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(I noticed this, because your animals don't show up for my Customize Animals mod.)
:)
As for simplicity, the code in the patch is based off of the code VE animals uses for its patches, so it be easy to adjust. Anyway, thank you for the quick response, and I hope the patch helps.
1. thank you
2. do you not want to upload this yourself as a ws item? (loaded in mod order after Galaxy L)
3. yes i can add it as the xml patchoperation is a simple one and only is active when the other mod is too (the xml simplicity is important for me for minimal maintenance that I can do myself)
4. thank you again.
If you'd like the patch, I uploaded it to Dropbox: https://www.dropbox.com/s/lynebtjlyptu8ba/AlphaBiomesPatch.xml?dl=0
(am going through my 500+ mod, v1.0 save trying to upgrade into 1.1)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1812790223
Thanks a lot for your mod, I've been enjoying it for quite a while :)
I found a small error in the text for the fertilized hyperweaver egg: (\Defs\ThingDefs_Resources\Resources_defs.xml, line 194)
"If all goes well, it should hatch into a baby tukiri --> should be "hyperweaver" instead
thanks for the integration i love making my list shorter :D
Impossible to fix this : https://image.ibb.co/bw4cgL/2018-10-19-130550.jpg (loaded in first after cores, and in last, same result)
The Beta 19 (B19) versions of all my mods can be found here:
https://www.dropbox.com/sh/zn9f6q7zatfk80y/AAAqKT8xI7gK11TDJodwGNDNa?dl=0
if you are continuing an old save and not updating to the new game version (1.0) please install your mods manually.
in the meantime you can get the 1.0 version manually here on the forums:
https://ludeon.com/forums/index.php?topic=41783.0
tukiri: i dont think i changed much from the turkey but ill look into it.
hyperweave is just the normal vanilla hyperweave (same stats and everything) only white.
devilstalkers are rather like a vanilla cougar. nightstalkers should be able to down a thrumbo if they are 3 or 4 but rather difficult to tame.