Divinity: Original Sin 2

Divinity: Original Sin 2

Rapiers - Dagger / Finesse
53 Comments
Lars  [author] 30 Jul, 2021 @ 3:01pm 
I'll refer to the comment I posted on the (DE) version of the mod. Answered to you there!
PowerElite 30 Jul, 2021 @ 2:24pm 
My character is holding the Rapier upside down like a dagger. anyway to fix that?
Lars  [author] 7 Sep, 2018 @ 1:12pm 
Updated the description to include the Definitive Edition version!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1505896678
Lars  [author] 4 Sep, 2018 @ 9:30am 
Yeah, sorry. Still no new engine, so I can't update it for the definitive edition yet. :c
Cpt. Spurgeon (BC) 3 Sep, 2018 @ 3:49pm 
i love this mod so sad its not compatable
Ickleslimer 1 Sep, 2018 @ 11:15am 
No worries, I'll join the queue too then :D
Lars  [author] 1 Sep, 2018 @ 11:04am 
Hi again. :)

As long as the new editor isn't out, there's nothing I can do. Sorry.
I'm patiently waiting for the new Divinity Engine to come out.
Ickleslimer 1 Sep, 2018 @ 1:08am 
Hate to be a nag or anything, but you got plans to port this over to the new edition?
Ickleslimer 13 Aug, 2018 @ 6:42am 
As you can see by my profile pic, I am indeed quite the fan of poke sticks. And for a not at all anime related reason.
Lars  [author] 13 Aug, 2018 @ 4:22am 
Just gonna put out a little memo here that even if I didn't do anything with this mod for quite some time, I still keep an eye on it. Once the definitive edition comes out, I'll see if I have to do anything to keep it up to date. I'm glad there's so many people like me that wanted more pokesticks. :)
Lars  [author] 25 Jun, 2018 @ 8:08pm 
Yeeh, Using that early-game Hallorn's Blade for the entire playthrough hurt me a looot, so I was glad to finally get around making this at some point. Good to hear it helps! You're welcome. \o/
Ickleslimer 25 Jun, 2018 @ 10:36am 
Oh man, thank you. Combined with the weapon levelling system I've finally been able to make the swashbuckling blaggard I've been craving.
Lars  [author] 18 Jun, 2018 @ 11:07am 
No need to thank me, thank Larian for hiding them in there. :P
Nicol Bolas 17 Jun, 2018 @ 4:46am 
cool thx!
Lars  [author] 16 Jun, 2018 @ 12:32pm 
They're already available in the GM mode by default! They're listed under "Shiv" for whatever reason.
Nicol Bolas 16 Jun, 2018 @ 11:01am 
hey i really like the idea. can you by any chance converte it to gm mode?
Lars  [author] 7 Feb, 2018 @ 10:50am 
As the description says: "Adds Rapiers/Estocs/Thrustyswords/Whatevertheyrecalled as randomly generated weapons to the game"

So yeah, everything that has generated daggers could possibly contain a generated Rapier. So shops that usually sell daggers would be your best bet.
Blackmyre 7 Feb, 2018 @ 8:28am 
I've been looking for a mod like this as soon as I found Hallorn's Blade! Thank you so much, you've made my day :) so they just drop as random loot i.e. chests, quest rewards and enemy drops?
Lars  [author] 12 Jan, 2018 @ 12:04pm 
Least I can do. :)
Kopperrabbit 12 Jan, 2018 @ 11:50am 
Thanks for the response anyways!
Lars  [author] 12 Jan, 2018 @ 11:10am 
Hmm, good question. My guess would be that they wouldn't cause problems with each other, but that the effects applied by Greed or other mods like that wouldn't apply to the items that are generated with my mod. If you want Rapiers with varied stats, you'll have to ask the "Greed" mod author to add the Rapier model to the daggers he generates. I'm relatively sure there's nothing I can do, especially with the little knowledge about the Editor that I have.

Sorry if that's not the answer you were hoping for.
Kopperrabbit 11 Jan, 2018 @ 3:21pm 
Does this mod work with any of the loot mods?Such as Greed?
Lars  [author] 9 Dec, 2017 @ 8:41pm 
It doesn't add them in specific spaces, the mod merely adds new loot to the stuff that can be randomly generated as vendor items/quest rewards/loot. That means, it works on existing saves! Do not fear!
Spooky the Bee 9 Dec, 2017 @ 7:06pm 
Does this work with existing saves or do i have to restart? I forgot to turn this mod on at the beginning and now i'm halfway through.
Lars  [author] 30 Nov, 2017 @ 1:35pm 
Yep, they all work together! I had the feeling something might go wrong when I added the flavor texts, so I made doubly-sure to not make them interfere with each other by assigning different Name Groups. Hurrah! \o/
Shiroe 29 Nov, 2017 @ 8:54pm 
so from my testing it seems you can use both versions of the rapier mod at the same time and ive gotten both types to spawn,so hurrah?
Lars  [author] 29 Nov, 2017 @ 4:32pm 
I'd be happy if someone manages to make that work! :)
jack_of_tears 29 Nov, 2017 @ 2:30pm 
Rapiers should really do piercing damage.
Lars  [author] 26 Nov, 2017 @ 3:02pm 
Geez, and here I thought I could rely on the base game's weapon description of Hallorn's Blade. o: I'll look into it when I have a bit more time. Thanks for the feedback. :)
average nuke enjoyer 26 Nov, 2017 @ 9:53am 
I'm saying that it's a rapier because it looks nothing like an estoc. Estocs are larger, heavier, and thicker. It's far closer to a rapier in appearance.
Lars  [author] 26 Nov, 2017 @ 9:33am 
Further down in the comments, someone explained that Estocs are actually different than Rapiers. Better able to withstand the force of repeated stabs against metal plating, so they can actually be used more well in real combat scenarios while Rapier are more of part of a "civilian dueling culture". Considering the people in the game fight for their lives, not for the sake of honorable dueling or something, I believe they would be using Estocs rather than Rapiers in-game? They've got plenty of armor that needs to be pierced through after all.

The matter of how to call them is a rather popular topic if it comes to this mod... Maybe that's how I should give them more variation, just let the weapons be generated either with Rapier or with Estoc in their name. The description however, I don't know how to change, so that flavour text will still refer to it as an Estoc. Decisions, decisions. ^^"
average nuke enjoyer 26 Nov, 2017 @ 7:16am 
You could just rename them to Rapier. It's what Hallorn's Blade is, after all. Not sure why the game refers to it as an estoc.
Lars  [author] 25 Nov, 2017 @ 4:02pm 
You're welcome! I've been waiting myself until I finally tried to figure out how to make it happen myself. :P
War Criminal Wizard 25 Nov, 2017 @ 3:11pm 
I've been waiting for this mod for so long, thank you my dude.
Lars  [author] 25 Nov, 2017 @ 11:29am 
I've seen picture of really big ones, yeah. Been wondering. When I made the mod, my goal was to basically provide the Hallorn's Blade, a one-handed weapon, as randomly generated loot. That one was referred to as an "Estoc" in the description. I may have trusted the base game there a little blindly... On my search, there are also results that seem like you could one-hand them, tho. Maybe there are variants? I'm really not a professional weapon guy or anything, just wanted to give players a bit more variety by making a certain weapon model more accessible.

Soyeah, while I understand that there might be some controversy to it, I'll stick to the way the base-game seems to handle the term "Estoc" and let the name remain that way.

Also, updating the mod and having (potentially) 700+ people suddenly get their weapon names changed might be a bit confusing as well. Pffft.
Abstrakt 25 Nov, 2017 @ 10:41am 
Estocs are two-handed fam
legoman775 24 Nov, 2017 @ 10:09am 
Could put skills like parry “block any melee attack on this character for 2 turns, and counter with a basic attack that has a chance to knock down for 1 turn”
Lars  [author] 24 Nov, 2017 @ 7:32am 
You're welcome, sorry about the lack of a class. I like the idea, just don't have a single idea of how I'd even get started since I don't really understand the Editor. Hope you can enjoy it as it is anyway!
MrSimmix 24 Nov, 2017 @ 7:30am 
No worries, I'm know even less about modding this game, but thank you for the mod!
Lars  [author] 24 Nov, 2017 @ 7:28am 
No plans on my side, the Divinity Engine is still a mystery to me. If someone else wants to have a go at it, they're welcome to! Until then, you'll have to either be a Rouge with a pointy stick or in the case of the version that scales with Strength, a fighter that decides to fight with a pointy stick. Sorry! ^^"
MrSimmix 24 Nov, 2017 @ 1:38am 
Any possibility of creating a class around using the rapier/estoc?
Lars  [author] 23 Nov, 2017 @ 2:01pm 
Yeah, they have a range of 1.2 while daggers are somewhere under 1, I believe. 0.8 if I remember correctly?
Thighkage 23 Nov, 2017 @ 9:52am 
these have more range than daggers right? like can we use scoundrel skills with an increased in range?
Lars  [author] 22 Nov, 2017 @ 8:51am 
Aww, neat! Thanks for the info, GawDamnit!
From what I've understood when I played around in the Editor, it looked like I'd only put Common, Uncommon, Rare and Epic in there, but I've noticed getting some Legendary ones as well. So I've been wondering about that. I'll probably never understand these tools. Pfft.
Gawesome 21 Nov, 2017 @ 10:10pm 
I saw more than one Divine estoc in stores, so I think you're all good there!
Lars  [author] 21 Nov, 2017 @ 5:28pm 
May want to ask that your local leatherworker! :)
legoman775 21 Nov, 2017 @ 5:26pm 
wheres my parry glove?
Lars  [author] 21 Nov, 2017 @ 3:14pm 
We Dark Souls boys now? D:
DEMOMAN 21 Nov, 2017 @ 3:08pm 
R1, R1, R1, R1
Lars  [author] 21 Nov, 2017 @ 9:35am 
Ah, neat. Estoc was probably a safe call then. I'll keep the mod's name as is so people can find it while letting the in-game name be "Estoc", since it's probably more fitting then. And yeah, I've built my character around not relying on the weapon too much just so I can use Hallorn's Blade up until the endgame, pfft. Thanks for the insight, Napoleon!