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Are you using both Unlimited Trees and Tree Snapping? Because those two mods are not compatible with eachother and cause trees to float. It has nothing to do with the map.
Three tiles in the bottom right have access to the main shipping route. These are the two major ocean tiles, and the bay tile with the lake&highway access.
(The shipping lane doesn't have to run through a tile to have access to it; the game creates additional routes between the main shipping lane and the harbour when placed. All you need is a directly line across the water from the shore to the shipping lane.)
Mayors who play with the vanilla 9 tiles will have to choose if they want to go for the harbour, or extend inwards and use other methods.
Have fun! :D
@BonBonB
Thank you!
@ZOSO
I'll keep it in mind. :)
https://youtu.be/gJgeYwp9eNM
(Thanks for the mention Zelphia :) )
Welcome to the game, then! :) It was a good question. Not every mapmaker adds spawns, and many don't know they can be used as drains. There's no manual for mapmaking, we all learn from eachother. :)
A lot of maps don't have water spawns in lakes, those lakes dry out if you use them. (The mod Extra Landscaping Tools that adds the water spawns to the game itself. Can also be used to make ponds)
Essentially how the spawns work is you set the strength, place the spawn, then set the water level. The spawn spits out water to keep it at that level. If you add a spawn with a slightly lower water level than the first spawn, it sucks out the water between the levels. Spawn > Drain, water level will stop at the spawn's level. Drain > Spawn, water level will stop at the drain's level.
You can drain a lake with a pump if the pump is stronger than the spawn, and flood a lake if the sewage pipe is stronger than the drain. (The ocean has a massive spawn outside the map)
The big lake on the starting tile has 2 spawns and 1 drain for exactly that purpose! The drain will prevent it from overflowing, and the spawns prevent it from drying out. The drain is in the middle, the spawns are on the sides. Like this: + - +
Looking from the highway exit, the right spawn is a strong one, the left is somewhat weaker. Together they'll keep the lake supplied with fresh water, and suck out the sewage. If you put the pumps on the right hand side of the lake, and the sewage pipes just left of the center (on the side of the roundabout), it should work well enough until you can afford better facilities or more tiles. :)
The small lake has a spawn, so you can also use that for fresh water as well. It doesn't have a drain for sewage. (Every lake has at least one spawn, some also have a drain.)
I've tested the starting tile to about 11k residents. (Which covered pretty much the whole starting tile.)
It's the 'Small Beech'. :)
I'm trying to change it with prop it up but I can't find ;-;
I use two camera mods together: Enhanced Zoom Continued and Camera Positions Utility .
I've used vanilla trees so people can easily replace the trees with any tree of their preference with Prop It Up.
I prefer to give people the choice to choose their own trees. :) That way if they want another type of tree (pine, tropocal, whichever) or a high/low tris one, they can choose their own.
(I agree that vanilla trees are abysmally ugly, and the first thing I normally do is swap them for Pdelmo's low tris trees as soon as I load a map.)
Another reason is that I prefer to keep the map free of actual requirements, so of any of the trees (or props) ever disaplear from the workshop or are broken by an update, the map won't be affected. (That's also why I don't use Network Extensions 2 roads, even if they would look way better.)
The map will work 100% without any additional mods or assets. :)
You don't need that mod to use the map. It's not part of the map, I only used it for the screenshots. All the mod does is make the asphalt a different colour. The roads in the actual map look as they always do, base game grey. The mod's effect is local, it doesn't affect maps or saves.
(Even the map theme isn't required to play, without it the game just automatically uses the vanilla map theme.)
It's a mod, Road Options a.k.a Crosswalks Remover / Road Colors Changer ++. I set the road colours to their darkest. (I can't stand the light grey colour for highways&roads) :)