RimWorld

RimWorld

Weapons of Mass Destruction
65 Comments
NomadicOsiris 15 Jul @ 7:03pm 
much thanks
battlemage64  [author] 13 Jul @ 7:10pm 
Updated to 1.6
battlemage64  [author] 14 Aug, 2024 @ 7:14am 
Updated. No issues in cursory testing but let me know if I missed something
thrax1imperator 13 Aug, 2024 @ 11:16pm 
sure bro, thanks
battlemage64  [author] 30 Jul, 2024 @ 7:50am 
I haven't updated it yet, since there didn't seem to be any interest. If you'd like, I can work on it.
thrax1imperator 20 Jul, 2024 @ 6:23am 
does it work in 1.5?
battlemage64  [author] 21 Sep, 2023 @ 4:52pm 
You should be able to craft them like any other gun. Is the recipe not showing up?
The Hat 19 Sep, 2023 @ 3:14am 
Ah, but how am I to acquire them, if they cannot be purchased or crafted?
battlemage64  [author] 13 Sep, 2023 @ 6:02am 
That was intentional, I figured these weapons weren't the sort of thing someone would just sell, given the danger that they could be turned on the seller. But if you want I can add that in!
The Hat 12 Sep, 2023 @ 7:03pm 
They're not manifesting in the inventories of any combat suppliers I interact with, terrestrial or spacer.
Horatio 3 Jul, 2023 @ 8:55am 
Will the enemy use them ?
Graf_Alexey 24 Oct, 2022 @ 1:43am 
:CrowdControl: :CrowdControl: :CrowdControl:
battlemage64  [author] 19 Oct, 2022 @ 9:45am 
Updated to 1.4
Graf_Alexey 23 Jul, 2021 @ 2:48pm 
thanks :FireStrike:
battlemage64  [author] 21 Jul, 2021 @ 10:16am 
1.3 ✅
makoaluveaux 28 Nov, 2020 @ 11:40pm 
You sir are a class act.
Graf_Alexey 31 Aug, 2020 @ 4:25am 
:aod_salute:
battlemage64  [author] 30 Aug, 2020 @ 2:09pm 
updated to 1.2
Graf_Alexey 28 Mar, 2020 @ 1:42pm 
thanks for the work :aod_salute:
battlemage64  [author] 28 Mar, 2020 @ 9:38am 
updated to 1.1 now (not sure if I'll continue support in the future)
Graf_Alexey 28 Mar, 2020 @ 3:01am 
1.1?
battlemage64  [author] 1 Jan, 2020 @ 6:03am 
you're welcome :D
Phage 31 Dec, 2019 @ 12:34pm 
thank you so much for making it <3<3<3
RankLord123 6 Jun, 2019 @ 12:24pm 
tony blair intensifies
battlemage64  [author] 8 Feb, 2019 @ 2:41pm 
Hmm that's true. These prices were made in alpha 16, before that existed. I'll consider it, probably decide within a day or two.
Destrucktoid 8 Feb, 2019 @ 2:24pm 
personally i think you should increase the price at least, i mean 2k silver for a insta raid wiper?
:steamfacepalm:
even the orbital cannon from vanilla has a charge time so you can miss
battlemage64  [author] 8 Feb, 2019 @ 2:09pm 
Sorta the point:lunar2019grinningpig:

I mean it lliterally has mass destruction in the title

:lunar2019piginablanket:
Destrucktoid 8 Feb, 2019 @ 11:37am 
seems op plz nerf :lunar2019coolpig:
battlemage64  [author] 12 Jan, 2019 @ 3:17pm 
Rainbeau Flambe's mods are all open-source. They helped me a lot.
Friendly Noob 12 Jan, 2019 @ 9:13am 
ok thx
battlemage64  [author] 12 Jan, 2019 @ 4:50am 
Well you have to know XML and C#, but if you have coding experience it's pretty easy to learn. There are some setup tutorials on the RimWorld wiki. Then find a few open-source mods (or get a decompiler for the others and use it on the .dll) and try to find something that relates to what you want to make, so you can see sort of how the code works. After a while, you'll get better. Try starting with XML-only mods, because they're easier and more stable. That's what this mod is, it was only my second (my first was a bridge mod, obsolete before I finished it).

Good luck!

We will follow your career with great interest.
Friendly Noob 11 Jan, 2019 @ 7:04pm 
lol yea if i knew how to make mods i could do it myself.
how do you make a new mod?
battlemage64  [author] 11 Jan, 2019 @ 6:23pm 
Yeah but that'd be too OP. They're not really meant for defense, because they'd just destroy everything. And because non-wall-destroying bombs would be hard to program and I'm lazy :P.
Friendly Noob 11 Jan, 2019 @ 5:52pm 
cool mod, but what i realy want is one of those that dont destroy walls
battlemage64  [author] 4 Nov, 2018 @ 11:14am 
You're welcome!

Also, @bearhiderug: I'm back into RimWorld modding now so I'll look into your ideas but I don't know how to make most of them work so don't expect them anytime soon ;)
Jaxx - pshoooo 20 Sep, 2018 @ 8:50pm 
thank you! :)
battlemage64  [author] 20 Sep, 2018 @ 3:37pm 
@bearhiderug I've taken a break from RimWorld modding, so it probably won't happen anytime soon.

However! The code for this mod is all XML, so if you or a friend know XML, it shouldn't be hard to mess with it to make it less OP. Just make sure to give me credit if you put in on the Workshop.
battlemage64  [author] 19 Sep, 2018 @ 6:08pm 
Ask and ye shall receive -- B19 support is out!
battlemage64  [author] 19 Sep, 2018 @ 3:20pm 
@Jaxx - pshoooo Yes, it's taking me a little while but I should have it done soon (today, maybe later this week or next week depending on when I have time)

Thanks!
Jaxx - pshoooo 19 Sep, 2018 @ 12:32pm 
any plans for a b19 update? this is a terrific mod when you get the opportunity to use it
battlemage64  [author] 11 May, 2018 @ 12:10pm 
None are buildable. The sheer amount of destruction can only be found in urbworld factories, weapons dealer caravans, and (if you use the other version of the mods) raiders.
TheKommissar 5 Jan, 2018 @ 11:37am 
RimAtomics did something like that but the tile stayed the same which made no consequence to using it. If you would add extra missiles and consequences then it would be great.
battlemage64  [author] 5 Jan, 2018 @ 4:43am 
Oooh, good idea! I'll work on that, but since I don't really know a lot about map coding, it might take a while.
TheKommissar 4 Jan, 2018 @ 7:57pm 
Battlemage, you said early about nukes not available. Just do a missle that insta kills bases and chnages that tile(Hex) to have a Nuclear Fallout.
battlemage64  [author] 20 Nov, 2017 @ 11:32am 
As I said, only subscribe to 1. If you subscribe to both, it creates that error.
Vaguiners 20 Nov, 2017 @ 10:53am 
XML error: Duplicate XML node name weaponTags in this XML block: <ThingDef ParentName="BaseWeapon"><defName>WOMDs_NapalmNade</defName><label>napalm grenades</label><description>The Napalm 'Nade (TM) (R) (C) (U) is a big bomb. Full of fire....
battlemage64  [author] 19 Nov, 2017 @ 4:50pm 
WOMDs: Raiders Can Wield is complete!

Never mind about a few days, here it is! Note: unsubscribe to this mod because if you're subscribed to both it gives an error (although you can ignore it, just keep only one activated).

Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1206096612
battlemage64  [author] 19 Nov, 2017 @ 1:58pm 
That's why raiders using it is a separate mod. BTW one that should be out in a few days, now that I'm updated to B18.
Science Bear 19 Nov, 2017 @ 10:49am 
I look at this and I think, yea, I could use this to defend my base really well, it might take me a bit, but I could really fuck some raiders up. And then i think, what if the raiders get this before me