RimWorld

RimWorld

Stocked Traders[v18]
21 Comments
Dalton RickmanT.TV 4 Nov, 2018 @ 3:30am 
is someone else working on this mod
Cotton Joe  [author] 31 Aug, 2018 @ 4:15pm 
Not updating any mods. Anyone who wants to can take over.
BaneInUrArse 31 Aug, 2018 @ 7:33am 
@joseph b19?
dninemfive 22 May, 2018 @ 11:08pm 
@Sentient_Worm How do you even get that much gold?
Sentient_Worm 30 Dec, 2017 @ 8:58pm 
@joseph The faction bases are still pointless for me to visit. I'm lucky if they have enough to cover 1/5th the furnature I take for trade after I buy them out on anything I need. 20 muffalo loaded down with ledgendary grand gold statues tends to be worth alot :P
Cotton Joe  [author] 27 Dec, 2017 @ 5:26am 
@dantonscats that is intentional. The goals of this mod are to:

Insure that when you call in a trader to buy goods, you will at least be able to make your silver back if they do not have what you need.

Greatly increase the stock of orbital traders so you can trade in your goods for stuff you need.

Give faction bases more of everything - silver included - to create a reason to actually run trade caravans.

This mod does not just increase silver to the point where you have 5 stockpiles full of it. Tho that is still compleatly possible.



As a note, the only thing this mod does to visiteing caravans is increase the ammount of silver they have so you can at the least alwasy get your money back if you call them in.
Dalton RickmanT.TV 26 Dec, 2017 @ 6:55pm 
ill be lucky if i can get a trader that has anything, most silver a caravan carrys is 1k silver
Cotton Joe  [author] 26 Dec, 2017 @ 6:44am 
This is a very simple mod that only modifys that ammount of goods that traders bring. The only way this mod could cause a trader to not be tradeable is if its comflicting with another mod. You must be using a mod that effects trade or visitors some how.
INST_4D 26 Dec, 2017 @ 6:44am 
hm... sounds like there's an issue with another mod
Heartborne777 26 Dec, 2017 @ 6:40am 
Good for you, but not for me, its this mod tho. When it's off the trader is tradeable. when the mod is on, they're not.
INST_4D 25 Dec, 2017 @ 1:56am 
still working fine for me, sometimes the trader is very old and sick. maybe he's lying around somewhere^^
Heartborne777 25 Dec, 2017 @ 1:38am 
just added this mod, & it seem the caravan that visiting didnt have the question mark icon on them, so I can't trade with them... :(
Cotton Joe  [author] 9 Dec, 2017 @ 5:32pm 
Interesting, I wonder what trader hospitality uses for visitors. It must be one of the villages/towns since a normal visitor wouldnt have nearly that much stuff.
Ideal 9 Dec, 2017 @ 4:39pm 
with hospitality enabled guests have way to much stuff to trade in my opinion. last time they left 500 wood and around 700 meat as a present. except of that very good mod!
Cotton Joe  [author] 21 Nov, 2017 @ 5:22am 
Thanks!
Droknar 21 Nov, 2017 @ 5:22am 
ah ok, I just wanted to be sure there wasn't a problem
Cotton Joe  [author] 21 Nov, 2017 @ 5:16am 
That just means that its possible for them to show up with no gold. any negitive number just means zero.
Droknar 20 Nov, 2017 @ 4:41pm 
i think I found a mistake in a vaule for gold. In the file TraderKinds_Base_Neolithic the min value for gold was set to -40
Cotton Joe  [author] 14 Nov, 2017 @ 5:00am 
No A17 version but there are a few trade mods out there for that version of the game.
AvocadoGuy 13 Nov, 2017 @ 2:40pm 
is there an A17 version of it?
INST_4D 10 Nov, 2017 @ 10:27am 
sounds good ;)