Total War: WARHAMMER II

Total War: WARHAMMER II

Shazbot's Empire Sketchbook - TWH2
244 Comments
martybell34 19 Sep, 2022 @ 10:54pm 
awesome already subbed it
Earth Burger®Fishless Sandwich™  [author] 19 Sep, 2022 @ 10:17pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2865370071
Finally, it's done. I have the custom units available to the Empire in campaign and custom battles. If I get back into modding, I may play around more with this and add things.
martybell34 19 Sep, 2022 @ 12:57pm 
cool
Earth Burger®Fishless Sandwich™  [author] 19 Sep, 2022 @ 12:16pm 
I may get some ideas for some possibly fun units with them.
martybell34 19 Sep, 2022 @ 12:00pm 
how about independant merc units made up of just kislevites or Cathayans
martybell34 19 Sep, 2022 @ 11:46am 
dang it
Earth Burger®Fishless Sandwich™  [author] 19 Sep, 2022 @ 10:10am 
Update: Cathayan and Kislevite model differences cause unsightly warping when used with Empire human animations, especially with the Cathay models.
martybell34 18 Sep, 2022 @ 2:20am 
the addition of kislev and cathay mercs would b amazing
martybell34 17 Sep, 2022 @ 10:20pm 
hurrah
Earth Burger®Fishless Sandwich™  [author] 17 Sep, 2022 @ 7:58pm 
Yay :D:

Units seem to be more or less working in custom battles, albeit without the textures I had for them in this version so the tanks are gonna look like vanilla Empire tanks, but I might put one of the unique color schemes on them. If I figure out how to get custom textures on them again, I might want to do that.

Right now I'll have to be getting them enabled in campaign. Maybe do some tweaks; been playing with them in custom battles a bit. Thinking I may make these units available to Kislev; that might be fun. One thing I do with my Warband units is have a wide assortment of armor, and the addition of Cathay and Kislev armors might spice them up a bit more. There might be a Shazbot's Custom Sky Lantern in the future? It's something I'll think about. Y'all know I love taking guns and giving them exploding bullets.

Now I'm rambling. Basically, I'm at the cusp of beginning the phase of introducing them into the campaign.
martybell34 15 Sep, 2022 @ 12:16pm 
as i said this mod is worth the wait
Earth Burger®Fishless Sandwich™  [author] 15 Sep, 2022 @ 10:24am 
I've got the units working in custom battles, but some issues remain to be ironed out before I attempt to bring things to campaign.
1. My custom textures are no longer being used. It's not a critical problem, but it would be nice to have.
2. I must relearn how to give my custom tank its turret.
3. I must relearn how to set my gyrocopters to fly.
4. Many of my hero unit abilities are not doing their effects, although weapon contact effects seem to work fine. I must understand what is going on.
Earth Burger®Fishless Sandwich™  [author] 13 Sep, 2022 @ 7:04am 
Aww, thanks! :D:
martybell34 12 Sep, 2022 @ 10:49pm 
Take as long as needed. As this is such a great mod and wh3 needs it
Earth Burger®Fishless Sandwich™  [author] 12 Sep, 2022 @ 4:16pm 
The table structure has changed quite a bit. I will need to carefully move items over and learn new references in the table structure, and this will take time between joining my friends in their games.
Earth Burger®Fishless Sandwich™  [author] 12 Sep, 2022 @ 1:30pm 
Oh, now we're getting somewhere. I have begun the process of migrating my unit sketchbook over to Total Warhammer 3. I may need to relearn some things.
Earth Burger®Fishless Sandwich™  [author] 11 Sep, 2022 @ 2:03pm 
Maybe when I figure out why I can't launch Total Warhammer 3.
Earth Burger®Fishless Sandwich™  [author] 10 Sep, 2022 @ 6:52am 
Oh man I forgot about it. Is Empire out for TWH3 already? I oughta get a new pack file manager if so at some point.
martybell34 10 Sep, 2022 @ 12:53am 
wh3 port plz plz plz i love this mod
Earth Burger®Fishless Sandwich™  [author] 27 Aug, 2021 @ 4:31pm 
Thanks :lunar2019grinningpig:
Have fun.
Synoeca 27 Aug, 2021 @ 12:08pm 
Great mod. I love it
Earth Burger®Fishless Sandwich™  [author] 19 Jul, 2021 @ 6:29pm 
Looks like the mod runs for sure on Kaedrin's mod manager. Maybe getting it to successfully update will change that but I always have trouble getting it to actually do it.
Earth Burger®Fishless Sandwich™  [author] 19 Jul, 2021 @ 7:39am 
I have a suspicion if you want to test it while I'm gone. I had moved over my installation to another drive or I would have myself. When I reinstalled elsewhere, I couldn't use Kaedrin's mod manager to launch my game as I'm used to doing. I launched my game from the regular launcher and got the problem you're describing. Doesn't make any sense to me, and I'm very annoyed at the thought that the standard launcher won't run my mod properly, but if you'd like to download Kaedrin's mod manager and see if it works with that it might help. Maybe. https://github.com/Kaedrin/warhammer-mod-manager
Lamoi 19 Jul, 2021 @ 7:35am 
THanks
Earth Burger®Fishless Sandwich™  [author] 19 Jul, 2021 @ 7:30am 
Gotta be at work soon. I can see what's going on after that though.
Lamoi 19 Jul, 2021 @ 5:34am 
The game loads but nothing is working - Im testing in custom battles. No new units..
Earth Burger®Fishless Sandwich™  [author] 14 Jul, 2021 @ 6:01pm 
Um... as soon as I can, game's stuck with Steam updating or something.
Earth Burger®Fishless Sandwich™  [author] 14 Jul, 2021 @ 5:54pm 
It should be. Encountering crashing? I'll update it just to be sure.
Augsburg 14 Jul, 2021 @ 3:19pm 
Earth Burger®Fishless Sandwich™ @ is the mod still working?
Earth Burger®Fishless Sandwich™  [author] 9 Jul, 2021 @ 2:55pm 
This should extend units to TEB factions as well. Anything "Empire humans" pretty much.
Namazuo "Horse Poop" Toushiro 9 Jul, 2021 @ 1:31pm 
So let me get this straight, if I use this one with TEB turned on - would the units be avaiable to both the Empire and TEB, or just the Empire?
Earth Burger®Fishless Sandwich™  [author] 18 Jan, 2021 @ 7:07am 
Yee, thanks yo glad you like it :lunar2019grinningpig:
8thLegion 17 Jan, 2021 @ 6:33pm 
Back 2 years later to tell you this mod still lives rent free in my mind when it comes to total war. One of my favorite unit mods and i wish there were more like it. Cheers man
Earth Burger®Fishless Sandwich™  [author] 8 Jan, 2021 @ 5:24pm 
Ooooh, that looks pretty. Hm, maybe. I can think about it.
FranzKarlGeorg 7 Jan, 2021 @ 11:59pm 
Hi!
Thanks, I solved it.
Small suggestion: why don't you ask Xouad, the creation of this mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2327511303) , for the meshes and animations of the Banner, for your Banner lord unit? then you can put on top of it your own generic banner texture
Earth Burger®Fishless Sandwich™  [author] 7 Jan, 2021 @ 3:44pm 
I have no idea how to do that. Sorry, don't think that's something I have an intention to implement.
FranzKarlGeorg 7 Jan, 2021 @ 9:00am 
Hi!
Great mod. One question: is it possible that this mod generates a runaway cost increase for recruitment?
cheers
F
Earth Burger®Fishless Sandwich™  [author] 4 Jul, 2020 @ 7:02am 
I think it should. I have not personally confirmed this, however. Glad you're liking the Gatling Guns :^)
Doktober 3 Jul, 2020 @ 4:04pm 
Hey Shaz! Digging the new units, still trying to figure out the frontiersmen's place in an army but the friggin' GATLING FLAK CANNONS on WAGONS are a no brainer!

Was curious about the Marksmen though, do they benefit from all of Markus' Hunstmen buffs? Specifically sleight of hand, the one that grants them double shot.
Earth Burger®Fishless Sandwich™  [author] 25 Jun, 2020 @ 8:28pm 
There we go, my "better idea" is in play. Information back up in the description.
Dwatch Razgriz 23 Jun, 2020 @ 7:54pm 
Yay, better ideas are the best kind of ideas.
Earth Burger®Fishless Sandwich™  [author] 23 Jun, 2020 @ 6:18pm 
That might use assets from the existing Regiment of Renown helblaster-in-a-wagon. But that's okay, because I have a better idea.
Dwatch Razgriz 23 Jun, 2020 @ 5:55pm 
There is a mod with a Hellblaster Version, so it is possible
Earth Burger®Fishless Sandwich™  [author] 23 Jun, 2020 @ 3:47pm 
Huh. Scouts & Riders actually sounds kinda like Carbine Cavalry. They've got vanguard, their shooting damage is "low" (compared to Outriders,) they're not short range at 150 meters but they do fire in 360 degrees, can engage infantry in melee with sabres, and are quite fast. As for the cannons, well, I've been wanting to have a shrunken, more reasonably sized cannon, but I don't think there's a way to scale down the great cannon as it is. Fast moving artillery, though, I mean there's mortars on war wagons. I do wonder, though, if it's possible to make the great cannon work on a war wagon, carried around at speed, and then have it fire canister shot... because that sounds insanely awesome.
Dwatch Razgriz 22 Jun, 2020 @ 11:12pm 
Pt 2 apparantly:
And this doesn't fit colonial buuuut: Chosen Men (RoR, long range line infantry size unit, very accurate, guard level of melee, but longer range and better rof)
Dwatch Razgriz 22 Jun, 2020 @ 11:12pm 
2 AM brain here, so if this seems nonsenical ignore, lol.

Cav: Colonial Scouts (vanguard deployed riflemen with 360 fire, low damage and range, but fast)
Colonial Riders (Sabre armed Vanguard deployed melee cav...meant for slash and run attacks, won't last long in melee or if shot at, but fast)

Infantry: Minutemen (vanguard deployed version of Line Infantry, more expensive as a result, but slightly worse in melee)
Town Guard (Kinda like Lothern Sea Guard, but with guns, vanguard deployable, and worse melee stats)
Governor's Guard (The elite of the Colonials, solid all rounders, but not as good as the regular Guards pure stat wise in melee and armor...but more accuratean slightly fasterr firing)

Arty: Field Cannons [Great cannons but vanguard, faster movement, more accurate, and less damage per shot (maybe even half if they are super accurate)]
Earth Burger®Fishless Sandwich™  [author] 22 Jun, 2020 @ 9:48pm 
Not quite sure how to fit that bill outside of a skirmishing unit like Frontiersmen though. Hm. Maybe something'll come to me.
Dwatch Razgriz 22 Jun, 2020 @ 8:22pm 
Huh, maybe some more colonial units...irregular type lads, might be a good fit. Because you have the feudal levies, and the professional pike and shot...but nothing really that fits as a vanguard expeditionary force themeatically...not to mention it would fit as a colonial force outside of the Empire's immediate area.
Earth Burger®Fishless Sandwich™  [author] 20 Jun, 2020 @ 8:04am 
ok lol :lunar2019laughingpig:
Doktober 20 Jun, 2020 @ 7:44am 
ALSO PERFECT NO TOUCHY!