Crusader Kings II

Crusader Kings II

Faiterial's Buildings
171 Comments
Paul 26 Feb @ 8:06am 
Does this work with the winter king?
Faiterial  [author] 26 Oct, 2020 @ 12:31am 
@Hina Thanks means a lot
lalarukh3 25 Oct, 2020 @ 10:04pm 
This is quite nice! The game never did enough options on which to spend your money.
Faiterial  [author] 9 Sep, 2020 @ 5:38pm 
@Seshien Yeah I added a few small buildings and cleaned stuff up a bit. Should be in the second most recent change notes.
Seshien 9 Sep, 2020 @ 8:59am 
Something new was added now?
Faiterial  [author] 5 May, 2020 @ 12:01am 
@Jayshua-Harper It should be fine for both, I have never noticed any issues with them.
Jayshua_Lyn 3 May, 2020 @ 9:45am 
Could this cause later game lag if you have A LOT of completely upgrade counties?

Also can it be removed and NOT ruin a save or will it fail?
Faiterial  [author] 9 Feb, 2020 @ 4:07am 
As someone who is studying history at University this year i am trying to slowly make it more immersive and realistic. So there may be debuffs to buildings in the future and changes.
ajacksonian 9 Feb, 2020 @ 2:57am 
Thank you! I really can't live without this mod as some of the buildings just have that right 'feel' to them for CK2. They fit in with the overall perspective of the game and should have been there from the start.
Faiterial  [author] 8 Feb, 2020 @ 9:49pm 
So i have changed the prison thing so it should be the same as the dungeon
Faiterial  [author] 10 Dec, 2019 @ 6:38pm 
thanks for letting me know of the bug. i urge anyone who finds an issue to let me know because i barley play ck2 now
ajacksonian 10 Dec, 2019 @ 5:31pm 
Still seeing some prisons be a +5% and others a -5% on unrest (city vs castle)...other than that this is a great addition to the game and well balanced buildings so you get some real good choices on what to spend that money on.
Faiterial  [author] 2 Dec, 2019 @ 8:13pm 
Thanks and let me know if you have any ideas
VanillaLopes 2 Dec, 2019 @ 8:53am 
No sir, you dont suck at making mods xD. This mod of yours is brilliant. Sure, it would be great, but try to do things on your reach. This thing of adding new units can be done in the future. Like i said, try to add new upgrades to the buildings, with new descriptions, just to add more immersion, a little income and levy upgrades. Thanks for replying.
Faiterial  [author] 1 Dec, 2019 @ 3:08pm 
I dont actually know how to do that because thats other than building files. Can try but can't guarentee i can do it. I actually suck at making mods so yeah have low expectations. But it would be great. Maybe i can find help.
VanillaLopes 1 Dec, 2019 @ 2:25pm 
Hey man, thanks for replying xD. Can you make some cultural specific units? I mean, norse pagans having some kind of berserkers, maybe, france having crossbowmen.. Just some ideas. And another thing, if you can, make buildings upgrade, with more specific description, you know.. just for more immersion.
Faiterial  [author] 30 Nov, 2019 @ 8:42pm 
Oh VanillaLopes i have already helped them just via private message. But thanks for helping :steamhappy: . Also side note to any wondering i am working on ideas for the next update just running dry
VanillaLopes 30 Nov, 2019 @ 7:24pm 
Hey Zlatky, you just have to open the .zip file in Documents\Paradox Interactive\Crusader Kings II\mod -> faiterial buildings.zip, then common -> buildings -> and open any file that you want to edit. Things like tax income, garrison growth, ai creation factor.. you can do anything you want :). Dont forget to save the file in the text editor, and in the win rar, in a pop up box.
zlatky 31 Oct, 2019 @ 6:26am 
First of all, thanks for this lovely mod!...Second...: Can you plz direct me on WHAT file (and WHERE that file is located exactly) to EDIT, so to change both the COST per EACH building, AND the REVENUE that is accrued per building as well? Thanks in advance for your speedy reply! \m/\m/ 8-)
Faiterial  [author] 13 Oct, 2019 @ 1:33am 
Thanks for the info. i do plan to update this hopefully soon just life has been alot more busy that it used to so i haven't had much time to do it. but i have already made small tweaks.
Romulus Lycanius 12 Oct, 2019 @ 5:57pm 
Small thing I think I found: the chieftan's Hall doesn't appear to do anything when built. I did a before and after test when I built one, but my prestige stayed the same. However, the sacred ground works just fine. My theory is that the "monthly prestige" on the chieftan's hall doesn't work, but the "piety to liege" on sacred ground works just fine. Perhaps if the chieftan's hall said "prestige to liege", that would do it? If anything, I'd check what the text says on the Grand fireplace on castle buildings and compare the wording between the two, as i get the feeling something there would show a clue on how to fix it. thanks for the mod, though, I love it!
Faiterial  [author] 15 Jul, 2019 @ 9:29pm 
Thanks for the info will probably need too.
Star¤Dagger 13 Jul, 2019 @ 4:03pm 
There are some really good modders on the Discord, I'm sure they'd help you, esp to make your mod work with theirs!

Either way, I wish you luck.
Faiterial  [author] 13 Jul, 2019 @ 12:29am 
i wouldnt know how haha. im still trying to do the game of thrones one and cant figure out why it didnt work
Star¤Dagger 12 Jul, 2019 @ 10:37am 
I'm a HIP user, so I hope it will work. BTW, the HIP devs are often on the HIP discord server and answer my stupid questions, so I'm sure they'd be available to answer intelligent ones, if you needed help making it work with HIP.
Faiterial  [author] 12 Jul, 2019 @ 12:52am 
Haha will work on something next week. I dont have much going on then
Star¤Dagger 11 Jul, 2019 @ 8:50pm 
@Faiterial Our time-travelling agents have determined that this is the most important thing in your life. MORE MODDING!
Manuel 26 Jun, 2019 @ 2:50am 
your fine life is more important than ck2 and yeah archers a cool
Faiterial  [author] 25 Jun, 2019 @ 10:59pm 
yeah i have plans too, it seems like archers make massive differences in battles. i don't update often mainly because of life
Manuel 24 Jun, 2019 @ 10:05am 
maybe you can do a more army based buildings for more archers and stuff like that plz i always wanted an archer army
Faiterial  [author] 19 May, 2019 @ 7:31pm 
ok will try later making it later
Heliel 19 May, 2019 @ 8:57am 
no agot does not have tech levels
Faiterial  [author] 12 May, 2019 @ 12:19am 
Does the AGOT mod not have tech levels?
Chekhov 11 May, 2019 @ 7:32pm 
Could you create an AGOT version without tech requirements?
Faiterial  [author] 17 Mar, 2019 @ 5:08pm 
Would be good but the tech starting differences are meant to do that
Dawid 13 Mar, 2019 @ 2:07pm 
I would really like if some important provinces: like constantinople had some major bonuses to tax income or something to show their importance. Right now they feel almost the same as any other province.
Faiterial  [author] 25 Feb, 2019 @ 1:24pm 
Should be but i left it there just incase
zlatky 25 Feb, 2019 @ 10:44am 
Hello there! I'd like to ask whether the issues related to the HIP-mod are resolved, and if we can "safely" use your mod along with the (updated) HIP-thx!
Human72 15 Feb, 2019 @ 11:18am 
sadness on the joint mod. :( but thanks for the info on that regarding flogi's stuff etc. oks time to put both yours and his together for some real buildings. :D
Faiterial  [author] 15 Feb, 2019 @ 7:41am 
@Human72 our mods should work together fine since my id's are unique. I use both of his and mine whenever i play but if you have found one let me know. As gor a joint mod its not my type of thing. Im fairly bad at modding also
Human72 13 Feb, 2019 @ 4:58pm 
have you talked or typed with flogi? and his building mod etc could you two work on a joint mod or find ways for it to be used together safelly?
Faiterial  [author] 9 Feb, 2019 @ 6:39am 
I use your mod and havent encountered this yet. Did you update your mod because i did it with without a crash but it also doesnt work on my buildings.
Kurushimi 8 Feb, 2019 @ 5:38pm 
@Eeyooree, my guess is that it's my mod causing the issue. I haven't played Crusader Kings for quite a while and haven't had much time to do any game modding. (Work is keeping me quite busy recently.) My suggestion would be to turn off the upgrade cheat option for Faiterial's excellent mod if it's causing a crash -- you should still be able to upgrade all the other buildings that Kurushimi's Extended Cheats supports. It will likely be a while before I have a chance to fix my mod, but if/when I do, I'll post an update here and in my own mod's thread, as well. Sorry for the inconvenience!
Polka 8 Feb, 2019 @ 5:00pm 
Could be something to do with the fact that the cheat mod is not designed to include features from this mod or something correlates with each other and bites, causing crash. Don't take my word for it though 😋😋
Eeyooree 8 Feb, 2019 @ 2:36pm 
When used in conjunction with Kurushimi's extended cheats, upgrading a holding with this mod enabled causes a crash. The only mods installed are sketchy cheats, kurushimi extended cheats, peachy's buildings, personal castle, new buildings and effects, rich childhood, and this one. I was able to troubleshoot it to this mod being the issue. Any clue why? Interestingly, when I upgraded holdings as a scandinavian king it worked, but when I tried to play as an english king it crashes.
Faiterial  [author] 22 Dec, 2018 @ 9:10am 
Yes it is and should be compatable with most mods if not all
Drax70 21 Dec, 2018 @ 3:10pm 
Is this compatible with Holy Fury and v3.0.1.1?
Faiterial  [author] 26 Nov, 2018 @ 7:42pm 
Ok kwl thanks i had a feeling that would work just was worried about breaking it all thanks for it i will update it tonight i have to do stuff on my pc later anyway
teutoburg1 26 Nov, 2018 @ 7:02pm 
Hey, I did some playing around with the localization file and I think I fixed the ca_f_citadel_desc bug. https://pastebin.com/atdMNkuS
I just removed all the ; between lines and blocked out the update lines with #