Total War: WARHAMMER II

Total War: WARHAMMER II

Willemsen's: High Elves Expanded (SFO Version)
90 Comments
farsani 1 Dec, 2023 @ 9:14pm 
it crashes the game immediately :( it is odd how the vanilla mod works fine but this one crashes the game, even if it is loaded right after vanilla
Chud 17 Jan, 2021 @ 7:47am 
Crashes after last update to SFO
wotb0 13 Sep, 2020 @ 5:22am 
not work
Earth Defence Force! 29 Aug, 2020 @ 6:34am 
Outdated
veerender  [author] 13 Jul, 2020 @ 6:03am 
I'm pretty out of touch with warhammer so unfortunately not. Seems like most mods I used back then are not up to date anymore. Gotta try out some yourself
Ninja-Intern 8 Jul, 2020 @ 5:00am 
@veerender
Can you recommend any? Digging through the list is a bit overwhelming and I spend a considerable amount of time finding which mods play nice with SFO.
Pvt_Hudson 23 May, 2020 @ 4:55am 
Thank you for your response!
veerender  [author] 23 May, 2020 @ 1:39am 
The Units are only willemsens work, I only adjusted the stats and won't be working on the mod further as there are way better versions for the High elves out there
Pvt_Hudson 20 May, 2020 @ 2:34pm 
This is beautiful work. I made a personal mod that is just your excellent Eagle Riders. May I post this mod to the workshop and give you credit in the description? Thank you again!
Anax 21 Apr, 2020 @ 3:37am 
needs update?
veerender  [author] 17 Feb, 2019 @ 1:58am 
Good point, it's done
RD 16 Feb, 2019 @ 3:55pm 
Any chance you can remove the 2 turn recruitment please on the barracks units slows the game down dramatically especailly when you have to demolish buildings earlier to get access to the new units :(
veerender  [author] 10 Nov, 2018 @ 6:55am 
first SFO needs to be updated, and then, If I am lucky enough, it might work already
Lumberjack 10 Nov, 2018 @ 3:30am 
will you be updating?
CuckoldBen 5 Oct, 2018 @ 4:14am 
Is the discription out dated, Fireborn and ShadowWarriors are already in the game and what about the new units like GriffonRiders?
veerender  [author] 27 Sep, 2018 @ 3:11pm 
honestly? I have no clue xD if it s missing in both campaign and custom battle, its not about the building junctions. and unlike warhammer 1, there is no unit ID that could have been overwritten. I'm not a modder myself so you might ask willemsen on the main mod or sb else who knows more about it :P
Dyonisiux 27 Sep, 2018 @ 2:46pm 
Yea, custom and campaing. Hmm, any idea of what can we do @veerender?
veerender  [author] 27 Sep, 2018 @ 1:26pm 
thanks mate :P I just checked, I had in memory that there were units removed, but it have not been the nightelm units. It must be something conflicting in the building allowance. but that is a conflict with willemsen main mod and sfo. are the units missing in custom battle aswell?
Dyonisiux 27 Sep, 2018 @ 5:40am 
It's pretty weird, cos if you have Radious and willemsen, you will have the nightelms units.
But if you have SFO and willemsen, you will have all the others.

Im trying to fix it by my self, but i'm afraid, i don't have the mod level for that :(

Thanks for replying me @veerender, you did a great job anyways =)
veerender  [author] 27 Sep, 2018 @ 2:38am 
It seems willemsen removed them. gotta ask him
Dyonisiux 26 Sep, 2018 @ 7:01am 
Nightelm Archers
Nightelm Spearmen

Those unit are missing :/, do you know why?
BOOGEYMANE 18 Sep, 2018 @ 11:18am 
alright i know what mod it is then. thx for the helpfull info my man
veerender  [author] 18 Sep, 2018 @ 4:22am 
It might be some other mod conflicting with this one. it is impossible that the update caused it since in the conversion part (this mod), there are no textures, there are only stats converted for sfo. textures etc are in willemsens high elves expanded mod, which got last updated 2nd of june
BOOGEYMANE 17 Sep, 2018 @ 1:11pm 
all the spear units -and vanilla spear unit also- got a graphic bug for me. some of the spears in a regiment seem to lack a texture and appear with all kind of rainbow colours. is this due to the new update?
20kr 17 Sep, 2018 @ 8:44am 
Veerender it finaly works for me, thanks for the update \o/
And sure ill try to go easy on u, just gonna steal a few hugs or so ;)
veerender  [author] 17 Sep, 2018 @ 7:05am 
thanks 20kr. So I have finally found the time to search, find and fix the cause of the crash. It seemed some asset from SFO got deleted or changed which I referred to. Had a hell of month so far, so pls go easy on me :P
20kr 12 Sep, 2018 @ 11:24am 
@veerender Thanks for the respons.
Take your time, i think we all understand that u are human and not a machine <3
veerender  [author] 12 Sep, 2018 @ 5:57am 
I really don't have much time atm. disabling the conversion will make you able to atleast play. I hope I'll have the time on sunday to fix it
20kr 10 Sep, 2018 @ 4:09am 
This mod make my game crash, any fix in sight?
veerender  [author] 5 Sep, 2018 @ 7:39am 
probably gonna update it at the weekend
.', 3 Sep, 2018 @ 8:15am 
does this work now?
Dante 29 Aug, 2018 @ 11:47pm 
Update please
veerender  [author] 24 Jun, 2018 @ 12:03am 
--updated--
Zeth.exe 22 Jun, 2018 @ 11:20am 
Bless you
veerender  [author] 21 Jun, 2018 @ 10:12pm 
probably at weekend. If I have time then earlier
Zeth.exe 21 Jun, 2018 @ 5:04pm 
Update please daddi
Cabon Beesechurgers 21 Jun, 2018 @ 1:50pm 
needs update for sfo
Liber-tease Me 21 Jun, 2018 @ 1:31pm 
Could you update for the new SFO patch?
Jon 21 Mar, 2018 @ 1:24pm 
Thank you, I'll look into it.
:steamhappy:
veerender  [author] 21 Mar, 2018 @ 1:51am 
If you download packfilemanager, you can easily edit unit stats and size to your own liking and use it for yourself. unit size is in a table named "main_units", combat stats in "land_units"
Jon 20 Mar, 2018 @ 5:55pm 
Great work man but i had to unsub because i'm using the x2 sfo unit sizes which adds double the units for example spearmen now have a unit size of 200 men with 20k health. So the extra units are not balance in terms of health etc, etc.
veerender  [author] 20 Mar, 2018 @ 1:29am 
It still is up to date for now :)
Jon 19 Mar, 2018 @ 8:31am 
hey mate is this still being updating accordingly to SFO standards?
veerender  [author] 22 Feb, 2018 @ 12:15pm 
Haha yes you'll need both :D I only have 4 tables in this mods that overwrite the unit stats of the original mod :P there are reverences to entries that willemsens mod added and so it will crash if you don't activate both.
It should actually say that right when you subscribe to the mod, too
Nicole Belloubet 22 Feb, 2018 @ 7:26am 
@Veerender you are a go.d for us all. I get the crash too, with only SFO and this as mods. I think we need to activate both Expanded high elves AND expanded high elves SFO version. But is it the right think to do ? Guide our souls please
Flamboyant Schemer61 13 Feb, 2018 @ 4:06am 
good job guys, it works for me, and people getting crahes probably using other mods that are not compatible with something (it doesn't even have to be this mod). It is a common problem while using multiple mods so examine your mod list carefully as @veerender said. Thumbs up, and don't even answer the troll who is trying to be famous by writing shit in all of the mod pages out there lol
Vampire Kisses 12 Feb, 2018 @ 8:52am 
Oh shoot do you have to have both?? That's probably the issue then.
veerender  [author] 12 Feb, 2018 @ 6:00am 
@soulCoughin Yeah I mean like do it yourself if it doesn't please him :D it's not that difficult just some work to do in the tables :D and I won't update everything promptly as I'm not really playing wh2 atm since I'm waiting for wakes mod :D
veerender  [author] 12 Feb, 2018 @ 5:57am 
@Knight of Winter for me it works fine and I do have quite the amount of mods active. Just try only willemsens mod, my conversion and sfo enabled together and if it doesn't crash, enable one after another of your other mods to find the conflicting one
SoulCoughin 12 Feb, 2018 @ 2:04am 
Zeroreborn1 is just mad that he lacks any skills at all. So he goes through life bashing other people for his lack there of! Fuck him! Good job Willemsen!