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Anyways, great job man.
But basically im trying to figure out "What should it look like? What do I call it? Should it be able to break? Infinite uses? Refillable? Create a custom animation, or have it act similar to a blow dart? Etc. Etc. Etc" Thats why he doesnt actually have anyway to put people to sleep. But i did give him more damage to sleeping enemies, because he does kill people in their sleep as you already know. :O
On another note: He does tend to cause some damage in the real world, when he's pulled out of a dream. Out of the dream hes pretty much a normal dude, minus the dying part.
And the eating thing, you know he really doesnt need to eat, but he does spend a lot of time consuming souls. It's not eating in the sense that we know it, but im still going to put it down in the eating tab.
but i do like the idea of not being able to attack a lot when in "nightmare mode." I DO know how to make it so a character cant attack and cannot interact with items. Ill look at trying to incorporate that in. when my schedule freezes up. but for now the only real changes i can make are stat adjustments and quick fixes.
if i could do a black and white effect, i would, but the problem is that i have to use in game assets all ready build for night vision to work. I cant just go around changing the base game.
I also have a few ideas how i could implement that ability. The only problem is figuring out how to make it so he can only use the ablitly once a day or something like that.
I'll probably start fidgeting with it, and seeing if i can get that ability incorporated some time next week-ish. I have some important deadlines to meet this week, so yeah, my schedule is pretty jammed at the moment haha.
@Dheunos could you tell me what enemies so i can test it out? (i actually havent played much on this mod other than loading up a new world and seeing if it crashes) I probably just need to increase the gloves hit box or it can reach all enemies.
Long answer: i want too, but like it wont be as easy as reskinning a weapon just due to A the glove goes on top of the hand and B it needs to have a front view and back view, and weapons in the game only have 1. So basically I'm going to have to figure out how to actually use spriter and leaner how to code. I'm only a baby