Transport Fever

Transport Fever

Forester
72 Comments
Queenofdragons6 6 Oct, 2021 @ 7:30am 
This mod isn't showing up in my game.
cpu | skully  [author] 31 Oct, 2019 @ 1:37am 
Added it, thx :)
vitalii201 29 Oct, 2019 @ 12:21pm 
If necessary, Russian translation https://pastebin.com/9CGYXb36
Cola_77 25 Oct, 2019 @ 10:46am 
danke für das sinnvolle Update!
Mopcik 24 Sep, 2019 @ 12:38pm 
thank you nice mod:steamhappy::steamhappy:
Lord Raccoon 22 Apr, 2019 @ 11:42am 
Dear author, is there any method to put new trees from mods into ur mod somehow? Just downloaded separate mod with autumn trees and want to use ur mod with them.
cpu | skully  [author] 17 Jan, 2019 @ 7:25am 
Das mit dem Schnee stimmt wirklich. In der lauscha mission hab ich extra einen Förster ohne bodentexturen benutzt. Die scriptmod gab's damals noch nicht
Moofrog 17 Jan, 2019 @ 5:23am 
Hab ihn gefunden er heißt Tree Groundtexture Entferner!
https://www.transportfever.net/filebase/index.php/Entry/3887-Tree-Groundtexture-Entferner/
Finde ist beste Kombination mit deinem Mod und auch dem Vegetation Increase aber den brauch man dann ja eigentlich nicht, weil irgendwie der Saubere Klippen Mod nicht funktioniert also muss ich auf der einen Map gerade alle Assets Löschen per Bulldozer Mod.
Gerade mit dem Schnee Mod stören die Boden Texturen extrem!
Bis denne. Viel Freude noch!
Moofrog 17 Jan, 2019 @ 5:19am 
Danke Dir. Ich geh mal gucken.. :]
cpu | skully  [author] 16 Jan, 2019 @ 12:09pm 
Ne, weiß ich nich, aber der is recht neu und wahrscheinlich gibt's den nur auf transportfever.net . Der war von RPGFabi glaub ich...
Moofrog 16 Jan, 2019 @ 12:03pm 
Sach mal weißt Du wie dieser Mod heißt bei dem man bei den Bäumen da die häßlichen grünen und braunen Flecken entfernt? Danke :D
cpu | skully  [author] 16 Jan, 2019 @ 10:31am 
Long live the Banana King! O.o
Moofrog 16 Jan, 2019 @ 10:23am 
Hurrah!
cpu | skully  [author] 18 Dec, 2018 @ 11:50am 
Btw, die Ruckler und Wartezeiten beim Planen mit all meinen Mods ist Geschichte! Danke neuer Patch! :)
Blackstar (GER) 18 Dec, 2018 @ 11:38am 
Ja es geht wieder danke
trunky 18 Dec, 2018 @ 11:31am 
bisher keine Probleme weiter
cpu | skully  [author] 18 Dec, 2018 @ 11:28am 
@trunky, vielen Dank, habs gleich gefixt. Hab ich sonst irgendwo C&P Fehler gemacht? :)
cpu | skully  [author] 18 Dec, 2018 @ 11:24am 
Und welche?
trunky 18 Dec, 2018 @ 11:24am 
find the mod in your Workshop download dir, go to res > scripts, open snowball_forester.lua and in line 3 replace "farmer" with "forester". Fixes the crash.
Blackstar (GER) 18 Dec, 2018 @ 11:21am 
Seit dem update heute bekomme ich Fehlermeldungen für Forester und farmer
cpu | skully  [author] 26 Oct, 2018 @ 3:06am 
This one is out for almost a year :D I'm looking forward to see your cool new ideas. Some people asked for rocks and cliffs. Maybe you can generate fractal rocks using triangular meshes like you did with some of your other mods :)
Enzojz 26 Oct, 2018 @ 1:31am 
Just was thinking about it then it's here!
cpu | skully  [author] 3 Oct, 2018 @ 10:29am 
Creating graphics is mostly out of my scope of ability - I'm just a programmer. Besides - in a scenario of snow covered mountains with green valleys I'd expect no trees above the snow line, only rocks
Dragon37Slayer 6 Sep, 2018 @ 1:13am 
Yeah the snow mod is cool as well, but i was looking for an option to have snow coverd trees just above the snow line. To compliment the snow coverd mountains mod, and since your tree mod is the best. I was wondering if it was possible to add that option?
cpu | skully  [author] 30 Aug, 2018 @ 10:21am 
The trees are taken from the game - install a snow mod and all trees will be snowy. E.g. take a look here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1216310250
Dragon37Slayer 30 Aug, 2018 @ 3:36am 
cool mod, is their any chance of an option for snow coverd trees?
APasz 2 Aug, 2018 @ 2:43pm 
Ok, thanks.
cpu | skully  [author] 2 Aug, 2018 @ 8:16am 
Fixed a crash scenario
APasz 31 Jul, 2018 @ 12:54pm 
What are the updates?
lewisthefirefighter_999_112 15 Jul, 2018 @ 9:47am 
i love this mod thanks to this my game looks so nice now i can make felds for my world
cpu | skully  [author] 19 Apr, 2018 @ 5:05am 
In fact, that's easily possible. I'll add that.
SoftwareSimian 18 Apr, 2018 @ 11:48am 
Is it possible to prevent trees from planting below water level? I managed to fill in a lake and coastline with many trees because I thought the mod would only plant on land, but that's not the case.
GDRacer22 21 Mar, 2018 @ 10:36am 
alright thank you!
cpu | skully  [author] 21 Mar, 2018 @ 8:14am 
Adding - should be. Removing - no.
GDRacer22 21 Mar, 2018 @ 12:24am 
is this savegame safe?
senyoume 23 Jan, 2018 @ 5:13pm 
also could not find this file shown below

snowball_forester_tree_patch.tga
Sevol_72 15 Jan, 2018 @ 11:04am 
Perfect, thank you and again "great job", good.
cpu | skully  [author] 15 Jan, 2018 @ 10:32am 
Not yet, but I'll most likely look into it in the near future
Sevol_72 15 Jan, 2018 @ 9:59am 
Ausgezeichnete Arbeit CPU | skully
Haben Sie sogar ein Skript, das Bäume in einem zuvor bepflanzten Gebiet löscht?
Sorry mein Deutsch, aber ich benutze den Übersetzer.
Alastor 29 Dec, 2017 @ 9:36pm 
Gut mod mein gut man!
cpu | skully  [author] 29 Dec, 2017 @ 9:54am 
Probleme mit anderen Mods wurden behoben!
spaceplant 30 Nov, 2017 @ 12:58pm 
Now it's working. Thank you. I appreciate your initiative :steamhappy:
cpu | skully  [author] 30 Nov, 2017 @ 10:56am 
Ok, have a try with 1.6 ... I added the file again. As this is my first published mod, i still have to learn a lot about how the game handles resources. Sorry for any inconvenience
spaceplant 30 Nov, 2017 @ 9:50am 
@cpu | skully: ok, thanks
cpu | skully  [author] 30 Nov, 2017 @ 9:35am 
I will look into that, thanks for your response. I guarantee we can fix it. If nothing else helps, than i toll the update back
spaceplant 30 Nov, 2017 @ 9:31am 
That Update broke my savegame (1 resource file are missing: res/models/model/asset/finisher.mdl) What to do?:steamsad:
【 】 30 Nov, 2017 @ 9:14am 
Dein Letztes Update hat mein Savegame geschrottet danke dafür:steamfacepalm:
cpu | skully  [author] 29 Nov, 2017 @ 7:24pm 
Update 1.4: Changed file names and asset order to avoid conflicts with other mods

@flyingdoc112: Die schlechte Performance kann mit existierenden Assets zusammenhängen (siehe 2. Hinweis in der Beschreibung)
flyingdoc112 29 Nov, 2017 @ 5:10am 
Hallo nochmal,

ich weiß nicht warum, aber es funktioniert jetzt alles einwandfrei: Dreiecke, Vierecke, Vielecke. Vielleicht war ich einfach schneller als mein Rechner (der hat in der Tat ordentlich zu tuun bei Planung und Ausführung ;-))

nochmal: Klasse-Mod! Danke!
cpu | skully  [author] 27 Nov, 2017 @ 1:36pm 
Ja, das könnte gehen, wobei ich nicht sicher bin wie genau man die Kanten hinbekommt