Tabletop Simulator

Tabletop Simulator

Digital Hourglass
30 Comments
Mahoozy 11 Dec, 2022 @ 12:38pm 
Cannot get the colour fade to work. Want to start at red and end up black, not working
Cron The destroyer 10 Apr, 2022 @ 2:49am 
does anyone know where i could find a digital hourglass timer irl?
Green Crispberry 17 Sep, 2021 @ 11:10am 
was a bit shit ngl
Flippster 28 Jul, 2020 @ 12:44am 
Hey. I made some alterations to this excelent hourglass. Adding a warning period, which changes the color of the hourglass and plays a looping effect. The sounds have been added as secondary assetbundles.
But there is one issue you might want to consider adding to yours. The way you add delta times together adds a fair bit of error in how long the timer runs (in my limited testing about 10%).
The solution is to keep the start time constant (only updated during pausing), and calculate time left based on current time and the timer length.
machineguy 19 Oct, 2019 @ 1:40am 
Simple and sleek. Thanks!
Lagake 7 Mar, 2019 @ 9:44pm 
Continued: But what would be nice is to have the option to set both "sides" of the clock, currently - if I have the timer on the hourglass setting and set for 30 seconds, the other side will have 0 seconds on it (until you press start then it starts counting up). What would be awesome if you could switch modes and set the time in seconds for each "side". If, for example, each player started with 60 seconds, Player A press starts and flips it after 15 seconds. Now Player B has 75 seconds (60 from start, + 15 from Player A), and so on. I am over explaining this but I wanted to get the concept across, hopefully you're still supporting this workshop page! Thanks
Lagake 7 Mar, 2019 @ 9:43pm 
Very nice! Would it be difficult to add a feature to the hourglass mode? I was looking for a timer for two player games where as Player A uses time, Player B gains it (each side being a player, flipping it switches players). Currently you have it set up where I can work around it by letting the clock run until I have the time set evenly for both players.
The Aardvark 22 Feb, 2018 @ 10:11pm 
It's a good timer
JD 18 Feb, 2018 @ 8:17pm 
Thanks man. Do you think you could make a basic hour glass with sand somehow?
MrStump  [author] 18 Feb, 2018 @ 8:15pm 
You either right click the object and select to save it, at which point you can load it into any game you host or that you are promoted in. Alternatively, if you click on the dots in the upper right corner of the screen you would go to, to load the table with this item, it gives you an option to expand. Once expanded, you can spawn items from the workshop entry with drag+drop from the list to the table.
JD 18 Feb, 2018 @ 8:08pm 
I can only seem to spawn the item as a game not as an ITEM IN GAME. what am i doin wrong?
JD 17 Feb, 2018 @ 12:43pm 
great creation dude
!
Rose 27 Nov, 2017 @ 9:53pm 
what a useful little item, that ingame stop clock is awerful, and you have to place 4 facing out, this covers everything you need.
zonk 15 Nov, 2017 @ 9:35am 
Awesome, thanks for the quick reply :)
MrStump  [author] 15 Nov, 2017 @ 9:14am 
If that ever happens there is an option to limit to 60 fps in the display settings of the game. That being said, no, this timer is tied to your os clock. So unless it is running fast/slow, this thing should be very accurate.

Also, display numbers are rounded visually, but it works down to fractions of a second
zonk 15 Nov, 2017 @ 7:44am 
Is it linked to the ingame FPS? I played a game before that had timers for each round, but sadly it required 60 FPS, so on my 144 Hz display, the timer ran out way too fast.
MrStump  [author] 14 Nov, 2017 @ 7:15am 
If you found a bug, it is pretty hard for me to fix it unless you tell me how to recreate it lol
ggEZ 14 Nov, 2017 @ 6:59am 
the item as bug:steamfacepalm:what this
Baryonyx 12 Nov, 2017 @ 6:51am 
Very clever. I could actually see this working as a real thing. I might even buy one! xD
MrStump  [author] 10 Nov, 2017 @ 8:05pm 
Go right ahead, made to be used =)
Mariokinz 10 Nov, 2017 @ 8:01pm 
This thing is super cool. Do you mind if I include it in a game I post to the workshop? (giving full credit of course)
Librodeus 10 Nov, 2017 @ 1:45pm 
@Felixinius whoa, that's a neat clock
Felixinius 10 Nov, 2017 @ 11:40am 
Fade from a color to another? Then this is going to be almost like an old clock i used to have in my childhood. Loved that thing but i lost it after changing address so many times.
https://www.youtube.com/watch?v=CYbliwX-cls
MrStump  [author] 10 Nov, 2017 @ 11:09am 
It is! It also can fade from 1 color to another if you enable it. If you DO enable it, you need to set the "start" and "end" colors at the top of the script. Otherwise, if it is NOT enabled, then you can just tint it normally
Felixinius 10 Nov, 2017 @ 9:02am 
I LIKE this. Hope the white part is tintable
darleth 9 Nov, 2017 @ 11:50pm 
Amazing tool....
Librodeus 9 Nov, 2017 @ 10:36pm 
This is such a great solution to needing a timer in TTS. It even has options I didn't know I wanted! Thanks so much.
Tragic 9 Nov, 2017 @ 9:03pm 
great stuff!!
Emtu 9 Nov, 2017 @ 3:37pm 
Stump, this is brilliant. Thanks!