Europa Universalis IV

Europa Universalis IV

Roboto Font UI
61 Comments
Majin Patrick 24 May, 2022 @ 10:03pm 
thanks for clarification, have a nice day!
Hash  [author] 24 May, 2022 @ 2:05pm 
This one doesn't include Roboto Font Graphic Fix. I keep them separate, because that one is much more likely to break when Paradox updates the interface.
If you experience problems after a game update, try disabling Roboto Font Graphic Fix first.
This one is pretty safe and should continue to work until I can update the other.
Majin Patrick 24 May, 2022 @ 3:50am 
your Roboto Font Graphic Fix was last updated on 11/2021 so is it still necessary or this one includes the latest fixes?
Hash  [author] 3 Jan, 2022 @ 11:36am 
Hi Ash, I have uploaded it as a separate mod. The name is 'Roboto Font UI + MAP'. You will need to unsubscribe or deactivate this one in the launcher though and activate the other one.
FayedinLight 20 Dec, 2021 @ 7:09pm 
Thank you <3
Hash  [author] 20 Dec, 2021 @ 6:46am 
I don't know how to change the map font, but I will look into it if I have time during the holidays. I can't promise anything though.
FayedinLight 19 Dec, 2021 @ 11:57am 
Can you make one that changes all fonts qwq, im just your average pleb wanting clean fonts
Hash  [author] 19 Dec, 2021 @ 3:06am 
Only UI font. Map font remains the same.
FayedinLight 19 Dec, 2021 @ 12:14am 
Does this change the map font or ui font or both ?
Kryndude 24 Nov, 2021 @ 12:45pm 
Awesome, thank you for your time!
Hash  [author] 24 Nov, 2021 @ 12:28pm 
Hi! I have uploaded a new version which fixes it. Sorry for the slow reply, but during the week I don't have so much time because of work.
Kryndude 24 Nov, 2021 @ 10:09am 
Would really appreciate if you could fix the bug, I can't play the game without this mod on my 17-inch laptop screen.
Kryndude 23 Nov, 2021 @ 9:56am 
Hey, sorry for bothering again, but this mod prevents the red combat casualty numbers from showing on the map.
Hash  [author] 20 Nov, 2021 @ 2:42pm 
I wish i could claim credit for that, but I don't think it is due to the mod. Maybe Paradox released some small update.
Kryndude 20 Nov, 2021 @ 2:18pm 
I'm seeing significant performance boost after your mod update, nice.
Kryndude 20 Nov, 2021 @ 2:03pm 
Thank you
Hash  [author] 20 Nov, 2021 @ 2:00pm 
I have updated it for 1.32
Hash  [author] 20 Nov, 2021 @ 5:37am 
I will look into it and update it as soon as possible.
Kryndude 19 Nov, 2021 @ 9:25pm 
Does this mod need an update or is it designed to work fine regardless?
Leodim 13 May, 2021 @ 9:25am 
Answering myself : I found I made a backup of the font folder of the mod after I enlarged them for 3440x1440. I just replaced the folder and it works fine. Sorry for the previous msg.
Leodim 13 May, 2021 @ 9:15am 
@Hash, I dont have Leviathan (1.31) but the mod updated itself and now half the texts are unreadable (looks like arabic to me but I think it's just buggy). I tried deactivated the mod, texts are fine (but not roboto ofc), so it comes from here. Is there a way to get back to the previous version of your mod? PS : I dont plan on getting 1.31 before comments say it has less bugs/exploits.
JDHD 30 Apr, 2021 @ 4:00pm 
@Hash Awesome, thanks SO much! I'll give it a test run right now and let you know if I find anything else.
Hash  [author] 30 Apr, 2021 @ 9:34am 
Mod is updated for 1.31 and I've created a separate (optional) mod to address the graphical issues with some text overlapping that were found by CAPTAIN RITALIN: Roboto Font Graphic Fix
InsanityJoe 27 Apr, 2021 @ 9:55am 
Pls update for Leviathan
JDHD 14 Apr, 2021 @ 7:47pm 
Hi, I absolutely LOVE the mod, but noticed that the font doesn't fit the UI correctly in the economy tab where it says "Balance" and in the Stability & Expansion tab where it says "States and Territories", "Rebels and Possible Rebels", and "Governing Capacity". It appears that reducing the font size in these areas may fix the issue. Here's a link to screenshots, please let me know if there's any way I can help fix this?

Screenshots: https://drive.google.com/drive/folders/19pooxmbPMwUL6hjAqpbyHnpX-ZQkKV5v?usp=sharing
InsanityJoe 12 Apr, 2021 @ 2:17pm 
best font mod yet, plus the estates are not invisible.
Kryndude 9 Apr, 2021 @ 3:05pm 
This font is actually readable in larger UI scales, awesome.
Hash  [author] 23 Mar, 2021 @ 1:44pm 
Unfortunately, no. It's a limitation of the game engine. It uses raster fonts, that's why they look blurry when scaled up.
G_Mangione 22 Mar, 2021 @ 1:10am 
Is there anyway to change the font to native 4K when applying 2x GUI scale?
ElSandias 6 Nov, 2020 @ 10:00pm 
hello i have a problem where the blance in the economy menu and the stability number are out of place is there any way to fix this?
Tibbs 12 Sep, 2020 @ 11:38pm 
The game is very difficult for me to play with the stock font, even with UI scaling turned up. Buit with this mod I can actually play comfortably with the UI scaling turned off. Thank you so much for this.
Lucas Kane 20 Aug, 2020 @ 4:12am 
Thanks :D Best font mod around even if it's not the most popular
Lucas Kane 19 Aug, 2020 @ 4:23pm 
Oh thanks, I'll give it a try tomorrow
Hash  [author] 19 Aug, 2020 @ 4:18pm 
Hi Lucas, I have fixed it for 1.30. Your issue seems like there is still an old version remaining, even though you have uninstalled it.
Please, try to do the following steps:
- unsubscribe from the mod
- run the launcher to confirm it is gone
- check the following locations and delete the mod if you find it there:
C:\Program Files (x86)\Steam\steamapps\workshop\content\236850\1203455926
C:\Program Files (x86)\Steam\steamapps\common\Europa Universalis IV\mod
My Documents\Paradox Interactive\Europa Universalis IV\mod
- then re-install and it should work
I hope this helps!
Lucas Kane 19 Aug, 2020 @ 10:15am 
Hey I'm a big user of your mod, a must for me, and I have the same issue, crashing right after selecting "single player" and in fact I get a notification in the launcher that says the mod needs 1.28 to run. You0ve said you fixed it for 1.30 what's happening here? I've even tried to unsubscribe and re-download.
BigNordBaer 9 Jun, 2020 @ 12:40pm 
Thx a lot, standard font ist terrible! Now it works.
Hash  [author] 9 Jun, 2020 @ 12:28pm 
Thanks for letting me know, I hadn't noticed it! I have fixed it now and updated for 1.30.
BigNordBaer 9 Jun, 2020 @ 11:45am 
Game keeps crashing to desktop with this DLC turned on.
Hash  [author] 19 Mar, 2019 @ 8:20am 
Hi! I have updated it now. Thank you for reminding me, I was pretty busy lately and I forgot about it... :)
LimpaaN 18 Mar, 2019 @ 12:25pm 
Hey can we bump this? it says not compatible with version 1.28 of the game.
Kaiji 6 Dec, 2018 @ 12:39pm 
Summary 5 Nov, 2018 @ 10:52pm 
This mod is amazing. Great work. Only one small issue with the stability number in the stability tab.
Kaiji 2 Oct, 2018 @ 9:14am 
It works! Thanks for looking into this. :D
Hash  [author] 1 Oct, 2018 @ 3:59pm 
I've done some tests and it looks like the actual font used for tooltips (and some other things like buttons) is vic_18 not ToolTip_Font.
I think the reason it worked when I first did it was because I happened to change them both and then I just assumed that ToolTip_Font was for tooltips.
Kaiji 1 Oct, 2018 @ 12:49pm 
I changed the mod name in the Steam EU4 mod folder to "test", and it showed up as "test" in the launcher.

There is no trace of the mod in my Documents/EU4/Mod folder, and I'm unsubscribed to it on Steam.

The mod in my Steam EU4 mod folder has been edited to the following...

bitmapfont = {
name = "ToolTip_Font"
#path = "gfx/fonts/garamond_16"
path = "gfx/fonts/Roboto_22" <<(also tried it with Roboto_18)
color = 0xffffffff

...and it still doesn't work.

Surreal.
Hash  [author] 1 Oct, 2018 @ 12:08pm 
Yes, it works for me. This is how I've done the development and testing.
I can't think what you might be doing wrong.
Maybe you could try to change the name of the mod then check in the launcher if it's the correct one that is enabled.
Kaiji 1 Oct, 2018 @ 10:26am 
Did everything you said to the letter... Still doesn't work.

Just out of interest, does it work if you try doing it?
Hash  [author] 1 Oct, 2018 @ 10:02am 
The game has 2 different locations for mods.
One is in My Documents\Paradox Interactive\Europa Universalis IV\mod. This is where the mods downloaded from the workshop are.
The other location is where the game is installed, in Steam\SteamApps\common\Europa Universalis IV\mod. This is where you put the mods you are working on.

You need to take the archive + the .mod file from the first location and unzip it in the second location and replace the following line in the .mod file:
archive="mod/RobotoFont.zip"
with
path="mod/RobotoFont"

After this, you must unsubscribe from the workshop mod to prevent any conflicts and you can edit the files without having to zip them again.
Kaiji 30 Sep, 2018 @ 5:09pm 
I extracted "core.gfx" and changed it to Roboto_18 (and then Roboto_22), then replaced the original file in the zip, but the tooltip doesn't change...

Can't figure out what I'm doing wrong. :\
Hash  [author] 30 Sep, 2018 @ 4:32pm 
You would need to unpack the zip from the workshop in your mod folder then edit core.gfx and look for a section like this:
[code]

bitmapfont = {
name = "ToolTip_Font"
path = "gfx/fonts/Roboto_16"
color = 0xffffffff
}
[/code]
and change it to something like Roboto_18