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I recommend you take a look at my mod "Bigger and Better Kholek".
It might just be what you are looking for.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1887278993
I have already worked on Grimgor in this mod: "Bigga and Badder Grimgor Ironhide"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1202505671
The difference between this and my true legends mod is that the buffs are less severe and his cost has been increased to preserve balance.
Throgg seems strong enough for me, but I might do something for Krog-Gar since he gets overshadowed by the non legendary Skink lords that have been added in the latest dlc.
I was going to suggest Grimgor, but I think he's pretty strong as is ...iwouldn'tmindthough
I have no plans at the moment, but you can make a suggestion if you want.
out of curiosity, do you plan on adding anymore legendary lords? i love the balance that you've struck so far with the stats
I have updated the description
Steam deleted all of my descriptions for some reason.
This is a compilation mod consisting of three others.
You want me to buff Grombrindal even more?
This mod already makes him ridiculously powerful.
However, despite all of that he is still merely human.
He needs food and rest, relatively little force is required to break his bones and tear his flesh.
Compared to the deadliest warriors of the setting like Grimgor, Tyrion, Kroq Gar or Archaon he is not that threatening despite all of his gear.
Even Deathclaw, the mightiest Griffon to have ever lived gets overshadowed by many of the monstrosities of the Warhammer world.
In conclusion, I do not think that Karl Franz needs any buffs.
At least not any that I could provide.
Karl Franz is actually a fairly solid Legendary Lord.
His campaign skills are not amazing, but he is a great terror bomb on Deathclaw and an awesome duelist with the Reikland Runefang and Ghal Maraz.
His burst damage can outright end Lords and win you battles.
From a lore perspective he is not really all that special as far as his combat capabilities are concerned.
His true greatness comes from his ability to lead, to inspire, to mediate and negotiate.
In combat he is competent, wears arguably the best armor the empire has to offer and wields
THE WARHAMMER.
Which lords do you think should be changed?
ty sir appreciate the update
I did not have internet access for over a month, meaning I was not able to download "Rise of the Tomb Kings"
Now, I am far too busy to update my mods for another three to four weeks unfortunately.
I promise I will update them as soon as I am able.
Wulfrik is not in Total War Warhammer 2 yet and he seemed pretty good in Warhammer 1.
Wulfrik never killed any important named characters as far as I remember.
If you want a stronger Kholek, I recommend my mod "Bigger and Better Kholek Suneater: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1202505654
Not really, but i really enjoy the buffed Grombrindal, makes the dwarfs that much more fun to play. Just figured since you seem well versed in modding the characters that you might start buffing others and sharing. Was curious and just wanted to say thanks for the awesome mod.
Do you have any suggestions?
Keep in mind that this mod is specifically for nigh unbeatable, truly legendary characters from the Warhammer world.