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Sorry, I do not know what could be the cause of this issue.
I have updated the mod with the latest tables, if it does not work now then the problem has most likely nothing to do with this mod, since it only edits a few stats.
I can ask that in Workshop Discussions, maybe I will get an answer.
That is a great idea, but unfortunately I do not know how to accomplish that.
My Green Knight keeps getting assassinated by Greenskin Heroes, even when he is stationed within a army.
Could you greatly increase the Green Knight his Action success and defence chances? It would make sense for him to have that, being a 20 or something turn lasting unique faction hero.
This mod only changes the stats of the unit and leaves any and all campaign mechanics untouched.
It is compatible with any mod that changes his campaign mechanic but does not alter his stats.
I just tested this mod and it works.
SFO most likely overrides this mod.
Done.
Done.