Team Fortress 2

Team Fortress 2

pl_greenvalley
40 Comments
[LuNo] KimFareseed @THG 26 Jun, 2021 @ 8:25am 
Kobe. Please, elaborate.
squidward gaming 26 Jun, 2021 @ 6:03am 
Still not working.
Cafeineman  [author] 26 Jun, 2021 @ 5:03am 
squidward gaming 23 Jun, 2021 @ 6:46am 
Can you give me the IP because If I open the file it does not work.
Cafeineman  [author] 3 Nov, 2019 @ 3:15am 
BeeKay™ 21 Apr, 2019 @ 1:49am 
Please check your messages.
Cafeineman  [author] 20 Apr, 2019 @ 11:44pm 
Hi! Thx for your comments. I would have liked to have this kind of comment two years ago when the map was in development.. I do not play too much but it makes me want to get back to Hammer. We'll see if I can do something to improve it...
BeeKay™ 17 Apr, 2019 @ 7:17am 
Map is unstable

L 04/17/2019 - 21:10:01: Warning: free edicts below threshold. 8 free edicts remaining.CHANGE LEVEL: pl_goldrush
[LuNo] KimFareseed @THG 30 Mar, 2019 @ 10:38am 
I still enjoy the map, still a lot to learn about that map.
[LuNo] KimFareseed @THG 30 Mar, 2019 @ 10:38am 
Played this on a 28 player community server, and the largest complaints I hear about this map is that the map has too few health and ammo packs for its size, as well as how far each team has to travel.

Engineers aparently end up using the Eureca Effect to find metal.
Defenders also have trouble finding the first checkpoint. When they leave spawn, their first instinct is to fal in the direction that the door is facing, towards the door between B and C. Having the spawn exit face towards the first point might help.

Defenders also have some problems finding their way to the first point even if they find the enterance to the building. They get stuck as they think that the closed door infront of point A is the main exit.

Players have also said that they map had too many flank routes "leading to nowhere." No idea how to deal with that one.
Cafeineman  [author] 17 Dec, 2017 @ 1:43am 
Thx CanCanDancer.
But can you develop "add more props", I don't understand why so many people say that.
I thought it was a joke. The maps is full of props.
Is the map not just too big ? (I hope the V2 will not be too small ^^)
slifty 16 Dec, 2017 @ 10:07am 
If you add more props I feel like this could be a great map! Good work! I hope it get's added in a future update.
N1kq 29 Nov, 2017 @ 2:09am 
U rlly need more props or somethin'
Joey B. Dank 28 Nov, 2017 @ 7:19pm 
I'd love to see a deomnstration of people actually playing on the map for stuff like this. See where the soldiers and demomen use to bomb in from... See what kind of advantage the snipers try to use, and to get into sniper battles... See where the heavy has the most advantage to slaughter the other team, etc.
osakamaxxing 27 Nov, 2017 @ 3:42pm 
I need to do this to level up btw
Cafeineman  [author] 26 Nov, 2017 @ 11:58pm 
Thx for feedback Chdata ;)
Chdata 26 Nov, 2017 @ 10:31pm 
I like how the payload tracks are curvey and make you go around sections that also have a shortcut through them where the tracks aren't present.
Chdata 26 Nov, 2017 @ 10:29pm 
One thing I'll mention for now, I think steep slopes are kind of an eyesore to view, looking up at them from the bottom is kinda awkward.

The one that comes to mind is the one that's curvey and goes up/down. I think if that platform where 1/3 the size it is now, thus cutting down on the steep curved slopes, it'd still be interesting.

I think some of the signposting that tells you where to go out of spawn could be a little better, I followed arrows into a large dead end area before realizing I had to climb to an upper area (I'll make a screenshot of what I'm talking about later).
Cafeineman  [author] 26 Nov, 2017 @ 10:11pm 
A couple ? A lot ! :steamhappy:
Please, go badly ! Critisism is good (if you have the time).
I rebuild completely the map, it will be half size, with hotspots on all final points.
Your advice would be welcome.
Chdata 26 Nov, 2017 @ 2:58pm 
I tried it out. Very nice looking map. A couple of critiques but I don't have a lotta time right now to post on it, maybe later.
SOLO PLAY 25 Nov, 2017 @ 10:16pm 
good map
Chdata 25 Nov, 2017 @ 11:02am 
Your english isn't too bad, but good luck on the mapping ;o
Cafeineman  [author] 25 Nov, 2017 @ 10:52am 
Nice to see new server like yours.
Unfortunatly, I'm in Europe, I would liked to join your community (...and my english is damn bad, as you can see :p).
Chdata 25 Nov, 2017 @ 4:34am 
I happen to run pl_cashworks ;p

My community like, JUST started growing a bit better. I might get back to you when we end up with more consistent traffic though.
Cafeineman  [author] 24 Nov, 2017 @ 9:17pm 
Ok, thx theatreTECHIE ! The map is already on TF2maps, but I have difficulties in English and I didn't know that we had to do like that. I'll try with V2 ;)
theatreTECHIE 24 Nov, 2017 @ 3:10pm 
If you want testing, I suggest that you go to TF2Maps.net and upload it there. Once uploaded, join the discord server and add your map to the testing list. They’ll test it on the EU server, and people will provide feedback on it.
Cafeineman  [author] 23 Nov, 2017 @ 8:11am 
Yes, congratulations for the efforts, but TF2 has changed a lot.
Few years ago, there was a lot of community servers with customs map (pl_cashworks...), and it worked well.
Now, the situation has changed. It's sad.
Chdata 23 Nov, 2017 @ 1:35am 
I'd love to run the map once it's at a point you'd consider near completion.

Though the server I wanna run it on doesn't get a lotta players <.<
bob 22 Nov, 2017 @ 12:03pm 
good
Cafeineman  [author] 20 Nov, 2017 @ 3:13am 
...V2 in progress (smaller, simpler, more hot spots for sentry, ...).
Redstone.Co 19 Nov, 2017 @ 2:45am 
True
Cafeineman  [author] 18 Nov, 2017 @ 10:33pm 
I repeat, the map is big (too big probably), but I don't realy think it's a good place for snipers so far (you have to try on a server, but there's no one ^^).
I liked to do an other version, smaller, but if the map is not played anymore, it's lot of work for nothing.
And bots are cool, but it's not a good way to really test a map like that.
Redstone.Co 18 Nov, 2017 @ 12:50pm 
lookin good but its too open its like snipers paradise
Fonk 17 Nov, 2017 @ 8:40am 
Lookin' heckin' cool !
Cafeineman  [author] 17 Nov, 2017 @ 8:10am 
Thx Cadê! Unfortunatly, I agree. I see TF2 has changed a lot. It's look like the game declines (10 years !).
But good news, I tried bots and it works very well.
New Nintendo 64 XL 17 Nov, 2017 @ 7:10am 
man i don't look in these community maps cause really there aren't a lot of servers that have these maps but i will give you a tip fly around in noclip, and play whith bots it is your best chance
Cafeineman  [author] 16 Nov, 2017 @ 10:11pm 
Yes, there's a lottttttt.... Too much ? Maybe.
Rancho Relaxer 16 Nov, 2017 @ 4:03pm 
add some props?
Cafeineman  [author] 16 Nov, 2017 @ 12:57pm 
I don't think so (not more than badwater or other maps), I hate (good) snipers.
But the map is big, yes. I'm waiting for playtesting.
Thx for your comment, I need feedback to improve it.
KrazyZark 16 Nov, 2017 @ 11:47am 
there's quite alot of sightlines