Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Inverse Kinematics For VR Player-Models [Replacement]
19 Comments
ld.dante 3 Jul @ 2:50pm 
what map is that video from? i wanna look at a mirror too :lunar2020ratinablanket:
FluffyTail 26 May, 2020 @ 4:29pm 
Does this still work?
Mynameislol 19 Apr, 2020 @ 4:02am 
the mod is broken, the models just spas out.
Wheezle 4 Jul, 2018 @ 8:04pm 
Fair enough. Thanks for the explanation :)
noam 2000  [author] 1 Jul, 2018 @ 7:13am 
Don't worry, it's not your fault.

The thing is right now, VR is a very, very messy thing in Fusion. Even without this mod, VR players are not positioned correctly, often facing directions they're not even looking at. The inverse kinematics is just a leftover feature from The Last Hope, which is dedicated to work specifically there, but in Fusion it has its own set of problems, for example, it doesn't react well to movement.

If you try this mod out in SP, you'll most likely get the same results as in the video. But in MP, because of VR being so unstable, you'll often get goofy results.
Wheezle 30 Jun, 2018 @ 9:39pm 
I feel like I'm doing something wrong with this - how do you get it tracking so well like in the video?

It's like it's tracking the rotation of my controllers but hasn't got any clue where they are positionally - raising my arms doesn't work at all even with the exact same model you're using in the video.

Using Vive if that makes a difference.
Katsper 21 Feb, 2018 @ 10:26pm 
Hey, thanks for the mod! I'm trying to play with a couple of friends who don't have VR but we can't seem to get it working. The game works fine without the mod but with it, it either crashes or we get stuck in an infinite loading screen. Any help really appreciated, thanks.
|ST1G| 18 Feb, 2018 @ 12:19am 
0:43 Minigun Dab
noam 2000  [author] 8 Feb, 2018 @ 3:00am 
Yes.
Hanson™ 8 Feb, 2018 @ 2:59am 
ahhh okay my bad I see, I guess both have to start the moddable version right? I have to start it in vr and he normal
Hanson™ 8 Feb, 2018 @ 2:47am 
So, I am the VR Player so I have to start the Moddable Version and my friend with non VR just have to start the normal fusion version?
noam 2000  [author] 8 Feb, 2018 @ 2:35am 
Moddable version in VR, if you wish to play in VR.
Hanson™ 7 Feb, 2018 @ 4:20pm 
Do I have to start the Moddable Version as VR user or non VR User ?
xdshot 3 Feb, 2018 @ 3:14am 
Glad to hear it
noam 2000  [author] 3 Feb, 2018 @ 3:10am 
It does :p2wheatley:
xdshot 3 Feb, 2018 @ 3:08am 
So, the doomguy model works in VR properly? Couldn't test that.
noam 2000  [author] 2 Dec, 2017 @ 4:09am 
Updated:

- Added head tracking
- Improved hand IK



So in recent discoveries, we found out that the IK data is read from the default player model (Serious Sam) and is applied into all other player models, but is also never updated again for other models, so although this means IK should work for all player models, it also means that for some models it can be glitchier than usual, espicially if it uses a custom skeleton. If Fusion ever ends up fixing that, then you can expect more accurate tracking on custom models.
LinkedGlint 18 Nov, 2017 @ 5:05am 
YES! This is what i needed, now i can wave at my friends :D
Spy's Cr3ed 17 Nov, 2017 @ 4:40pm 
Something that must exists on a game