Tabletop Simulator

Tabletop Simulator

You Can DM Too!
62 Comments
DreadBringer  [author] 7 Nov, 2020 @ 5:54pm 
Some of the older maps have assets that are no longer hosted online by their original uploaders. As a result, they fail to load. I have around 1,000 maps in this one world, so going through and finding each asset that fails to load would be overwhelming. I apologize, but i can't fix these problems.

The grid displaying under the map at times is due to the map and the grid being "projected" onto the exact same plane. You can angle your camera and zoom out/in to find where it will display, but this would be something that would have to be fixed in either one world or in tts itself.
Pure_Riddle 2 Nov, 2020 @ 5:25pm 
Also is there any way to get the grid above the map instead of under it?
Pure_Riddle 2 Nov, 2020 @ 2:30pm 
When I launch this it continually prompts custom token and custom model with links and appears to fail to import. Is there a way to fix this?
DreadBringer  [author] 24 Mar, 2020 @ 3:08am 
If they did change it, then that would be a better question for the developers. That doesn't sound like anything I can change in the mod to fix it. Especially, since it's happening in all mods. Glad you enjoy the table.
..dontcallmejames™ 23 Mar, 2020 @ 1:02pm 
now i'm having the same problem again. Did TTS change the way it handles google drive hosted items. seems like a lot of "unsupported format" errors, even though the file is in the right format. again, i'm able to download most or all of the objects individually by copying and pasting into browser for some reason. this isn't just for this mod, it's for all mods.
..dontcallmejames™ 23 Mar, 2020 @ 5:32am 
Thanks for the response. I was getting a lot of failures to load on google drive hosted objects and images. i was able to copy and paste the links into a browser and they would work, so i was getting frustrated. TTSBackup Tool was also failing to download the images. I figured out that my router (running DD-WRT firmware) had the firewall enabled. once that was disabled, about 95% of the failures to download went away. There was still a few, but they weren't game breaking. Thanks again for such a great mod. My favorite DND table ever.
DreadBringer  [author] 22 Mar, 2020 @ 2:28am 
Sorry, didn't finish rise of tiamat. Also, regarding the failure to load objects, I have borrowed many maps or resources on here from other packs and I physically do not have time to hunt down each resource and constantly reupload them as they fail to load. There are over a 1000maps in this one world. The amount of objects in here between all the maps would be ridiculous. I'm just one man. Use what you can and delete some of the older models/resources that seem to fail.

If you guys find specific resources that fail to load, I may be able to deal with them on an individual basis, but I can't get to them all.
..dontcallmejames™ 21 Mar, 2020 @ 6:16pm 
lots of failures to load. tokens, tables, backgrounds, etc
Slarticus 15 Feb, 2020 @ 5:12am 
Did you ever finish the Rise of Tiamat campaign it didn't seem like it had links that worked?
DreadBringer  [author] 30 Aug, 2019 @ 7:41pm 
@Emian1612
Step by step:
1) Change to color black
2) Hit the 'i" for initialize on the one world hub
3) Use the OW icon to scroll to a map then navigate from there.
4) To get to my OW "Menu" click on Luskan Area>Sword Coast>Sandbox>Campaigns
Kili 28 Aug, 2019 @ 10:01am 
Hi! I'm kind of struggling to get the OneWorld Hub working on my table. How did you go about this process? I can also voicecall if this is easier, you can just add me :)
DreadBringer  [author] 7 Aug, 2019 @ 9:48pm 
The next goal is to add the WDH campaign along with some dungeons from the Yawning Portal book.
DreadBringer  [author] 7 Aug, 2019 @ 9:44pm 
The update is finally here. ToA is fully implemented and tons of other maps added. Have fun!
Slarticus 23 Jul, 2019 @ 1:44am 
thanks yes I did just that but i ended up downloading and rehosting most files which was time consuming.
DreadBringer  [author] 16 Jul, 2019 @ 3:52pm 
Have you updated One World? If so, I would search for One World in the TTS Workshop and ask Tattletale. He made the One World mod and would be able to answer questions regarding it. He's usually super helpful and quick to fix issues with one world.
Slarticus 14 Jul, 2019 @ 7:54am 
Forgot to mention that the images will load fine for me but not for any of my players. They get the message cannot connect to destination host. My map images and models load fine but theirs do not. Halp plz
Slarticus 14 Jul, 2019 @ 4:09am 
Loving the Mod and using it for D&D however when loading a map some images are not loading. Initially i thought this is the usual case of the hosting files no longer being available however when I checked the files are there an available to download I just think tts isn't connecting to the site. The error cannot connect to destination host is displayed multiple times and cannot resolve destination host. Would love any ideas or assistance.
Azathos 14 Jun, 2019 @ 7:12am 
Thank you for the quick reply kinda forgot to respond after trying it out. Worked like a charm, really love the work you're doing here
DreadBringer  [author] 11 Jun, 2019 @ 9:35am 
Yes, you can add One World to that table! Simply search One World, download it, and follow the directions for importing it into your table from the tutorial video provided by tattletale. Next, make sure you pack the map you're on, with your miniatures in their necessary locations, and then click on clear>end. This will bring up the two bags that make up the maps I've provided. Save both bags into your chest and import them into your game on rezmar's table.

You should already have One World imported to your Rezmar table. When you initialize OW, it will be blank. Simply click on clear>end, and delete the two empty bags that are created. Now, import your saved bags from your chest and drop them on OW. When you click initialize, you will have all the of the maps available in this mod in its current state.
Azathos 11 Jun, 2019 @ 7:39am 
First of a big thanks for this amazing mod! I just started DMing HotDQ for a few friends of mine and this is an amazing help to give them some more visuals. I've got a question though, we started our campaign on Rezmars updated 3.0 table and would like to keep that, so is it somehow possible to just import the one world part with all the maps and buildings?
DreadBringer  [author] 31 May, 2019 @ 1:39pm 
New update coming in the next week. Update will include over 200 maps and 2 campaigns (1 by me and the other will be ToA).
DreadBringer  [author] 27 Apr, 2019 @ 12:17pm 
From Luskan you can go to: Luskan Area> Sword Coast> Sandbox Campaign > Campaign Select I believe. This should get you to the campaign select. Unfortunately, I cannot change which map is the first one to show up since this was originally made to accommodate a campaign I ran for more than a year taht started in Luskan.
Duncan 13 Apr, 2019 @ 2:07am 
It's stuck at the Oneworld and Luskan maps for me even when restarting it and updating it.
DreadBringer  [author] 12 Apr, 2019 @ 7:57pm 
You need to hit the "i" for initialize, then lock. Also, the version of One World is probably a little outdated, so hit the update tab when it pops up. Once you do that, it shoudl work fine. Watch the Video for the One World mod on the workshop to learn how to use it.
Duncan 12 Apr, 2019 @ 3:11pm 
Is the map selector bugged? I can't get it to work properly.
DreadBringer  [author] 7 Apr, 2019 @ 11:26am 
Any missing models are due to the original model's hosting site expiring or having been deleted. I did not create every model in this mod. I apologize if some are missing, there's too many to make sure that all are working, simply replace them as needed.
Pancake is Me 16 Mar, 2019 @ 2:59am 
Lets make this mod really popular everyone, it fucking deserves it
Funt 8 Feb, 2019 @ 5:44pm 
My mind is blown with how amazing this is. There do seem to some missing models though in the Hoard of the Dragon Queen campaign though.
DreadBringer  [author] 30 Dec, 2018 @ 12:06pm 
I'll try to check the link for the tool, but if the site it was linked to has gone down, then there's nothign I can do.
Pancake is Me 28 Dec, 2018 @ 4:40pm 
The random npc generator is dead D:
Cousin Lit 22 Oct, 2018 @ 7:31pm 
I've been using this mod for a better part of the year and after so long I felt like i should come here to express how much I love this mod. I use it, my friends use it, its the best mod I use and the table I play the most. I wanted to show my appreciation for this table cause I feel it doesn't get enough attention. What you've done here is great and I hope you do great things always.
Pancake is Me 13 Sep, 2018 @ 10:19pm 
Best Mod
DreadBringer  [author] 28 Jul, 2018 @ 12:43am 
Sorry for my lack of updates. I've been quite busy. I will soon be adding more maps both from the workshop and from online.

@I.L Timeh- I haven't added it yet, no.
[I.L]Timeh 13 May, 2018 @ 1:39am 
is there The Hidden Shrine of Tamoachan
Notsag 18 Apr, 2018 @ 5:13pm 
Awesome!, this is exactly what i was looking for, thanks for the amazing work!.
DreadBringer  [author] 25 Feb, 2018 @ 7:40pm 
Fell asleep the other night. Mod is now updated with OotA content and a bunch of other maps from the workshop and online. Enjoy!
DreadBringer  [author] 21 Feb, 2018 @ 9:19am 
OoTA will be fully implemented with mostly 2D maps tonight, but my time is more limited at the moment. I have begun working on some "fun" little side projects within the mod like more work on Durlag's Tower, recreating Candlekeep from BG1, etc, whenever I find time to make a quick map in 30 minutes or less. I will eventually finish the 3d adaptations of the maps for OoTA, but it's gonna take at least a couple more months, during which time I will continue to add my side project maps. I'm trying to prevent burnout since I'm really strapped for time. :steamsad:
Snem 23 Jan, 2018 @ 8:53am 
Thanks for the assistance. I hope your work brings you joy in your projects, really nicely done mod :jera:
DreadBringer  [author] 20 Jan, 2018 @ 11:16am 
I think it does that because I started the whole world building from the Luskan Area when I began a campaign for my players about 2 years ago. You can go to campaign selection by going to the Sword Coast>Sandbox Campaign>Campaign Selection links.
Snem 20 Jan, 2018 @ 4:50am 
I see that One World on this table is a bit out dated, I've been trying to update as instructed on the original mod , but it seems that it doesn't to let me go on the campaign selection, the only thing available is Luskan Area
Any thoughts ?
Thanks in advance, your work is appreciate .
miggy 16 Jan, 2018 @ 4:00pm 
Thank you so much for your hard work!
DreadBringer  [author] 14 Jan, 2018 @ 10:20pm 
I have been hard at work updating some maps. I am currently adding the OotA campaign maps to the mod. As many of the campaign maps are quite large and don't possess much detail, I've had to create some parts of the maps and my first versions weren't up to snuff, so I started over. I will try to have the update completed by the end of February, but I'm quite cramped for time these days. As you all likely know, I already have tons of underdark maps uploaded, so I just have to create the campaign specific maps while the wilderness ones shouldn't be a problem to use what I have available already.
DreadBringer  [author] 14 Jan, 2018 @ 12:03am 
Yeah, I'm not sure why, but some of the workshop items don't work for some people, while others have no issues. It could be that the ones that don't have any issues, such as myself, are the ones that have downloaded just about the entire tts workshop, so even dead links don't hurt us because we have local copies. Regardless, the links aren't dead, so I don't know how to correct the issue.
Taka_Akai 13 Jan, 2018 @ 6:53pm 
That is odd. I do live in the US. I will have a look again but I am pretty sure all the tombstones had some sort of text stretched across them. Might have been a problem with my connection at the time.
DreadBringer  [author] 11 Jan, 2018 @ 11:53am 
The tombstones you referred to don't have broken links. There's a possibility that maybe your country blocks the locations of these links if you're outside the US. As far as I can tell, all of the textures and models have functioning links within that map.
Taka_Akai 10 Jan, 2018 @ 12:08pm 
Thank you. I had looked at one of your other maps and it had similar missing textures. I don't recall which map is was at the moment though.
DreadBringer  [author] 9 Jan, 2018 @ 9:46pm 
If you find any more items like this, please post the broken link here. While the link itself wont work, I can use it to possibly find a local copy on my HD, since tts saves things based on these links in the temp files.
DreadBringer  [author] 7 Jan, 2018 @ 12:37pm 
I'll look into it. Most of the assets were uploaded by other users and some of the links have gone dead over time. If I have a local copy I'll update the map.
Taka_Akai 6 Jan, 2018 @ 10:58pm 
I really like what you have done with the mod. Looks great and look forward to exploring more of the maps you have provided.

I was looking at the City Graveyard in Neverwinter and the texture for the main structure and all the gravestones needs to be fixed.

Keep up the good work.
Crichton 18 Nov, 2017 @ 7:10am 
Yeah I can remove them by Manually editing the .json file for the mod its no big deal.

I have downloaded a ton of mods so I might have some of the files somewhere but, the way TTS saves mods it would take forever to even find them.

I wish the Devs would do like other games on here use a folder for each mod with that mods Workshop ID for the Folder name. It would keep the Workshop folder cleaner and also make it easy to fix a mod for mod authors.