Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Forgotten Place
15 Comments
Vardrag 26 Feb @ 12:08pm 
One of the worst and imbalanced maps I ever played
Sniper is a spy 22 Jan @ 5:14pm 
great map,and good effort overall.had a blast in memory of OG TFE.So thank you a lot for this!A few details to make it perfect(I played this on serious):1st room is a bit too difficult,and the rest of the map is a bit too easy,esp compared with the 1st room.Needs a bit of balance.I would personally do away with all the SS logos painted around.1st of the MarshHopper waves could benefit with a change of music(e.g. Mravunac's Fight 05 Marshfr.). There's a lot of ammo,health and armor that goes unused,I would take away some 30-40% of it. Most important,I would reduce the closeness of some of the spawns happening in front of you not even a meter away,not fun:I would rather have 2x the amount at 2x the spawning distance;I noticed this less and less the more I progressed.It's a great map,but maybe the last dune section could be polished a bit or taken away entirely.The wide open areas,especially the final one, can do with a lot more enemies, at least on serious. Thanks again this was great
♪♪ ♫ ΛPØL ♫ ♪ 9 Nov, 2023 @ 6:51pm 
One of the best (if not the best) custom maps I've played. Long map (which I like :steamhappy:) and very straight forward. Random spawns right on top of you are fun and keeps you on your toes and makes you think about just running in blindly.
My only gripe is at the Netrisca door unlock, I must have ran past it 20+ times before I found it.
Overall though great map, great fun, great work and thank you. :steamthumbsup:
sanyarkin 20 Mar, 2019 @ 6:53am 
man this map is just retarded these respawning enemies are more annoying than challenging
erniem1970 14 Jun, 2018 @ 7:42pm 
FiB. so use god mode. yeah it is a cheat, but it will save you the frustration. I just want to play, not die all the time.
Muleke_Trairao 7 May, 2018 @ 8:53am 
Well made and thoughtout level design, but most of the enemy spawns are just ridiculous in the sense of trolling the player. Why do they have to spawn so close to the player, leaving them no time to react or enough room to breathe? Some of them are in very closed areas and that ups the frustration level. I had to quicksave and quickload so many times because I was constantly dying because of those enemy spawns.
Queen Bitch 25 Apr, 2018 @ 1:03am 
well, update: It WOULD be a very cool map if it didn't fuck out at a certain point. COuldn't get past 200 lives as a drinking game but as soon as we put it at unlimited livbes we get to a certain paoint then it fucks out and we can't co-op it anymore. FIX YOUR FUCKING MAP!!!!!!!!!!!!!!
Queen Bitch 1 Apr, 2018 @ 3:37am 
very cool map, our problem is as a drinking game(one fdrink for each life) it cannot be done in 200 lives after like 1/2 a dozen attempts, very long but cool map.
Doggo Dude 17 Feb, 2018 @ 5:38pm 
Absolutely amazing work!
vodkins 4 Dec, 2017 @ 9:36pm 
Just check green "Subscribe" button up here /\ /\ /\. Wait for download, run the game, wait for enumerating packages.
M.D.M.86 4 Dec, 2017 @ 2:26pm 
how to download this map?
vodkins 17 Nov, 2017 @ 8:22am 
Yeah, please check it. I don't remember exactly but maybe problem was even worse - nobody of us two was able to proceed in coop after that elevator cinematics. At cinematic end we found ourselves near that closed door to that elevator. The quick fix is to disable that cinematic sequence on that elevator at all. There nothing pretending on Oscar for sure, but coop palythrough will be safe.
xrs01  [author] 16 Nov, 2017 @ 9:38pm 
Thank you for your feedback and comments. I will look at the coop issue, it might still be there in current version.
vodkins 16 Nov, 2017 @ 8:44pm 
Nice complicated map! But some strange slowdowns happens very often. This is not a major FPS drop, but looks like you move in water or in Slow Motion. I wonder why that happens because FPS don't drops under 30 during those moments. Also as i remember old version of the map - that elevator to the surface after picking 2 artefacts is broken for coop play. I was forced to open Editor and disable cinematics on that elevator for my coop mate can ride it with me. I don't tesed in coop for now, but i hope this issue was fixed. Anyway - very cool map. Was a great adventure! Thanks!
erc493 16 Nov, 2017 @ 2:19pm 
i like the map, nice work!