Space Engineers

Space Engineers

Self-Destruct script
4 Comments
De/Code  [author] 23 Nov, 2017 @ 7:58am 
Flow of the program:
Run the script with argunets Arm,1234 (or what ever you changed AuthCode to in the script
10 minute countdown begins, selected lights change to red and blinking and all displays on the group change to 10 minute timer,the announcer explains the situation and tells that you have 5 minutes to cancel the sequence before it goes in lockdown mode where you cant stop it anymore
to cancel, run the script with argument: Stop,1234 (or whatever the AuthCode is)
when the timer reaches 0 all warheads detonate, more fetures like door lockdown etc coming soon and list of sounds needed
remethep 22 Nov, 2017 @ 9:52am 
Please tell me a little of what this script does please. If it only activated warheads, no cigar.
De/Code  [author] 22 Nov, 2017 @ 9:23am 
@remethep, usually, to blow up your ship
remethep 21 Nov, 2017 @ 3:35pm 
Go on. :P Why would I install something like this on my builds. :P