Divinity: Original Sin 2

Divinity: Original Sin 2

More Skill Combo Class Pack (6 More Classes)
38 Comments
Balkoth  [author] 14 May, 2018 @ 6:03pm 
I don't have the files anymore.
Randonx 14 May, 2018 @ 5:53pm 
Is it something you would allow somebody else to do? Are your mods open source?
Balkoth  [author] 14 May, 2018 @ 5:45pm 
I'm not really modding anymore.
Randonx 14 May, 2018 @ 5:43pm 
Balkoth, can you take a look at Helaene's class mods and see if you can do something similar with your classes as far as allowing you to set your followers to these classes? She adds an interactable object that allows you to reset whatever character uses it to the default skills/stats/equipment for whichever class the object is for. So once I pick up the Red Prince, I could have him interact with a "Monk Shrine" and it would give me a dialogue option to set him to the default state of that class?
Kalimero Black 8 Apr, 2018 @ 3:49pm 
oh yea sry. now they work, thank you!
Balkoth  [author] 7 Apr, 2018 @ 9:18am 
Did you activate them?
Kalimero Black 6 Apr, 2018 @ 3:25pm 
i have all 3 mods from the list that i Require including this one but i does not work the class "Monk" or the other classes does not show up in the class menu
Balkoth  [author] 19 Mar, 2018 @ 10:00am 
Fun.
Spruce Willis 18 Mar, 2018 @ 7:29pm 
Just wanted to let you know, there seems to be an issue, probably just from the mod order on my side of things, but if I use the skip for joy mod, apparently this starting class mod bugs way out and I get 243 att, combat, civil and talent points.
Niteshade 15 Jan, 2018 @ 11:11am 
I'd favor "A Lucky Break" over Auspiscious but nonetheless this is a cool little set of mods, cause who doesn't love more choices! Thanks for this.
Ramund 15 Jan, 2018 @ 10:37am 
I wonder if the creator of this pack would make it so it works with the "an Auspicious beginning" mod
Balkoth  [author] 31 Dec, 2017 @ 6:31pm 
If that lasts for more than 4 hours, I would recommend you seek a doctor.
Skipping Oppossoum 31 Dec, 2017 @ 4:43pm 
Yo that Mesmer idea got me erect, if it's anything like a GW1 (or GW2) Mesmer I would love you so hard.
Balkoth  [author] 13 Dec, 2017 @ 12:31pm 
Yes, it is possible.
chanw4 13 Dec, 2017 @ 1:33am 
Is it possible to create an arcane trickster theme addon with scondrel + elemental skills that enable spell to backstab or shadow step
Balkoth  [author] 27 Nov, 2017 @ 1:20pm 
The fact you were to get the information 100% correctly demonstrates that it's not as confusing as you make it sound. But I agree I need to actually explain the 60 added skills made in the Elemental Warfare pack because people are not very prone to experimentation. I'm willing to admit I've been lazy on that front.

As far as the weapons and stuff goes. It's all arbitrary. There's no real rhyme or reason. Pick whatever you want. It all works out. Monk is the only one tied to int unless you download a mod that scales staffs differently.
Wily Smile 27 Nov, 2017 @ 12:25pm 
So what does each individual class' skills combine? I know Monk is War + Scoundrel. What about Jotun is that Hydro and War? Is Dragon Knight Pyro and War? I feel at least this information as well as the descriptions of the weapons/etc general info about each class should be here.
Balkoth  [author] 20 Nov, 2017 @ 5:21pm 
Mesmer's not even in the thumbnail. But that would be a great idea for a class. May be my next project if I get back into modding again.
Blackthorn 20 Nov, 2017 @ 11:20am 
when I saw the thumbnail, I was hoping for a Mesmer class added here but...oh well.
Still, it's a nice mod.
Balkoth  [author] 19 Nov, 2017 @ 9:52pm 
They are not cheat mods like so many on the workshop are. Although because of the fist weapons in the monk mod being very easy to scale, they could be a little unbalanced in the early game. The monk skills work with staves however, so they can be ignored if you don't want to micromanage when you upgrade the fists.

The biggest complaints I get is the lack of power, over being too powerful.
Quizzicall 19 Nov, 2017 @ 9:17pm 
Do these mods still make the game chalenging or are they just for fun?
Balkoth  [author] 18 Nov, 2017 @ 8:27am 
Nope. This is just classes. You want the skills you have to craft them yourself.
Lord BucketHead 18 Nov, 2017 @ 2:29am 
Are these skills purchasable from anywhere? So i can make followers these classes
MrGluk 17 Nov, 2017 @ 12:33pm 
thx cloth uppears but i have a question's how to make monk weapon at the start on a ship and why when i create a character menu says low agility or strenght ?
Balkoth  [author] 16 Nov, 2017 @ 9:11pm 
I am not making it compatable with any mods that aren't mine. The fist weapons are maybe a little strong at the start, but nothing imbalanced. The reason being is that it's easy to upgrade it, unlike buying new weapons.
LethargicGoblin 16 Nov, 2017 @ 6:02pm 
Sorry man, but, will you make this compatitable with An Auspicious Beginning(?)? Haven't tested the Monk class out but I've read one comment (yours) stating that it could be pretty OP at the start, so maybe theres no need?
Balkoth  [author] 16 Nov, 2017 @ 4:15pm 
Should be fixed now.
MrGluk 16 Nov, 2017 @ 2:30pm 
are new classes supposed to be without cloth on start ?
Balkoth  [author] 16 Nov, 2017 @ 1:53am 
They are weapon based. So use a staff and you'll see they are interested, sword str, etc.
[REDACTED] 15 Nov, 2017 @ 5:36pm 
Is working now :D is there a way to get the edgelord moves to scale with strength? or are they finnese locked
Balkoth  [author] 15 Nov, 2017 @ 3:46pm 
Okay, I may have adjusted the talents and it broke the classes. I haven't tested it yet but it should be fixed now.
[REDACTED] 15 Nov, 2017 @ 3:33pm 
Im having similar issues. I only have these 4 mods (this one and then the 3 required ones) but the classes aren't in character creation :/
Sn0wbawlls 15 Nov, 2017 @ 10:53am 
No problem, the addon and classes do look badass :)
Balkoth  [author] 15 Nov, 2017 @ 10:37am 
Okay. I will look into this when I get home. Thank you for the feedback.
Sn0wbawlls 15 Nov, 2017 @ 9:42am 
i have them all installed as per requirements ( in the 6 new classes it says that the other 3 mods are required to make this one work) so i did it as it should, i do have other mods installed, ( fairy, fivs skill addon. fivs skill balance, rest-urrect, fast run speed, interesting uniques, monster scalling. but my friend who was playing and trying it out yesterday had no issue whatsoever until today :( hope this helps
Balkoth  [author] 15 Nov, 2017 @ 9:36am 
Some debugging is required. Do you have it enabled I the mods list? Do you have other mods installed? This is why I separated the classes out from the mods themselves, as they can be reaaal picky. I need more details before I can debug it.
Sn0wbawlls 15 Nov, 2017 @ 9:20am 
A friend got the addon yesterday and played and everything was working. It seems that after this morning update however, it is not working anymore, as i got the addon because i wanted to try the edgelord. Yet as i launch the game with the other required mods,, nothing appears in the character creation menu. See what can be done? thank you!
RickGrimes74 14 Nov, 2017 @ 8:30am 
Awesome!