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I've noticed a bug in the design where if you lose your last NPC, it won't register their death properly; if you console in another perk rank and then recruit a second NPC, it'll realise you only have 1. I'll upload a fixed version tomorrow (along with a bunch of other changes).
I'll get that and see how it goes.
Obviously you can't recruit multiple animals with CSR because you cannot recruit any animals with CSR . You cannot 'Chat' with animals to recruit them.
No, I am not making followers impossible to kill. As I've mentioned, they're already overpowered. They're currently Protected, so only /you/ can kill them. Next version will make followers harder for you to kill accidentally, but allow enemies to kill them by making them unable to recover from bleedout and dying after 30 seconds unless you heal them.
Can I increase or remove the recruitment cap?
You can't. Each recruitment slot has to be added via the editor, and involves changing a bunch of scripts. 5 is about right as a maximum IMO, and 3 is really the most practical party size