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actually, the more annoying part was the my guests kept gifting me it. I finally removed the mod after i had teraformed all i wanted. ;p
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1420979918
As I understand it, no enemies will burn in the lava for now?
Damn, I was hoping to build a castle moat :D
When you change it, will you make the color of the lava bright, so it looks more spectacular and illuminates the area a bit?
grand rivers for example does override terrain def's instead of patching. so if loaded with yours, thats the reason why ppls have problems. with patching the load order does not matter.
as for modchecker, it is an additional tool for loading speed. it's not a must, but you can check for other mods and for that reason use conditional patching (if even with patch operations you have conflicts or want to patch things added by another mod if that one is loaded).
you are overriding the vanilla terrain def's. please do not do this, it causes probelms.
please use patchoperations:
patchoperations vanilla: https://gist.github.com/Zhentar/4a1b71cea45b9337f70b30a21d868782
modchecker: https://ludeon.com/forums/index.php?topic=36534.0
most mods use modchecker. it speeds up patching, for that it looks directly for the mod and file name. since you override vanilla items, they do not find it at the specified place. thats one reason why this practice is a bad move in terms of compatibility if you only change specific properties of an item (every mod that uses the items would have to adjust to yours).
for examples for proper patching see the links, ludeon help forum has some pinned topic too. or look into any other terrain mod like bridgello or RF bridges. my [sd] bridges mod uses modchecker for the water terrain patching specifily.
tyvm
@groovy yes they dont do anything as of yet i have ended up well behind had one disaster after another as of late
That’s a list of things to do. Meaning, the author plans on making oil highly flammable.
Go ahead and read the description, friendo