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They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2
Will new ones be made for TWW3?
Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.
As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another comment.
Hope you guys are enjoying TWW 2 and 3
-Ulrik
hello, I have a problem: I activated the mod but when I get into the game it doesn't work. why?
The main thing i want with vlad is increased mass so he does not get flinged around since that would likely be the best fix, makes more since then increasing his speed unless you want to increase every other vampires unmounted movespeed to 68/80 movespeed, Which would likely be unfair for every other faction since its like your lords/heroes are mounted without paying the cost.
PS: This is not meant to come off as me trying to be rude just stating the lore and balance.
@Motionless They will work with with any campaign you have already started.
With infantry bonus and armor penetration.
Compatibility with SFO
I am very bad for mods haha
It would be nice of you but I will understand if you do not want.
your vlad is too op