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FreeformCustomFactions
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1423364811
Godspeed GATC :)
Without any aswer of your part in the next two week, I will publish it (with credits of course!)
For @HappyHead
All your request are possible, but, are not at all balanced (even more so than custom faction XD)
For most of it, you can look at the other Faction trait mod "TraitsUnlocked"
thanks for making the mod as is tho! If none of that's possible I could jerry-rig a sort of setup, so that's nice!
Is there any way we can have unique techs available across base types?
Is there any way to have more than 1 faction quest?
Is there any way to have more than 1 faction hero?
Is there ANY way where more than 1 era unit type can be selected? (an option to have the 1 tech provide 2 different units?) Even if it's handled just by adding main faction units to the list of "minor faction" units.
I'm trying to create combo-custom factions where 2 factions are, for all intents and purposes, merged into eachother completely and these things are preventing me from doing that wholly.
Also, could you provide a seperate "sky's the limit" trait point mod? There's an 8000 point mod on here, but it's not compatable with yours.
Thankyou thankyou thankyou
(At the left of "FactionTraitReplicants1")
An other one is that, despite having to buy Science, and such not needing to get science point, there is still the T3 "Fluid Biomechanics"
If I choose the trait "Diplomatic Pressure", I get the possibility to research the T1 "Protector of Auriga"
"Freelance Guard" is available if the "affinity" is set to Roving Clan
Drakken affinity got the "Tribal council" at T3
For the sake of ironing out the mod, hopefully you see this and you're willing/able.
Either way, good job! New mod content keeps the game fresh and relevant.
"Traits Unlocked" mod allows you also play minor faction units. Unfortunately, your mod and that mod have problem: if both mods are used, the ability to play minor faction units disappears.
It would be great to be able to use both mods, or if your mod enabled the minor faction units. Because "Traits Unlocked" still leaves the faction traits your mod can remove.
I don't think it's really a problem or if you can fix this but here:
If I select the traits Appetite for Dust and Science Phobic, depending on wich trait I selected last, I still see one of the ressource on the map. I should'nt be able to see Food and Science but depending on the select order, I see one or the other.
And when I select those two traits, at the start of the game, I can build 2 founder's memorial. But as soon as I built one, the other become unavailable.
These are two minor bugs and don't affect gameplay. I just wanted to let you know.
Thank you! :)