Ravenfield

Ravenfield

PM-1 (Plasma Mortar) Plasma Launcher
35 Comments
z2414 7 Aug, 2022 @ 4:11am 
I really love this! Could I make a voxel version to submit to a mod of a voxel shooting game based on this weapon? I won't decompile your files and I will write the link to this page clearly. (Sorry my English is poor)
OTAKU WARKITTEN 24 Feb, 2022 @ 11:12pm 
The update made the effects on this look and sound so nice. Hopefully the other guns will get an update as well. If you ever get the time would you consider making a red "Raven" version?
jurassicman12 21 Nov, 2021 @ 3:55am 
devastating plasma weapon i highly suggest it for anti air/ground units. great against heavy scores of ravens and eagles. hard fight when combating against units that have the weapon and makes aircraft assault extremely hard.:chainsaw:
FlowerGirl 14 Nov, 2019 @ 11:30am 
where is the tab i cant find it
Chem Dog 8 Jul, 2018 @ 1:02pm 
Is this meant to be like the one from RAZE?
Atherline  [author] 11 Feb, 2018 @ 9:40pm 
Plasma Weapons tab
Hanover 10 Feb, 2018 @ 6:37pm 
where do i find this gun
Atherline  [author] 7 Dec, 2017 @ 9:00pm 
@Air_Fire Sure,
Aero 7 Dec, 2017 @ 5:05pm 
Can you make the time that the bullets fly unlimited? i tried shoting it into the air, but after a certain point falling down, the rounds dissappeared. It would be really cool if we could use this like an mobile mortar/artillery peice in the future. Thanks if you make the change. BTW I also liked.
^ ^ 7 Dec, 2017 @ 3:39am 
sure thx bro
Atherline  [author] 6 Dec, 2017 @ 12:21pm 
@dick rider {LINK REMOVED}, @Opanchu , I'll see into it. I don't see the sniper scope being practical but who knows.
^ ^ 6 Dec, 2017 @ 7:17am 
ya,can u make it into a futuristic sniper scope ,for in that way it aims better
Atherline  [author] 18 Nov, 2017 @ 5:10pm 
@WinterBandit, you need a mic. just saying.
Atherline  [author] 17 Nov, 2017 @ 7:14pm 
@WinterBandit, Yes its is quite epic. If you come across some bugs or if you think the weapon need some improvement, please notify me!
Spall 17 Nov, 2017 @ 12:06am 
Hey no problem man.
Love the sound it makes when it fires
''BLUURP''
Atherline  [author] 17 Nov, 2017 @ 12:05am 
@Nuuvii, Thanks!
Spall 17 Nov, 2017 @ 12:03am 
This is godly. You have made a fun and interesting experimental weapon.
Atherline  [author] 16 Nov, 2017 @ 9:31pm 
@sonkr199e, sound went missing during the previous update. fixed it now.
Prettybat 16 Nov, 2017 @ 12:40am 
All things are good. but, where's sound effect? if it's updated, it'll be perfect
Atherline  [author] 15 Nov, 2017 @ 11:41am 
@Kalsonic, so yes, when I get the time (near christmas) there might be a charging phase for the plasma weapons and DRS series.
Atherline  [author] 15 Nov, 2017 @ 11:39am 
@Kalsonic, unforntunetly for me, the ravenfield custom content export tool hates my scripts. i've have been thinking of the charging phase for the very weapon before. Raven has recently released the weapons script that i've looked at a few times in my spare time which the export tool may accept. overcharging results in the user being killed? that is a difficult task to code.
Zexel 15 Nov, 2017 @ 4:23am 
I think of all the weapons you've made for this game, this has the best potential so far to be part of Ravenfield. The issue of balancing is the most obvious upfront. 5 shots with infinite clips is OP, yes. I know that's fun, but if we're to make it work with the rest of the default weapons of RF, it's got to be limited and balanced out.

The Scalpel is possibly the most complex weapon available by default in RF. I wish for the Plasma Cannon to be the same, perhaps with a different mechanic. Maybe a charge phase, where the player must wait for exactly X seconds, with 0.X time window to bring out the best shot potential? A shot under and over that specific time window will cause the cannon to explode and potentially kill the user.
Dr. Chase (Teaching) 14 Nov, 2017 @ 8:12am 
FALLOUT 4 Is my favorite game lol. yo think you could make Some radiation weapons like the zeta gun? or even the radium rifle from the FAR HARBOR? Thanks
Dr. Chase (Teaching) 14 Nov, 2017 @ 8:10am 
MAKE MORE and make sure they are in the same tab lol

zaef3r 13 Nov, 2017 @ 7:52pm 
add a plasma secondary and a plasma grenade
BinaryCat 13 Nov, 2017 @ 7:42am 
ohh that looks cool 0w0 cant wait to test it out
Atherline  [author] 12 Nov, 2017 @ 10:09pm 
@Sentient Hunhow thanks, Unlike the other weapons, this got a proper looooong testing and its own model on release. (the DRS-1 was basicly a recoiless DMR rifle with far deadlyer projectile when it came onto the workshop, now its a assult rifle with high precisison and little recoil.)

@mr_dark2004ITA, The PMR (Plasma Marksmen Rifle) would be slightly uneffective. Fallout 4 Did let you do it anyway, eh. i'll think about it.
Voiden Venari 12 Nov, 2017 @ 10:15am 
Nice Plasma Weapon.
Alex n' Italy 12 Nov, 2017 @ 10:02am 
Plasma Sniper Rifle (Pm-2) please
ultra 12 Nov, 2017 @ 6:17am 
too slow
Atherline  [author] 12 Nov, 2017 @ 1:56am 
@antfries, pointless, plasma travels too slowly realisticly, and the coilguns/gauss rifles and the sniper rifles themselves serve as a far better alternitive. I dunno, I'll look into it.
The Royal Erector 12 Nov, 2017 @ 1:36am 
since your making a plasma thrower it would alkso be cool to see a plasma sniper
Atherline  [author] 12 Nov, 2017 @ 12:59am 
@antfries, i'll probaly re-invent the fatman. but thanks, i'll think about increasing the speed a bit.
The Royal Erector 12 Nov, 2017 @ 12:55am 
pls increase bullet projectile and range:steamhappy:

apart from this, awsome
The Royal Erector 12 Nov, 2017 @ 12:50am 
COOL