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Yeah, once you've subscribed to this addon and it's finished downloading, a GMA File will appear in the Gmod addon folder. Just drag and drop that onto the gmad application located in the Gmod bin folder to de-compress the GMA file. Next, use Crowbar to decomple the .mdl file to acquire all the SMD files that can be imported into Blender.
There's plenty of tutorials on Youtube, Facepunch and the Steam forums. Hence, how I learnt to decompile models from the workshop.
On the other hand, you can just follow the link in the credit section and get the original MMD version of the model and import that into Blender.
I'm make the ultimate update for my fixed Monika
interesting
The most important code to include is $translucent, otherwise the hairshadow mesh wouldn't become transparent. You must also make sure that the VMT file of hairshadow is separate from the face texture VMT, shown here: https://i.imgur.com/Xit7t89.jpg
Comparison screenshot:
1) No $translucent code: https://i.imgur.com/KEGiLg0.jpg
2) $translucent code added: https://i.imgur.com/pcFDnrj.jpg
Same concept can be applied for the blush shape keys.
If you want to make the hairshadow transparent, you will have to include this code in the .vmt file: "$translucent" "1"
I can't do this transparent, and this looking weird
@Fulandre Seems more better than the original textures lol.
This is my edit version
how do you think?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399154455
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399154561
@Monetka
look forward to see.
©Google translator from russian
btw do you mind me try edit texture?
do you do this on purpose?
Of course I really like this playermodel just asking.
Don't get triggered you Monika Weaboos.
thats what this game is about