Space Engineers

Space Engineers

S - Moon Project AC Weapons - (6 part of Moon Project)
33 Comments
Wombat 8 Oct, 2021 @ 6:51pm 
Is it possible to get the aim down sights updated? It shows a working aim down sight view, but this appears to be not working currently.
Einherjar 9 Sep, 2018 @ 3:05am 
For whatever reason, the ammo is not working. Anyone else having this issue? Tried using these in a survival mode session to no avail, no matter how many AC mags I made for the rifles.
Sektan  [author] 29 Jul, 2018 @ 8:19am 
Yes because in my weapons I have definition only for default male character, not yet for new default female character.
VelxraTV 29 Jul, 2018 @ 7:29am 
When aiming with the female character the gun sights work. but when lowered the gun shoots about 30 feet below the character. The weapon still sits in the arms just fine. Please fix
VS-lockon 21 May, 2018 @ 5:48pm 
love this mod
Sektan  [author] 13 Apr, 2018 @ 12:20am 
I want make scenario but visual script tool in SE is not friendly for normal player. And if I try looking on some guide then realy this is not fun. Then I will release last main mod without scenario.
BloodravenDK 9 Apr, 2018 @ 5:30am 
Been looking at the moon project and loving it so far but once you put it all together is it going to be an exploration scenario???
Sektan  [author] 17 Mar, 2018 @ 6:50am 
Updated for running with Moon Project Standard Weapons and vanila weapons together.
Sektan  [author] 16 Dec, 2017 @ 5:40am 
Have it own ammo also in blueprint
Optoclaw 15 Dec, 2017 @ 11:41pm 
never mind found it
Optoclaw 15 Dec, 2017 @ 11:27pm 
I still cant figure out what ammo this thing uses
CDR F. Cadigan 24 Nov, 2017 @ 8:21pm 
Some of the sounds he uses is from Half-Life 2. Thats why it sounds like the AR2
Doggycrap55 24 Nov, 2017 @ 2:40pm 
Is it me or dose this weapon sound like an ar2?
Sektan  [author] 17 Nov, 2017 @ 12:30am 
:)
Kleadron 16 Nov, 2017 @ 9:33pm 
ima 3d print these and invade my brothers house
Sektan  [author] 15 Nov, 2017 @ 9:44am 
:)
Vyrteegho 15 Nov, 2017 @ 7:16am 
Black is evil, white is good, got it xD
Doctor Octoganapus 14 Nov, 2017 @ 1:36pm 
@Ryukki Are you using another weapons mod in the world
Sektan  [author] 13 Nov, 2017 @ 10:14am 
ok
Ryukki 13 Nov, 2017 @ 8:24am 
Update on the weird animation I got it fixed. I guess it must of been conflicting with the Engineers Defence kit. I just put your mod somewhere near the top of the list and now the rifle works like it should! :steamhappy:
Sektan  [author] 12 Nov, 2017 @ 1:58pm 
maybe :)
Xecutor 12 Nov, 2017 @ 1:22pm 
will we see any other weapons
dawntemplers 12 Nov, 2017 @ 7:39am 
The gun looks awesome Sektan
Cyrus Tarkek 12 Nov, 2017 @ 4:07am 
Glad to see someone in the gaming community finally accepting cryptocurrencies... I tip my hat to you fine sir... o7
Darkness Wolf 12 Nov, 2017 @ 3:59am 
Are you planning on doing tools for the moon project to go with these guns?
Sektan  [author] 11 Nov, 2017 @ 1:42pm 
@Ryukki: I tested it and I dont see error now, Doctor Ocoganapus send mi fix for animations
Sektan  [author] 11 Nov, 2017 @ 1:41pm 
@rassang corp: game file definitions from game, nothing special
Sektan  [author] 11 Nov, 2017 @ 1:40pm 
@Cypress: little stronger
McCloud Jr 11 Nov, 2017 @ 12:48pm 
@rassand corp

Space Engineers is done in C# thus mods must be in C# as well though you CAN combine C# with C++ but youll have to know what your doing
Ryukki 11 Nov, 2017 @ 8:51am 
Animations are being weird on my end. He keeps holding the rifle like he is doing a tilted hip fire and he swings like a mad man when walking with it.
rassang 11 Nov, 2017 @ 7:24am 
what programming language do you use when you create mods?
Cypress 11 Nov, 2017 @ 6:22am 
Vanilla Ammo?
bart 11 Nov, 2017 @ 1:41am 
thanks