RimWorld

RimWorld

FFGermanShepherd_wyred
33 Comments
EdwardZNorton 17 May @ 1:03am 
I mean in all fairness, I'm using all of the mods, all at the same time lol but as for the reason of my comment, the RimPy mod launcher is saying that this mod is missing its dependency on Animal Prosthetics, I'm using Animal Prosthetics 2 like you've tagged here on steam, I don't know if it is actually an issue or if RimPy is spazzing over nothing but I figured I would mention it in case it was something that did need looked at!

https://ibb.co/49nx9Jx
forestfey  [author] 17 May @ 12:03am 
@EdwardZNorton -excuse me what? With which mods are you playing exactly? :D Could entirely be possible some dependency might not check out, I'm not really a"pro" and always happy when something works at all. I'm not playing Rimworld very actively at the moment, so I'm also not up to date in terms of what's going on in the workshop (or the workshops of others) in more detail, sorry!
EdwardZNorton 16 May @ 3:31pm 
RimPy is saying that its missing the animal prosthetics dependency, I assume whatever file indicates that is looking for the original instead of the prosthetics 2 version like you have here on steam!
forestfey  [author] 13 Mar @ 8:45pm 
@terpy that load order makes sense, so that shouldn't be it... Strange! I will give it a test when I come back from work today. I hope we can figure it out :)
terpy 13 Mar @ 1:37pm 
@forestfey I'm sorry, you're right. I thought the A Dog Said mod allowed the use of EPOE bionics, but A Dog Said has it's own bionics for animals. That said, I don't see the A Dog Said bionics I crafted, available to install on my GS. All I have is peg legs and administer drug items. My loading order is A Dog Said, the GS mod and then this patch, I've tried moving them around in the order without any success. The bionics I crafted are all available in the vanilla dog's operations list.
forestfey  [author] 13 Mar @ 6:44am 
@terpy this is for "A dog said" animal prostethics, not for EPOE, sorry! Please see list of "required items" on the right, indicating the depedencies and compatibilities of this mod :)
terpy 12 Mar @ 10:25pm 
Is this mod still working in 1.5? I have all three of the mods installed, in the right order and my German Shepherd's operations list doesn't have anything but the vanilla options, nothing for the EPOE bionics I have crafted.
Klonter77 von Planet77 18 Nov, 2024 @ 12:05am 
Thanks dude!
Or i mean... tanks? Who knows
forestfey  [author] 14 Nov, 2024 @ 8:55am 
the old dependency of my wyred mods has been updated to the new version of A Dog Said. Have fun!
forestfey  [author] 26 Apr, 2024 @ 8:32am 
-> all creature and according "wyred"-mods are up_to_date for 1.5.
Enjoy!
Klonter77 von Planet77 3 Nov, 2022 @ 5:11am 
Ogay!
forestfey  [author] 2 Nov, 2022 @ 9:28am 
...updated to 1.4.
Let me know if there are any issues!
forestfey  [author] 13 Sep, 2020 @ 9:55am 
lo and behold: the update to 1.2
Klonter77 von Planet77 17 Mar, 2020 @ 5:16pm 
Wolfenstein Dog
forestfey  [author] 4 Mar, 2020 @ 7:54am 
mod has been updated for 1.1.
Have fun!
forestfey  [author] 5 Sep, 2019 @ 10:17am 
sorry to say, but no... that was just some painting I did for fun and giggles, haha
Brother Azkaellon 5 Sep, 2019 @ 6:48am 
Do the bionics actually show like the display pic, like facial stuff?
forestfey  [author] 1 Oct, 2018 @ 8:02am 
mod has been updated to B19, please let me know if there are any issues.
forestfey  [author] 23 Nov, 2017 @ 1:24pm 
@1stReaper: that's really good to hear, awesome! :D
1stReaper 23 Nov, 2017 @ 11:45am 
<edit>
tweeked my post,
original post was saying thanks for the assistance, and that i'd take some screenshots of my modlist and debug log file to see if you could get an idea of what happened, and see the red lines in the debug log.

however
just activated FFGS, restarted the game, activated FFGS ADS restarted the game and tested.
no debug log appeared yet.

ill continue installing and testing each mod as i go :)

Cheers for the help again Forestfey
Slye_Fox 23 Nov, 2017 @ 3:12am 
The errors are gone now.
Thanks.
forestfey  [author] 23 Nov, 2017 @ 2:41am 
I also changed the "title" in the xml-file. No trace of dinos in the code anymore, I double checked. No idea if that helps in any way... Very weird that I don't get that error, but then, I have only very few mods enabled right now
forestfey  [author] 23 Nov, 2017 @ 2:38am 
the dino mod is not required, and I have the supsicion that it should still work, regardless of the error-message. I would like to fix this somehow, but I can't since I don't have that error and can't replicate it, even when I install the dino-mod... :steamfacepalm:
1stReaper 22 Nov, 2017 @ 3:23pm 
Is there a way to get this to work without the dino mod that by the looks of it is required,

installed FFgermanshepherd - that works fine,
installed a dog said - both worked,

but once i installed this mod (germanshepherd a dog said patch)
i got a debug log file with a lot of issues regarding by the look of it, names of dinos.

now i've seen the dino mod, however i wont be installing it so it there any chance of getting this to work
Twist Darkstar 22 Nov, 2017 @ 1:26pm 
hmm kk
forestfey  [author] 22 Nov, 2017 @ 1:03pm 
I don't have it either, so that can't be it... sorry, can't fix what I can't replicate^^
Twist Darkstar 22 Nov, 2017 @ 12:04pm 
no and i dont want it
Slye_Fox 22 Nov, 2017 @ 7:33am 
That's probally why we're getting the errors, because we don't have that mod.
forestfey  [author] 22 Nov, 2017 @ 7:29am 
@Twist Darkstar I can't replicate that error, works fine for me. Do you have the Dinosauria mod active?
forestfey  [author] 22 Nov, 2017 @ 3:42am 
ah geez, I hoped that would work. I took the Dinosauria patch as a template, because I myself have no idea how the new patching mechanic works. Weird that it yesterday worked fine for me, though? I'll look into that in the next days. Please be patient :)
Twist Darkstar 21 Nov, 2017 @ 5:10pm 
what has this mod to do with all these dino errors
Slye_Fox 21 Nov, 2017 @ 3:09pm 
I get a mass of errors when I have this loaded, they all seem to be about dinosaurs;
"Could not resolve cross-reference to Verse.ThingDef named Yutyrannus"
Radical Rust 21 Nov, 2017 @ 11:32am 
Love this.