Total War: WARHAMMER II

Total War: WARHAMMER II

The True Green Knight
33 Comments
Rustic Clover 27 Jan, 2022 @ 2:26am 
Ignore the one below, the mod still works perfectly.
MånWé 1 May, 2021 @ 6:04am 
its not working
Bangchilles 9 Dec, 2020 @ 3:20am 
is this still work?
LordofRoses 2 Jun, 2020 @ 9:21am 
Thank you! I missed the perfect vigour attribute.
Totalwarhammer  [author] 1 Jun, 2020 @ 4:17pm 
This mod has been updated.
LordofRoses 23 May, 2020 @ 10:25am 
Could you be a lamb and update as it doesn't work since Grom patch.
Totalwarhammer  [author] 7 Jan, 2020 @ 9:27am 
@满嘴跑火车
Sorry, I do not know what could be the cause of this issue.
满嘴跑火车 6 Jan, 2020 @ 3:06am 
Hello, I used Pack File Manager to modify damage, melee attack and melee defence of green knight. But after entering the game, I found that all fonts did not display only pictures, but the data and attributes were modified successfully. Why?:winter2019happybulb:
Todbringer [FR] 8 Oct, 2019 @ 3:17am 
Thx
难慕青桐 7 Oct, 2019 @ 11:56pm 
THK!
Totalwarhammer  [author] 5 Oct, 2019 @ 7:08am 
This mod has been updated.
Todbringer [FR] 17 Apr, 2019 @ 9:21am 
please update thx!
Aldarion 2 Feb, 2019 @ 6:32am 
Yeah, i noticed. The stats from my green knight are weird but might be compatibility with green knight forever
Totalwarhammer  [author] 31 Jan, 2019 @ 11:25am 
@Jo Silver
I have updated the mod with the latest tables, if it does not work now then the problem has most likely nothing to do with this mod, since it only edits a few stats.
Aldarion 29 Jan, 2019 @ 7:34pm 
My green knight cannot embbed into armies or perform actions
Totalwarhammer  [author] 1 Jan, 2019 @ 10:26am 
@npdejong
I can ask that in Workshop Discussions, maybe I will get an answer.
npdejong 31 Dec, 2018 @ 8:53am 
Ah, that's a pity. Would you happen to know any modders who might know that and could help you?
Totalwarhammer  [author] 29 Dec, 2018 @ 6:59am 
@npdejong
That is a great idea, but unfortunately I do not know how to accomplish that.
npdejong 27 Dec, 2018 @ 11:29am 
Plus it would mean that a random Goblin Hero couldn't assassinate him just like that XD
npdejong 27 Dec, 2018 @ 10:14am 
Might I make a recommendation?

My Green Knight keeps getting assassinated by Greenskin Heroes, even when he is stationed within a army.

Could you greatly increase the Green Knight his Action success and defence chances? It would make sense for him to have that, being a 20 or something turn lasting unique faction hero.
Taste of Capitalism 7 Nov, 2018 @ 8:15am 
his armor was 5. no other mods except no turn limit for green knight.
Totalwarhammer  [author] 14 Oct, 2018 @ 12:05pm 
@KuanKuan
This mod only changes the stats of the unit and leaves any and all campaign mechanics untouched.
It is compatible with any mod that changes his campaign mechanic but does not alter his stats.
KuanKuan 14 Oct, 2018 @ 5:22am 
ty, does the mod make green knight have no turn limitation?:steammocking:
Sir Mulligan 27 Aug, 2018 @ 7:40pm 
well fug, thank you for checking
Totalwarhammer  [author] 26 Aug, 2018 @ 7:12am 
@Sir Mulligan
I just tested this mod and it works.
SFO most likely overrides this mod.
Sir Mulligan 25 Aug, 2018 @ 8:45pm 
I can't seem to get this mod to work, I was told by a friend it is SFO compatible so I don't know if they were mistaken or if I'm having another problem. I do have a reskin mod and a turn duration mod on for him but I cant imagine either interfere with a stat change
DeaconTW 4 Mar, 2018 @ 1:28am 
well, ur awesome for doing so :D
Totalwarhammer  [author] 3 Mar, 2018 @ 9:54am 
This mod has been updated.
DeaconTW 24 Dec, 2017 @ 12:44am 
Cool! Thanks :)
Totalwarhammer  [author] 23 Dec, 2017 @ 3:22pm 
@DeaconTW
Done.
DeaconTW 15 Dec, 2017 @ 4:27am 
Will you be updating this one? Would be awesome :)
Totalwarhammer  [author] 21 Nov, 2017 @ 8:24am 
@Potato Meister
Done.
Gabe 14 Nov, 2017 @ 1:13am 
You should write down the practical changes in the description or take a before and after screenshot of his stats so we know what to expect.