RimWorld

RimWorld

Craftable Synthetics - b18
21 Comments
Tyler 25 Jul, 2021 @ 5:14am 
1.3 ? )))
Tyler 26 Feb, 2020 @ 2:04am 
1.1 ?
Rendor 19 Oct, 2018 @ 12:31pm 
Still working for me in 1.0
jcewazhere 12 Sep, 2018 @ 10:26pm 
This seems to be working fine for me in B19.

I had already researched everything and didn't want to rebuild the research benches and wait for the research so I just debugged it so there is a tiny possibility that the research might not work, but I doubt it. I can confirm the crafting works fine though, even with about 70 other mods alongside.
EvilNecroid 10 Sep, 2018 @ 3:22am 
is B19 being worked on?
EvilNecroid 3 Sep, 2018 @ 3:49am 
need this
Gurdel 30 Aug, 2018 @ 12:33pm 
Update inbound for this mod?
DrTinyFace 30 Aug, 2018 @ 8:33am 
@maxxmillian have you tried B19 with this mod yet? I haven't gotten far enough to test it successfully but it doesn't prevent you from starting a world which is more than a lot of B18 mods do so it might just work
Maxxmillian 28 Aug, 2018 @ 9:30pm 
B19 was pushed out to everyone today as the current version, love your mod, will you be updating it?
Vyrock 19 Jul, 2018 @ 7:02pm 
The "Work Amount" in game shows how many seconds the job will take at x1 speed for someone with a normal 100% work speed. Therefore, the display for "1900" work is 32. If you want it to actually be something that requires time and effort, you'll want to fix the Work Amount in the mod XML file.

\SteamLibrary\SteamApps\workshop\content\294100\1207364032\Defs\RecipeDefs\Recipies_Synthetics.xml

Locate the Work Amount lines. These show what the author lists - 1300 and 1900. If you are expecting these tasks to take much more effort, pick how long you think it should take and multiply by 60.

For example, crafting a sniper rifle takes "917" seconds, which would be 55025 Work Amount. The problem: There is no "Unfinished" item that is created by the materials. If the job is interrupted for ANY reason, you start it all over from scratch.
FindolFazz 30 Apr, 2018 @ 11:52am 
Where is the tech needed for synthread? Or is the mod not save game compatible? :)
MasterODZaster 29 Jan, 2018 @ 6:32pm 
So... the work amount in the description doesn't match the actual amount. As much as I like easy materials, the work says 1900 for hyperweave, but it is actually 32 work...
Michelin Man 31 Dec, 2017 @ 3:10pm 
I legitimately don't know how to get hyperweave any other way except through this mod.
I've seen it so rarely that I've actually forgetten that it's something in the game.
2ndNegative  [author] 31 Dec, 2017 @ 6:16am 
@Prop don't know any reason why it shouldn't be.
Prop 31 Dec, 2017 @ 2:46am 
safe to add this to saves?
2ndNegative  [author] 13 Dec, 2017 @ 9:22am 
@Ingram, yeah I can't do anything about that unfortunately. Steam seems to have a problem with MEGA for some reason.
the BAD lulu 13 Dec, 2017 @ 5:03am 
Hey buddy, love the mod.

The DRM-free download says LINK REMOVED
Proxyer 22 Nov, 2017 @ 9:27am 
I am grateful for the update. Thank you.
EvilNecroid 21 Nov, 2017 @ 8:48pm 
THANX!!
Tyriss 21 Nov, 2017 @ 8:21pm 
Thanks for the B18 update.