Total War: WARHAMMER II

Total War: WARHAMMER II

Better guns and cannons (Empire & Dwarfs)
48 Comments
Danger 9 Oct, 2019 @ 7:43am 
Thanks Commisar : )
Commisar Jon Fuklaw 14 Sep, 2019 @ 5:50pm 
Stop spamming "update plis". This hasn't been updated in 15 months, it's not getting updated by the original author. I already went and updated/expanded this months ago. Use that, as begging for updates here isn't going to get you anywhere.
XIX Victorious Aut Mortis 14 Sep, 2019 @ 4:32pm 
update please
dagobert dogburglar 13 Sep, 2019 @ 2:29pm 
update pls dad
Commisar Jon Fuklaw 20 Apr, 2019 @ 3:35pm 
@Grungni Yamatospirit doesn't come around anymore. If you want an update, you need to use my continuation and expansion of this mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1575887948
King Belegar Ironhammer 20 Apr, 2019 @ 12:35pm 
update please
Dr. Egg-man 17 Mar, 2019 @ 12:02pm 
@Commisar Jon Fuklaw
Thanks!
Commisar Jon Fuklaw 8 Jan, 2019 @ 10:55am 
I forgot to mention when it happened, but I have now entirely remade this from the ground up, now with improvements to vampirates and explosives. No more shall your deckhand bomb throwers get 0 kills in exchang for all their ammo. There is also still the branch of this that does not change explosives or vampirates.
// 27 Nov, 2018 @ 1:13am 
Thank you very much @Commisar Jon fuklaw!! :)
Commisar Jon Fuklaw 27 Nov, 2018 @ 12:36am 
I have posted an update which rectifies the issues within this mod and corrects an unrelated projectile bug. The mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1575887948 I will support this mod until such a time as YamatoSpirit returns to support his mod and correct the issues therein.
cool_lad 20 Oct, 2018 @ 1:10am 
Could you please also address empire mortars. They're the most underwhelming piece of artillery that i have seen; perhaps more AoE and AoE damage.
w00tl00ps 16 Oct, 2018 @ 1:25pm 
Please... please update.
DPK[???_????] 25 Jul, 2018 @ 10:21pm 
update plz! please add thunderer and irondrake torpedo
MrPlurface 24 Jul, 2018 @ 2:15pm 
toggled mod and agree that after an update Hell blaster has technically been nerfed by this mod
w00tl00ps 23 Jul, 2018 @ 6:07pm 
Hey Yamato,

Your mod is great and effectively the only decently well functioning Gunpowder mod.

@less1630 I have to echo his post. Hellblaster Volley base damage is 600. Your mod takes it down to like 300 something? I believe he's right about all the other damage rates too.
less1630 20 Jul, 2018 @ 11:52am 
I found that there are a few problems in your mod.
Dwarfs
1. The original skolder guard(iorndrakes) range 99 and your MOD is range 75
2. The original Flame Cannon range 230 and your MOD is range 225
3. The original Master Engineer range 180 and your MOD is range 170
Empire
4. The original Helblaster Volley Gun damage 600 and your MOD damage is DAMAGE 342

Maybe this is because your reference value is an older version, I think you should probably recheck all the data and fix them.

Anyway,THX for your Mod
YamatoSpirit  [author] 11 Jul, 2018 @ 12:20pm 
@SoĿΛN
I would need permission from the creator of the Kislev overhaul mod first. And I have not modded any overhaul units before. I will look into it but don't get your hopes up.
SoLΛN 7 Jul, 2018 @ 4:14pm 
Hi,

would it be possible to add these alterations to the Uragan Gun and the Karaz A Karak Cannon from the Kislev Overhaul Mod? They are just reskinned dwarfen cannons.
THE-MARINER 5 Jul, 2018 @ 11:42pm 
awesome thx m8
YamatoSpirit  [author] 1 Jun, 2018 @ 11:52am 
Updated for patch.
Commisar Jon Fuklaw 1 Jun, 2018 @ 12:24am 
Needs updated for the new patch.
YamatoSpirit  [author] 23 Apr, 2018 @ 8:45am 
@Kaisir Han
Updated.
Kaisir 23 Apr, 2018 @ 6:40am 
Also update the mod descriptions for future players :)
Kaisir 23 Apr, 2018 @ 6:38am 
Cheers! You are currently the only modder that buffs gyros for balance and lore sake!
YamatoSpirit  [author] 23 Apr, 2018 @ 6:02am 
@Kaisir Han
Glad you like the mod!
I agree, even with this mod Gyrocopters & bombers are sadly under powered, I even considered them a waste of a army slot and rarely use them. They obviously needed a stronger buff than artillery. I have given them a 25% attack speed buff and I slightly increased their range buff. I hope this is what you were looking for.
Kaisir 22 Apr, 2018 @ 7:13pm 
@YamatoSpirit

Yay! finally I can enjoy my dwarfen superiority! One thing I would like to point out is that even with the buffs you gave to gyros they still feels really underwhelming. They are THE only fast unit for dwarfs, and they are terrible at their role.

They are designed to chase down fleeing units and cause terror like very expensive calvary. In the game their abysmal fire rate means they stands there midair taking potshots from archers and gunners. When chasing fleeing units they do the most embarrassing stutterstep due to their low rate of fire and their inability to fire whilst moving. It is like watching paint dry as my 2 units of gyros trying their hardest chasing down a 100hp warboss.

Is it possible to increase the rate of fire and/or make them move whilst firing? Currently they are nothing like the flying terrors in the lore from Gotrek and Felix.
TiMANosaurusRex 16 Apr, 2018 @ 8:43am 
Thanks! Happy to hear you got everything fixed!
Boopwuffliesnoot 15 Apr, 2018 @ 3:50pm 
Thanks for updating!
YamatoSpirit  [author] 15 Apr, 2018 @ 5:53am 
My apologies to everyone who have been waiting. I finally got my game and mod manager fixed and can now update this mod again. Better guns and cannons is now updated for the latest patch and I have reduced the buff for Empire ranged cavalry. They benefited too much from the damage and range buff because of their mobility and fast reload compared to infantry gunners. They are however still buffed compared vanilla.
Boopwuffliesnoot 1 Apr, 2018 @ 1:43pm 
@YamatoSpirit hey, dunno if they changed the coding or what, since last update have checked for mod conflicts and cannot find any, but atm your mod's not working?
Arctic hydra 27 Mar, 2018 @ 11:55am 
Is there a dwarf only buff? my Dwarf Ai is getting owned every game
TiMANosaurusRex 13 Mar, 2018 @ 9:56pm 
Still no luck, eh? That's a bummer.
MrPlurface 26 Jan, 2018 @ 9:10am 
works for me, thanks man
good luck on solution
YamatoSpirit  [author] 26 Jan, 2018 @ 8:30am 
If 'enable out of date mod' is selected the mod should still run as normal.
YamatoSpirit  [author] 26 Jan, 2018 @ 8:21am 
For reasons unknown Warhammer II will not launch on any of my PC's and I have not found a fix so I can't access the Mod manager and update the mod. I will update as soon as I have found a solution.
MrPlurface 25 Jan, 2018 @ 6:51am 
any word on an update?
..I.. {°6°} Alka® 23 Jan, 2018 @ 11:58am 
Love your mod. Any chance of updating since Tomb Kings is out?
Would greatly appreciate!
pma mute all enjoyer 6 Jan, 2018 @ 5:33pm 
@YamatoSpirit

Thank you.

I wanted to tell you that actually the grenadier variant shares similar base reload time as regular handgunners (10 as opposed to 13), and they also come in half unit size (48 as opposed to 90 ) so they could be adjusted much less harshly.

Handgun outriders... If I am correct their reload time is about half compared to that of handgunners, and their unit size is 60 compared to handgunner's 90. Each handgunner does 3 more AP damage per shot, yet outrider's Shots Per Minute is more than double, so I am not sure how you would balance them out...

https://www.honga.net/totalwar/warhammer2/
This site has a unit database for TWW in case you didn't know about it.
YamatoSpirit  [author] 4 Jan, 2018 @ 2:41pm 
@a guy
I'm happy for the input and will take a look at the outriders balance.
Will post here when the Hellcannon mod is done.

I can imagine how a buff of enemy AP damage, ranged in particular, is a nightmare for a player on the Chaos side in campaign. Personally I would have this mod turned off in mod manager on a Chaos campaign. When playing as Empire however it is a much needed buff against Chaos and Norscas endless AI armies.
pma mute all enjoyer 4 Jan, 2018 @ 1:40pm 
@YamatoSpirit

Thanks for the quick response.

One thing that I also realized is that I feel like this makes Outriders really, really strong.
Given that they already have way shorter reload time compared to Handgunners and are much more mobile, I was wondering if you could tone down the bonuses on both outrider units?

Chaos Warriors would have a nightmare facing these guys. Quite sure these will kite Chosens and Chaos Knights for days; the only ranged unit Chaos has is the Hellcannon but then again there is only one cannon per card, so...

Sorry if I am asking for too much.
YamatoSpirit  [author] 4 Jan, 2018 @ 1:30pm 
@a guy
I'll take a look at a buff mod for Chaos hellcannon. It is probably underpowered now compared to the artillery of the new races.

Can't promise anything for the warp-lightning cannons unfortunately. I have not played the Skaven campaign yet so I am not confident that I could balance them well.
pma mute all enjoyer 4 Jan, 2018 @ 11:25am 
@YamatoSpirit

Could you also make a mod that buffs damage and range of Warp Lightning Cannons and Hellcannons? Hellcannons especially so because you only get 1 cannon per card.

These have nothing to do with gunpowder but they are magical so I feel like they should stand out more than catapults and other primitive artillery.
YamatoSpirit  [author] 12 Dec, 2017 @ 6:51am 
@[WTF] Ursula
I fully agree and thanks for liking the mod!
Urza 11 Dec, 2017 @ 6:31pm 
Thak you so much for this mod! I still find them significantly lower than DE darkshards/ HE archers but at least now the empire campain is playable ;) I hope CA will do an official rebalance someday
YamatoSpirit  [author] 22 Nov, 2017 @ 2:49pm 
@donschmiddy You know that nobody is forcing you to download it right?
donschmiddy 22 Nov, 2017 @ 2:38pm 
Because the empire needs more piercing and ranged damage...*ironyendfacepalm*
RulasTopG 20 Nov, 2017 @ 1:20pm 
nvm saw it
RulasTopG 20 Nov, 2017 @ 1:19pm 
can u make it work with steel faith