 9:36am 
I honestly think this one is better than the new one.
Quixotic Cloud Games  [author] 20 Aug, 2019 @ 3:47pm 
Hi Everyone!
We’ve remastered the magic mod with new animations, wands, structures, and more! Come check out Dragonpunk: Magic Remastered and leave your feedback! This new mod will be supported for a long time to come!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1840761213
Erys 5 Jun, 2019 @ 7:25am 
any possibility of adding globe healing and aoe to ini for config? kinda useless now for a 180 max sever let alone anything higher.. great mod, a smidge more configuration ability would make it awesome if possible,, thanks!
PeterPan 21 May, 2019 @ 7:23am 
Is there a way to set the amount of topor for the Torpor spell?
Wings 9 Dec, 2018 @ 12:33pm 
We have very few people on DnD RP server, as its mostly small friend groups. Mods always a bit uhh...loud, regardless of which map we use, but we love it. It plays so well with other mods, as we run quite a few. Thank you for this!
https://steamhost.cn/steamcommunity_com/groups/novaco
Kelris 19 Nov, 2018 @ 7:32am 
Hellow, I am trying the mod on a small private server of mine right now and I don#T know if this topic had already been talked about (I just read the first 3 pages of the comments^^)
Is there any possibility to get the volume of magic sounds more silent? because on the map(Extinction) you can hear the explosions when a spell hits all over the map. This is something that can become very annoying if there are more people on the server.
Deucalion 23 Sep, 2018 @ 12:27pm 
Great mod and runs smoothly on a dedicated server without any crashes/errors.
If anyone wants to try it out and get a feel of what the mod is like, feel free to check out our server!
→ Server Site with Connect Links! Website [www.chaosgaming.net]
→ Server Discord with Connect Links! Discord [discord.gg]
The Rickest Rick 20 Sep, 2018 @ 2:47pm 
hey wasn't there a way to move the mana bar ?
iZavier  [author] 13 Sep, 2018 @ 8:54am 
Killing creatures or people with fire related spells
D&D_GM 10 Sep, 2018 @ 8:49pm 
I have a question, how do i get Fire Essences?
tyvm for help
iZavier  [author] 4 Sep, 2018 @ 10:35pm 
So press f2 again to hide it
Σmpress 4 Sep, 2018 @ 5:30pm 
this mana bar is SO annoying its showing up when we are in cinematic mode v.v
winterfalk 4 Sep, 2018 @ 7:55am 
Have been trying the torpor spell on other creatures with higher level and just wanted to say that for their levels it was appropriate. =)
winterfalk 3 Sep, 2018 @ 11:42am 
I like the mod and adjusting spells is a great feature! I haven't tested all spells, yet, but wanted to give some feedback on what I've tested so far.

- The healing spells either do not work or they are so weak that for me there's absolutely no effect. I've read, that they are set to 10/s. Well, if played with higher dino and player lvl/stats that's way to little. Would be cool if we could somehow adjust this setting as well.

- Torpor... well... i had to shoot a lvl 20 dodo about 10 times before it fell. Hmm... in my eyes it's also a bit too weak and useless (at least for my setting. Alas, I cannot adjust the torpor in the ini to make it valuable for me.) It may be that for vanilla setting all values are fine. Just giving my feedback on higher difficulty play. ;)

- Oh, and the lightning spell didn't go where the hud was. It dropped a bit down, so I couldn't hit creatures very close to me.

Hope this helps. Keep going with this cool mod! =)
Hiran 31 Aug, 2018 @ 5:36am 
Is there a way to move this Mana bar in different place on screen?
HIDDEN 30 Aug, 2018 @ 4:54pm 
HI @iZavier . How can i remove engrams?
Gazz 15 Aug, 2018 @ 8:47am 
Thank you. Makes a lot more sense with some documentation. ;)
Jalekatash 6 Aug, 2018 @ 2:14pm 
@iZavier Alrighty, took the screenshot so I guess you can see it on my page. Pretty weird stuff if you ask me.
Jalekatash 6 Aug, 2018 @ 1:06pm 
Sure can, where do you want me to post it?
iZavier  [author] 6 Aug, 2018 @ 10:40am 
@Jalekatash Do you mind taking a screenshot of your engram page?
Jalekatash 6 Aug, 2018 @ 10:38am 
So i’m running a server with this mod, Crystal Isles and such along with the other Dragonpunk mods, but I’m getting issues. So I have a couple other mods, Bulk Crafters, S+, Death Recovery, Ultra Stacks and Moby-Dickless, but I’m not sure as to whether they are causing my issue. The issue is that when I try to learn the MM Notebook in my engrams, I for some reason cannot unlock it, therefore locking access to the rest of the mods engrams. Little help please?
druidicpride 5 Aug, 2018 @ 8:24am 
It just says it varies based on the creatures HP...i was hoping for something more specific
iZavier  [author] 4 Aug, 2018 @ 6:18am 
Check the documentation, highlighted as "Mod Documentation" on the mod page, or User Guide in the discussions.
druidicpride 3 Aug, 2018 @ 3:39pm 
Does anyone know the exact mechanics of the torpor spell? how much torpor it gives over how much time ect...?
Sku 1 Aug, 2018 @ 3:18pm 
I need assistance with getting the mana bar to come up. I press F2, and nothing happens. It does work at first, but eventually I cannot pull it back up.
iZavier  [author] 1 Aug, 2018 @ 8:41am 
Oof I forgot to link the doc sorry. - will post after work
Gazz 1 Aug, 2018 @ 6:08am 
Is there a description of this mod somewhere?
I didn't find anything here or in discussions.
Something like how the spells are supposed to be used / supposed to work because right now I cannot tell if the resurrection spell does work or if I'm using it wrong... just as an example.
Asceptal 30 Jul, 2018 @ 8:04pm 
@iZavier how do I upgrade/ lvl up spells? I just got into the mod have no Idea
VectorMane 29 Jul, 2018 @ 9:13am 
@levynthevariant If you're using the mana regen, put it in your hotbar, and activate it again, once the particles vanish, you can cast spells.
VectorMane 29 Jul, 2018 @ 9:12am 
@TheSku I know exactly what's wrong. You're pressing the wrong key.

it's F2, not F12
iZavier  [author] 24 Jul, 2018 @ 11:06pm 
It's a toggle
levynthevariant 24 Jul, 2018 @ 7:16pm 
I'm currently stuck in regen and cannot cast any spells. I tried using the self-heal, as one person suggested. I even removed the regen from my bag. Still get the error that I can't cast and regen.
Void Strider 21 Jul, 2018 @ 4:16pm 
for the summoning bug, the raptor still disappears after 60 seconds if not resurected. if you have it despawn as soon as killed that may fix that issue.
iZavier  [author] 21 Jul, 2018 @ 2:54pm 
This will remain as three tiers, two of which are single target and the third will be an AoE.
The single target spells will heal at the expense of the players stamina, giving them a drained feeling. Though their rate of regeneration will be much higher.
AoE Healing will cost mana and drain the casters stamina slightly.
These changes will aid in balancing for long drawn out fights.

In regards to other spells:
- Resurrection MAY recieve some major changes in a few months. - Won't say what these are yet.

- Magic Shield will recieve a lot of changes, its current state is below my standards. The intention of this spell was to block all projectiles and keep large creatures away from the caster.
It will also have the power to absorb and maybe reflect projectiles. Absorbing spells will increase the casters mana.

- There will be small QoL updates to all spells to show clarity in the mechanics.

This should clear up some things and what is being worked on.

iZavier  [author] 21 Jul, 2018 @ 2:53pm 
So for the summoning, I'm aware, I just don't have a way to bypass this issue. - Will have to leave it for now.
I have some spells that are in game just not avaliable/ready for people to use yet.
- Magic Missile
- AoE healing,
- Ice Walls
- Infection (An aggressive poison spell that spreads)
I'm currently going through all spells that need a rework, summoning and mind control really needed it, they were both in a poor state.
I want to add some unique mechanics to some spells before adding new ones. The next spells to recieve attention are AoE Fireblast and Healing.
Like you said AoE Fireblast is very weak, it will receive some damage buffs and increase to the burning effect. (3%)
Healing requires a lot more change, its currently just three tiers of single target healing.
Void Strider 21 Jul, 2018 @ 2:29pm 
would also love to see more spells, maybe some poison ones like the dilos spit attack? and maybe diffrent lvs of summoning? like a pack of 3 dilos as lv 1, 2 raptors for lv 2 and a rex for lv 3. Oh and a Huge bug i found around the summoning spell is that if you kill the raptor after summoning it then resurect it it will not despawn and you get a free tamed raptor
Void Strider 21 Jul, 2018 @ 2:24pm 
@iZavier. thats sounds great. didnt know about the bounce shock effect. also for the aoe fireball, i feel it should be graetly buffed, it does less damage then the regular fireball and the resiurces needed to craft it make it really not worty of making. as for the regular fireballs i understand nerfing the burning down from 10% hp per tick. but i feel like the 1% its at now is too low. maybe 5-3% per tick.
iZavier  [author] 21 Jul, 2018 @ 1:52pm 
@Walking Void Man, Sure, I'll add tiers of mana potions, (Lesser Mana Potion, Regular Mana Potion and Great Mana Potion) - Something like that.
I don't really want tiers for lightning, else its basically like fire. Lightning is just an alternative to fire magic with a low chance of a bouncing shock effect.
Void Strider 21 Jul, 2018 @ 12:29pm 
i honestly feel that the mana potions need to be buffed for how much mana they restore, at lv 100 there is almost no point in making them because of how little they restore. if the mana restored by them scalled with the players lv that would be great, or have stronger manapotions unlock at higher levels. would also love a lightnng spell 2 and 3.
Frogurt 21 Jul, 2018 @ 9:56am 
Ok
iZavier  [author] 21 Jul, 2018 @ 6:11am 
@Frogurt, Use of ressurection
Frogurt 18 Jul, 2018 @ 5:52am 
where do you get spirit essence? is it from summoning?
Amalgamaniac 16 Jul, 2018 @ 8:00pm 
Featured your mod on a video I put together :D
https://www.youtube.com/watch?v=KX8Pm4hlDWQ&t=1s
Tried leaving a link the day it was posted, but Steam wouldn't let me leave a comment? Maybe because I'd done 4 other videos and left comments on the other maps and mods I was showcasing and they thought I was spamming haha. Feel free to check it out
iZavier  [author] 13 Jul, 2018 @ 1:24pm 
@doveperson - This mod is stackable so it should work.
whitedove 13 Jul, 2018 @ 1:01pm 
Does/will this work with your Mythical Creatures mod? is that mod still working properly?
SpookieSquirrel 13 Jul, 2018 @ 10:37am 
@iZavier Thank you for your reply, and thank you for the (upcoming) guide! =D Even if basic, I'm sure it'll help a lot of us out. Thanks for the mod, it's very enjoyable and a nice change to the game.
iZavier  [author] 13 Jul, 2018 @ 9:39am 
@halka - This should be resolved now. Only affected Level 1 fireball.