Total War: WARHAMMER II

Total War: WARHAMMER II

Grombrindal The True White Dwarf
33 Comments
n.pedrazalis 2 Feb, 2022 @ 7:43pm 
hello this mod still works properly please i like it ?
jesusjr 16 Jan, 2021 @ 12:43pm 
By chance can you make one of these for Belegar?
Totalwarhammer  [author] 27 Nov, 2020 @ 1:57pm 
@Darkwolf
I just tested it again and have found no problems.
Make sure you have the updated version of the mod.
Darkwolf 26 Nov, 2020 @ 12:23pm 
I'm still having the same issue. Gyrocopters have unbreakable, etc.
hakawarrior 23 Nov, 2020 @ 11:23pm 
thank dude ! good job .
Ryaffio 13 Nov, 2020 @ 3:18pm 
Thank you!
Totalwarhammer  [author] 12 Nov, 2020 @ 4:53am 
@hakawarrior, Newppp and Ryaffio
I finally managed to fix this issue, I still do not understand why this happened. Sorry for the long wait.
hakawarrior 5 Nov, 2020 @ 9:38am 
i confirm that @Ryaffio said, its the same for me
Green Rabbit 11 Sep, 2020 @ 5:33am 
can confirm what @ryaffio said
Ryaffio 11 Jul, 2020 @ 6:05am 
Tests in battle confirm that the gyros are unbreakable, have perfect vigour and encourage nearby units and that Grombrindal can no longer hide in forests, gets tired, does not encourage nearby units and can loose leadership.
Ryaffio 11 Jul, 2020 @ 5:29am 
The encourage and the hide in forest attributes seem to have moved to the gyro as well. I just deactivated all other mods and started a new campaign and it is still the case.
Ryaffio 11 Jul, 2020 @ 5:16am 
So, for some reason the perfect vigour and the unbreakable seem to have moved to the Gyrocopters that Grombi starts with, instead of him. He gets the stat boosts, but not those two things. I'll try to see if I might be conflict with another mod, but I can't think why it should be.
Totalwarhammer  [author] 1 Jun, 2020 @ 4:17pm 
This mod has been updated.
Totalwarhammer  [author] 15 Dec, 2019 @ 1:08pm 
@Citrus
Thank you so much, for once someone actually checks before asking for an unnecessary update.
Guest In Disguise 20 Nov, 2019 @ 3:46am 
Did you remove perfect vigour or something because he doesn't have it.
Totalwarhammer  [author] 5 Oct, 2019 @ 7:08am 
This mod has been updated.
King Belegar Ironhammer 20 Apr, 2019 @ 12:44pm 
update please!
Ein sint mann 10 Nov, 2018 @ 3:36am 
Hey man, you going to update this? I love the mod :)
Buttwheat 27 Jul, 2018 @ 1:28pm 
Glad to see this wasn't abandoned, looks like a great mod, thanks for updating.
Totalwarhammer  [author] 18 Jun, 2018 @ 11:46pm 
@Mr. Rough Sex
I use neither radious nor steel faith overhaul.
Spiderking 18 Jun, 2018 @ 6:59pm 
can you make this mod overlap other mods? such as radious? and steel faith overhaul?
TALOS2789 31 May, 2018 @ 5:37pm 
plz update
Totalwarhammer  [author] 15 Feb, 2018 @ 3:54am 
Sorry everyone.
I did not have internet access for over a month, meaning I was not able to download "Rise of the Tomb Kings"
Now, I am far too busy to update my mods for another three to four weeks unfortunately.
I promise I will update them as soon as I am able.
Ptilopsis 1 Feb, 2018 @ 9:18pm 
maybe you kan update it
Totalwarhammer  [author] 1 Jan, 2018 @ 5:00am 
@R.E.
The mod has been updated.
R.E. 26 Dec, 2017 @ 5:24am 
Mod works, but game declares it as outdated
[HAN]Sephiroth 11 Dec, 2017 @ 9:30pm 
Yes, I think that's reasonable.Thanks!
Totalwarhammer  [author] 11 Dec, 2017 @ 4:36am 
[HAN]Sephiroth
Ok, I will reduce his melee attack to 85.
[HAN]Sephiroth 8 Dec, 2017 @ 6:51pm 
@Totalwarhammer Melee attack 100 means hit enemy every time,will not be missed. With the highest weapon strengh ,I think it too powerful. Maybe melee attack 80 or 85?
Totalwarhammer  [author] 7 Dec, 2017 @ 11:07am 
[HAN]Sephiroth
There is no doubt that this mod turns Grombrindal into an very overpowered unit, but considering that he is supposedly Snorri Whitebeard himself it seems only fitting.

It has been mentioned several times that he can turn the tide of any battle and that his appearance alone is a sign that victory is all but assured.
I recommend that you read this: http://warhammerfantasy.wikia.com/wiki/Grombrindal
and this: https://1d4chan.org/wiki/Grombrindal

Also, you should not forget that he cannot gain any mounts and therefore remains vulnerable both to fast units and to repeated charges.

If you still think he is overpowered, just make some suggestions for his stats and I will see what I can do.
[HAN]Sephiroth 7 Dec, 2017 @ 7:36am 
@Totalwarhammer HI Totalwarhammer,are you sure White Dwarf's weapon strengh 700 and melee attack 100 are ok?
I know White Dwarf is legendary, but the health point ,weapon strengh and melee attack are gathered together, maybe it is too powerful.
Especially melee attack is too high than everyone. Archaon Everchosen only 85 and Tyrion is only 77,are you sure it all good?
Totalwarhammer  [author] 25 Nov, 2017 @ 4:37am 
@HereticVoid
You are right.
Grombrindal is now unbreakable.
HereticVoid 16 Nov, 2017 @ 1:53pm 
Giving him unbreakble might also be nice if posible, the white dwarf dose not fear death! he dose not retreat!