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Gameplay Español: https://youtu.be/ycHlBFsTCg4
Painting the ball to switch the tower fan on wasn't an intuitive leap for me.
That's what I guessed for the rotating trinket, I'll visit it later :-)
For the weeds flashing, I have the same problem with some water, I'm afraid it can't be fixed even with fewer.
I cam't solve even with using noclip XDXD
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Yes, the weeds and flower sometime "flash." The is a problem connected to the Portal Engine or graphic card limits. No sure which. It my knowledge, it can't be avoided. Maybe having fewer of them will limit the problem (I haven't tried that).
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The waterfall sink or pit? Ah, nope, I did not put any secrets there. It will just respawn you back at the map start position (becuase you drown). I thought about creating a way for swimming into secret test chamber from the waterfall pit, but decided not to do it (too predictable). Perhaps I should?
- Cleaning the cube was not working before cleaning the ball?
- Some grass (flowers) dissappear when moving (could be my graphic proc.)
- When jumping on the radio, it disappeared, giving no secret; but next time you enter the cabin, radio music is playing again and the radio is no more visible.
- Entering the water sink (or pit) gives nothing? I did but I was just dead lol.
I'll come back to it for secrets and bonus; I haven't really been looking for, mainly because of the timer at the end. I also did not understand the meaning of the rotating sign.
So thanks for this impressive Hammer work, it was fun to play, and lots of good ideas...
I guess it could take far more than 1 hour if one didn't play the previous parts before; so sequencing was a good idea.
Adding some more Logic Save would be usefull as well.
You could also consider adding a Logic Branch on the button when you choose to have help or not: in case the player change his mind.
I have been burning the turrets directly from the "radio platform" through the trees, and I realized afterwards there was an elevator meant for it.. lol