Total War: WARHAMMER II

Total War: WARHAMMER II

Stupidly OP Krell, Lord of Undeath
28 Comments
Ulrik H.D  [author] 22 Aug, 2022 @ 4:54am 
Update regarding these mods:
They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2

Will new ones be made for TWW3?

Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.

As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another comment.

Hope you guys are enjoying TWW 2 and 3
-Ulrik
uziel78 27 Jun, 2021 @ 6:11am 
Has anyone considered making Krell into a Legendary Hero using the mechanics for Legendary Heroes (he'd be perfect for that)? That could also open up for Kemmler to get some new and better skills instead of having to spend points on buffing Krell.
Ciaphas Cain 23 May, 2020 @ 4:04pm 
Aww was just about to ask you could you make this guy available to all Vamp factions, I have NEVER played him before. Would love him to be a hero too but the other mods won't download!
Ulrik H.D  [author] 13 Mar, 2019 @ 5:30am 
@DanceWithMyPet There are several ways to implement him
DanceWithMyPet 12 Mar, 2019 @ 8:20pm 
I totally understand, but do you at least have an idea on how to make such a mod..?
Ulrik H.D  [author] 12 Mar, 2019 @ 6:55am 
@DanceWithMyPet I'm afraid I barely have time to reply and maintain the current mods, not much spare time to make a new mod.
DanceWithMyPet 12 Mar, 2019 @ 2:46am 
is there a way you could make him recruitable as a hero? I tried to mod it myself with no luck.. also I can't find a working mod that does that...
Ulrik H.D  [author] 6 Mar, 2019 @ 10:29pm 
@Planewalker the outdated warning doesn't mean outdated, you can still enable the mods and they will work fine.
Planewalker 6 Mar, 2019 @ 8:32pm 
i hope so. im a huge fan of the OP lord mods, but half of them in my mod list say outdated, which means i cant use them
Ulrik H.D  [author] 6 Mar, 2019 @ 5:26am 
@Planewalker The mod should work fine
Planewalker 2 Mar, 2019 @ 11:11pm 
plz update these mods
Ulrik H.D  [author] 21 Oct, 2018 @ 5:56pm 
@Beheaded 1000 _ Leo In that case you got a mod conflict. The mod works fine on my PC
Merciliess Griefer 21 Oct, 2018 @ 5:28pm 
just tested in custom battle. not working...
Ulrik H.D  [author] 19 Oct, 2018 @ 7:29am 
@Beheaded 1000 _ Leo I assume you tried to upgrade him? The mod should hopefully work fine now.
Merciliess Griefer 9 Oct, 2018 @ 2:21pm 
not working...not using any overhaul like sfo
Ulrik H.D  [author] 12 Jul, 2018 @ 1:34pm 
@KJIuMi Do you use SFO?
KJIuMi 10 Jul, 2018 @ 12:13pm 
not work / krell have max lvl/ all op mods work except this
Ulrik H.D  [author] 4 Jun, 2018 @ 5:19pm 
@Rino Sorry for late answer, steam didn't notify me. Krell isn't a legendary lord, if you use a mod, it depends on how the modder approached the problem.
Rino 15 Mar, 2018 @ 1:59am 
sorry but does that mean i cannot play krell as a legendary lord with this mod?
Ulrik H.D  [author] 23 Jan, 2018 @ 6:04am 
@Chuck he is a bound spell on Kemmler
Mercer 23 Jan, 2018 @ 2:38am 
sorry for trouble, I can't find Krell, where is he?
Ulrik H.D  [author] 18 Dec, 2017 @ 11:39am 
The mod is updated
Ulrik H.D  [author] 18 Dec, 2017 @ 11:01am 
@Sanguinius73 No, I have been ill after travelling and haven't had the energy to do anything for the last few days. I'm feeling slightly better today and can update it now.
Sanguinius73 17 Dec, 2017 @ 10:03pm 
Have you updated the mod yet so that Krell's stats do not reset?
Bovril Knight 15 Dec, 2017 @ 12:05pm 
Also, good job on the range of the summoning spell, its great fun having him appear right in the centre of their mob :)
Bovril Knight 15 Dec, 2017 @ 12:04pm 
Bless you sir!
Ulrik H.D  [author] 15 Dec, 2017 @ 7:00am 
@Harrence Yes, the skills actually doesn't buff Krell, but summons a new type of Krell that got the corresponding buff. However since the new Krells wasn't implemented when I made the mod I couldn't buff them, I'll update the mod later today.
Bovril Knight 15 Dec, 2017 @ 3:05am 
Great mod! Kemmler's buff skills reset Krell's stats however :(