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because if you use a large balloon, you end up having to add a lot of weight / mass in order to even be able to land it, which in turn increases the total mass, and you need bigger / more steam engines to even propel it, which in turn makes it even heavier and slower again, and so on.
and at those sizes it starts afflicting the sim speed on servers.
nevertheless, it's still an awesome mod!
i always need a crate full of ore to even be able to land with the big balloon. otherwise i'd be stuck at a height of 450 metres on minimal lift, which makes these even more expensive in survival :D
Why for this mod need steam engines mod ? Can you please create "balons" mod without dependencies with "steam engine" and "Pulleys" mods ?
I've considered to place the balloon directly on the grid, however I was never able to do it but once, and just for a small grid attached to a large grid standing on the ground. Adding the balloon to a free grid seemed to be impossible for me, but I'll keep trying.
Thanks again for your support!
I suggest not using ropes. Just attach the balloon directly to your grid. Place it above center of mass then all should be stable
The balloon's disappears together with the rope and its eye block because of excessive stress on the rope side.
get these fixes: http://deepflame.nl/medieval/medieval_fixes.html
it has fixes for the download problem and some other minor fixes. Just download those files and overwrite the files in this folder: steamapps\common\MedievalEngineers\Bin64
Hey @peaceman. Thank you so much for this link!!! It's working awesome!
I reposted it here so others can find it too!
The "refusing to shut down" problem happens a lot. I always check taskmanager (details tab) to see if its not running when I shutdown
I'm in this for the propeller.
I tried subscribing to it and it sits there trying to download mod 15 of 15. Then I subscribed to the remote rope component and that seems to have another depend. too but I can't get that.
Its in the Military Advanced Mechanics