Distance

Distance

Psychedelic Blitz
15 Comments
Sonja, Magos Explorator 26 Jul, 2021 @ 5:20pm 
Adding a mini review here, it's incredibly smooth and all the transfers flow together nicely. The map is pretty easy to make it through in one piece, but it takes a lot of practice to cut down the times. No obvious skip points, but the top few players have found some incredibly out-of-the-box routes.

And it goes without saying, it's a fantastic map from an aesthetic perspective, but it gets a bit hard on the eyes after a few runs. And it's a huge epilepsy warning.
Bryden J 24 Aug, 2018 @ 10:39pm 
Goes without sayin, especially since the level maker said it, but if you think going to a place like Vegas sounds like a seizure inducing nightmare, then this is NOT the level for you.

If you love the thought of going to Vegas, but it's too rich for your blood, download this level and the others cause you're in for a Psychedelic Bliss.

Excellent level.
peacook 3 Jan, 2018 @ 12:37am 
Holy Crap this is the great map but, how long it took you fished the level
Sonja, Magos Explorator 21 Nov, 2017 @ 11:20pm 
I absolutely love this map. Fast paced, very nice and flowing, and looks absolutely incredible. I think I've finally found a map that surpasses my love for 50 second theory.
MR Keos 21 Nov, 2017 @ 10:14pm 
Very nice work
Plasmawario 19 Nov, 2017 @ 5:22pm 
As the name entitles, it was certainly pschedelic. My favorite bit was actually the wireframe area, although that's probably because i really like the whole wireframe look. The track as a whole though was really nice, was definitely fun to play!
Semtex4ya  [author] 15 Nov, 2017 @ 4:28am 
You shouldn't have to grip the entire track if you drive close to the center of the road, but there are certain arias where the gravity changes directions which could cause the problem. The start when gravity goes from upside-down to normal, after the green tunnel from normal to upside-down, from upside-down to normal at the jump to the divided highway, from normal to sideways at the start of the rainbow zone, the transfer in the rainbow zone goes from sideways to opposite sideways, then upside-down at the start of the wire frame zone. The other cause could be when the track corkscrews, these arias may throw you off if you are closer to the wall of the track or moving from side to side during them.
Leaf_It 15 Nov, 2017 @ 1:13am 
I really like this map, but there are random points where my car just stops sticking to the track for a second if I'm not gripping. Usually the car just reattaches to the track, but sometimes I go spinning off, and have to use wings to get back on. This is of course countered by gripping the entire way, but I don't think that is what you intended.
Semtex4ya  [author] 13 Nov, 2017 @ 11:00pm 
Sure go right ahead!
-Ω- 13 Nov, 2017 @ 10:30pm 
This map was a lot different than I expected. I might do a video on it if you don't mind.
Semtex4ya  [author] 13 Nov, 2017 @ 9:36pm 
Yep just needed a few ideas.
-Ω- 13 Nov, 2017 @ 6:28pm 
Looks like you finally decided on a name
Semtex4ya  [author] 12 Nov, 2017 @ 7:46pm 
Glad you guys liked it!
Arika Springfield 12 Nov, 2017 @ 7:03pm 
I don't usually comment on tracks, but that was awesome and trippy. Not too difficult and just enough magic to make it fantastic.
NeoLynx 12 Nov, 2017 @ 7:01pm 
I love this track, but holy crap! My eyes are vomiting rainbows after that run. XD