RimWorld

RimWorld

[1.3]Economy Bandaid
27 Comments
ChemFuel | 화연 27 Jul, 2021 @ 12:50am 
Hey buddy, I'm wondering if you could fix the slave sell values too? That would be rad for slaver colonies!
McPickleTickler 11 Jul, 2021 @ 1:24pm 
Ok, I thought that's what the game used against the budget of each type of raider. I was probably mistaken, as I'm pretty new to some of that. Thanks for the quick response!
AgentBlac  [author] 11 Jul, 2021 @ 10:10am 
Hi, no, raiders should still spawn with weapons and clothes. This mod just alters their market value.
McPickleTickler 10 Jul, 2021 @ 10:54pm 
If you increased the prices of the weapons and apparel, does that mean that some of this equipment is now outside the purchase range of raiders? So we may see raiders with no weapons or clothes?
AgentBlac  [author] 28 May, 2021 @ 9:20pm 
Hi, any mod that modifies gun prices will conflict with this mod (I haven't tested w/ CE so I can't say about ammo prices). Placing this mod below CE in the load order may force this mod's patches to override CE's. Also, as long as weapons brought in from mods use the same base as vanilla weapons, their price will be patches as well.
brody1601 13 May, 2020 @ 5:25pm 
just q quick question will this work with CE like are ammo prices jacked up, and a follow up question, will apparel and weapons brought in from mods also get a price boost?
AgentBlac  [author] 25 Feb, 2020 @ 5:06pm 
Announcement: My apologies, this mod is now multi-version compatible.
AgentBlac  [author] 24 Feb, 2020 @ 2:26pm 
Announcement : Updated to 1.1!

I have limited time working on RimWorld mods these days, but if you post the bugs you're experiencing in the Bug Zapper, I will do my best to make time to ensure maximum compatibility and functionality! :)
RankLord123 17 Jun, 2019 @ 11:09am 
menu pls
Violence Enjoyer 23 Mar, 2019 @ 3:25pm 
would be cool if there was a menu instead of having to adjust in the files
pastamaster 20 Nov, 2018 @ 7:38pm 
been looking for something like this for ages
AgentBlac  [author] 28 Oct, 2018 @ 9:43am 
@Беккит Much appreciated, stupid oversight on my part.
Беккит 28 Oct, 2018 @ 7:46am 
@ [SubPrime] AgentBlac, correct in your description - 962813905 at 1206250447
AgentBlac  [author] 18 Oct, 2018 @ 10:31am 
Announcement: This mod has been updated to 1.0!! Enjoy :)
AgentBlac  [author] 11 Oct, 2018 @ 2:35pm 
@Kenni It doesn't require HugsLib to work, so to answer your question, either or :)
Kenni 9 Oct, 2018 @ 11:50pm 
Does this need to be loaded before/after Hugs Library?
AgentBlac  [author] 30 Aug, 2018 @ 9:19am 
@Master Ren good question, anything that a mod uses the vanilla BaseWeapon def for WILL be affected, but if someone made their own weapons from scratch then nah
Quetzalcoatlasaurus 29 Aug, 2018 @ 2:00pm 
im sure it wont, but does this mod affect weapons from other mods?
AgentBlac  [author] 28 Aug, 2018 @ 6:29pm 
Announcement: Welp, guess we're getting another beta before 1.0! So, this mod is now updated to B19! Enjoy!
AgentBlac  [author] 13 Jul, 2018 @ 8:33am 
Announcement: For anyone wondering, this WILL be updated to 1.0 when it's officially out and stable! :)
Ghost_Bunni 6 Jun, 2018 @ 11:49pm 
Thanks m8, My prison labor has all those Sla- Prisoners making beer in their own prison and i sell it. any left over my colonists have and if they drink it they get fuc- told not to do it again...
AgentBlac  [author] 21 Apr, 2018 @ 8:52pm 
@Scythe Good idea, completely forgot bout it. Noted and added :)
Syrchalis 19 Apr, 2018 @ 6:25pm 
You should add Psychoid Pekoe to the DrugEconomyFix.xml. A good price would be 28,2, because it's available earlier than Flake, can be made at a crafting spot, but the psychoid plant needs 20% longer to grow than Smokeleaf, so 23,5*1,2=28,2
Daniel_USA 30 Dec, 2017 @ 2:08pm 
how well does this play with trade economy mod?
uhhmm 29 Dec, 2017 @ 10:51pm 
when i try this i hope legenderay card borad boxes went from 200000 silver around that in base game for legandery cardborad bo to 1000000 silver lol
AgentBlac  [author] 28 Dec, 2017 @ 3:22pm 
Ah that's a good idea. Wasn't even considering that when I first made the mod. Gimme a day or two.
Arieswarrior 25 Dec, 2017 @ 7:27pm 
can you made an organ harvest / selling version? I want to have a play through were capturing people and harvesting their organs is the business. I think the organs should increase in selling price.