The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Companion Share & Recruit
60 Comments
ManicWolf 14 May, 2018 @ 4:46pm 
ok i have the perk to give my followers a spell but when i ask them if i can teacj them a spell they say as soon as i have a spell ready? help please!
litlbummer 16 Aug, 2016 @ 3:00am 
I really like this mod, it is so much simpler and less tedious than AFT (which is really great, but way to complicated) Not sure if it is a big deal or not, but wanted to say anyway. It let me recruit the aliker prisoner from the whiterun quest involving Sadia from bannered mare inn. He never moved out of the prison cell and after I went back out to the city, I was followed by the quest arrow only, detect life and dead showed nothing there. I saved before I recruited him, so I didn't lose anytime really. As a note, you can befriend some of the Dark Brotherhood murder targets, before getting the actual kill them quest and increase the money they leave to you by a couple hundred $$, kinda funny.
rarazard 28 Jul, 2016 @ 6:20pm 
i want to take a blacksmith to a house 'deploy' them and then make them leave the party so i can buy stuff from them while having them at my house but when i do it undeploys them and then there back in the party can you change that it would add alot more apeal to the mod
Master Assassin D 12 May, 2016 @ 2:49pm 
this looks amazing iv just subscribed to it and im going to test it out asap i honestly think that the 30 seconds, they die or storm off in disgust was a mistake it would have been better to just kill them off for 30 seconds or a minute and then have them respawn to join the battle again
AffectiveAcid9 16 Feb, 2015 @ 9:21am 
I agree with Shot_Ya this is under rated and can't wait for you next guild related mod (what i use it as).
AffectiveAcid9 16 Feb, 2015 @ 1:15am 
What armor does olfina have?
Darth Arnicas 16 May, 2014 @ 3:32pm 
I bought three of the perks that allow extra followers, but it still only allows me to have one follower at a time
solitary confinement 10 May, 2014 @ 6:15pm 
Extremly under-rated mod, easily one of the best follower mods on the workshop, good job, i gave it a fav and rate up!, works well with my imperial legion follower pack!
fraser.b 17 Sep, 2013 @ 3:08am 
This mode looks really good but I am a bit nervous as it has very few subscribers for such a good looking mod. Maybe its just because it was posted this year and there is already a shit ton of follower mods.
goku1984kakarot 6 Sep, 2013 @ 9:11pm 
I read the description and I have to say this mod looks VERY intriguing. There is one thing I did not notice though (I may have missed it but I don't think so, if I did please tell me.). Your mod allows for a total of 5 followers. There is anopther mod called Ultimate Followers Overhaul (UFO), at least I think its called that it may be called something different, not important. Anyways, what is important is this: the gmod lets you have multiple followers at once secondary importance) and it adds a special ability that can be used multiple times a day called ADVERNTURES ASSEMBLE! (primary importance) This ability, when used, causes all of the follower to appear at the Dovahkiin, instantly. Even if you lost them in Riften and only realized it in Markarth. Did you implement something like that? If you did not, could you?
chadbauch 6 Jul, 2013 @ 9:01pm 
works great and gives me one of the best reasons toactually care if people like me while they watch my back.
Pyramidhead'sHole 6 Jul, 2013 @ 1:14pm 
will it work with a mod that makes it so u dont have to get a perk from the bottom?
Bear 30 Jun, 2013 @ 3:18pm 
Are their any other mods that are required? Because i can't seem to get it to work.
loiosh1 26 Jun, 2013 @ 3:25pm 
It would be nice if your followers didn't storm off after thirty seconds. They should just lose disposition. It just isn't smart to put down your weapon and heal somebody in the middle of a heated battle.
Nox 31 May, 2013 @ 5:19pm 
I would still like to suggest that you use the provided perk point locations so that unloading the mod doesn't lost perk points, and also that it doesn't end up taking more perk points in the speech tree. perk points are scarce enough when you replay if you don't 'dragon soul perk' or some other exploity change.
Toaster  [author] 17 May, 2013 @ 2:01pm 
King of Valor: They are completely independent mods.
King of Valor 7 May, 2013 @ 6:46pm 
If it doesnt clash, i am deffenitly getting this.
King of Valor 7 May, 2013 @ 6:43pm 
Just wondering if this will clash with the many followers mod from nexus? the one that alows you to have 15 followers at once.
NerevarineGMSV 17 Apr, 2013 @ 9:37pm 
ok, thanks! i was able to level up. i like how i can recruit anyone. the mod works very well. gj!
Toaster  [author] 17 Apr, 2013 @ 2:41pm 
nerevarine: You can use the console, it's as simple as "help 'perkname'", "player.addperk NUMBER". Or use one of the dragon souls->perk points mods.
NerevarineGMSV 14 Apr, 2013 @ 10:23pm 
the big downside to this mod is it is useless to high level players that have trained themselves to death and can barely level up. how the hell can i level up to gain more perks to spend on the stupid speech tree? i appreciate the effort to incorporate this into the game realistically using the speech perk. But it's useless to my high-level character. Instead, just make a "all at once" mod that gives the crap.
GL4DIUS 6 Apr, 2013 @ 10:18pm 
WOw. A mod for the friendless and needy, basement crowd. Well, while friendless am not needy. Oh, and my basement is bigger. Probably.
Toaster  [author] 17 Mar, 2013 @ 4:34pm 
Kvalheim: Yup
nat !! 17 Mar, 2013 @ 9:51am 
But essentially, if I created a new unique NPC(s), they could be recruited?
Jocash 3 Mar, 2013 @ 5:27am 
I think I understand, wait is that a yes or a no?. I'm sorry lololol
Toaster  [author] 3 Mar, 2013 @ 2:40am 
The mod doesn't work by 'including' people If you can talk to a unique adult NPC, you can recruit them.
Jocash 2 Mar, 2013 @ 5:35pm 
Does this include Brynjolf, Thieves Guild?
sdfhgkjshdf 22 Feb, 2013 @ 4:04pm 
wel i am sorry hif im not a genius at a game i just started playing
Toaster  [author] 11 Feb, 2013 @ 4:03pm 
N.B. I live in a world of nonlinear time, where 'uploading a fix tomorrow' means 'Oh god PhD interveiws coming up I don't have time for this!'.
Ragnar 11 Feb, 2013 @ 3:03pm 
can i have all the perks console commands because i an level 81 nd it wont let me get them
Toaster  [author] 30 Jan, 2013 @ 2:24pm 
Nox: I do mention it, but I'll link it as well.

I've noticed a bug in the design where if you lose your last NPC, it won't register their death properly; if you console in another perk rank and then recruit a second NPC, it'll realise you only have 1. I'll upload a fixed version tomorrow (along with a bunch of other changes).
Nox 30 Jan, 2013 @ 11:58am 
ok skse silent voice installed - I can now see the error. My NPC follower died, and the mod still thinks I have a follower so I can't get anyone else to join me. Are there any internal househeeping functions to clean up the follower count etc?
Nox 30 Jan, 2013 @ 11:28am 
ok I do not have SKSE or "Fuz ro doh". If those are required, because you're not going to put in silent speech files you should offer the links to them in your description because noone will see the text output from the npcs.

I'll get that and see how it goes.
Nox 30 Jan, 2013 @ 11:06am 
No, should I be? I removed all mods but this one and I still do not see any responses from NPCs. I also had an error just now when a follower died it gave me an improperly formatted notice about 'cleanup' and that the follower had died. I dont' think I killed the follower myself, but we were righting stuff that was over his level and I hadn't ranked him up
Toaster  [author] 30 Jan, 2013 @ 10:21am 
Are you using Fus Ro Doh?
Nox 30 Jan, 2013 @ 9:57am 
Ok, the problem I have is I am not seeing any responses to the dialogues.
Nox 30 Jan, 2013 @ 9:04am 
The dialogue interaction is a little wonky for me. I select a dialogue option and it seems to just hang there until I select it again or a period of time passes. Many of the dialogues don't seem to be giving any response as well - such as when I ask what my relationship is or I ask them to join me.
Toaster  [author] 25 Jan, 2013 @ 1:59pm 
How does 'actually there is a mod that allows you to have 7 animals' make any sense?There's also a mod that lets you ride bears. Neither thing is within CSR's stated scope.
cmzpowrrangr 25 Jan, 2013 @ 1:55pm 
but its not compaitible AFT so i can not use that mod.
cmzpowrrangr 25 Jan, 2013 @ 1:53pm 
actually there is a mod that allows you to have 7 animals
Toaster  [author] 25 Jan, 2013 @ 1:51pm 
Next version will let you temporarily zero a companion's marksman skill so they're less likely to pick a bow, but really if you don't want them to use a bow... recruit a different NPC? You have almost every NPC in the world to choose from, I'm sure you can find one who has a low marksman skill.

Obviously you can't recruit multiple animals with CSR because you cannot recruit any animals with CSR . You cannot 'Chat' with animals to recruit them.
cmzpowrrangr 25 Jan, 2013 @ 1:12pm 
could you make it so you can have five animals?
cmzpowrrangr 25 Jan, 2013 @ 1:10pm 
oh and could you make a script so that you can remove the followers bow and it will not respawn? i gave one of my followers a dragonbone sword and he used the bow.
cmzpowrrangr 25 Jan, 2013 @ 1:06pm 
oh well i have this mod and AFT so i can have ten followers.
Toaster  [author] 25 Jan, 2013 @ 1:03pm 
The mod is balanced for vanilla with a spawn increasing mod. Taking high-level tundra defence as a balancing point is not very sensible.

No, I am not making followers impossible to kill. As I've mentioned, they're already overpowered. They're currently Protected, so only /you/ can kill them. Next version will make followers harder for you to kill accidentally, but allow enemies to kill them by making them unable to recover from bleedout and dying after 30 seconds unless you heal them.
cmzpowrrangr 25 Jan, 2013 @ 12:47pm 
well when you have tundra defense and you need to defend your place from three or five ancient dragons then you would be wishing you had an army of followers. oh and could you make it so the followers are impossible to kill?
Toaster  [author] 24 Jan, 2013 @ 3:57pm 
I'm happy to hear suggestions, but... not ones I've explicitly shot down in the description. Even with the balance changes I've got planned, I find it hard to imagine a situation where a ten dude army could ever not be ridiculously OP.
Toaster  [author] 24 Jan, 2013 @ 3:46pm 
FAQS:
Can I increase or remove the recruitment cap?
You can't. Each recruitment slot has to be added via the editor, and involves changing a bunch of scripts. 5 is about right as a maximum IMO, and 3 is really the most practical party size
cmzpowrrangr 24 Jan, 2013 @ 3:21pm 
hey toaster could you make it where you can have ten followers?
Toaster  [author] 19 Jan, 2013 @ 6:03am 
You're an idiot.