Darkest Dungeon®

Darkest Dungeon®

Lionheart's Mods
13 Comments
imfrank 20 Jul, 2019 @ 2:01pm 
no abomination?
Lionheart753  [author] 14 Sep, 2018 @ 2:36pm 
Damn that's understandable haha. I have been wanting to add something to leper's Chop (since it's one of the few skills without any effects) so a small self buff could work-maybe + 5-10 ACC on miss only for 2 or 3 rounds. Also kinda wanting some over very weak effect on Hew and Zealous Accusation. I already have an idea for Hellion's Wicked Hack.
Critical Thinking 14 Sep, 2018 @ 12:18am 
well, going back and forth with a powerfull shot (highwayman)
getting more precition when you miss a hit (lepper),

cant remmeber what I was thinking about cause havent played much lately, got party wipe on my first DD and havent played since :p
Lionheart753  [author] 13 Sep, 2018 @ 8:40pm 
Feel free to make more specific suggestions. I'm a fan of creamy b's mod myself and keep both his and gyll's vanilla rebalance in mind when making my own mods.
Critical Thinking 10 Jul, 2018 @ 2:58am 
Hey, could you take a look at the class variety rebalance and add some of the good changes it did there? I think both mods add a great tactical desition about rooster and team. But sadly some stuff gets overwriten.
Lionheart753  [author] 19 Jun, 2018 @ 9:06pm 
@James Well by default the big patch means most mods won't function properly with the new dlc active. I was already starting to revisit and update my mods, so this isn't so much of a bother to me. Expect everything to rescale off of the new game files, and some skills to be changed.

I like the general gameplay mechanic fixes, and some of the hero changes from the devs (mostly the Vestal who got good changes but still needs my own flavor). Some other heroes don't feel changed much and my ideas for them will be reimplemented.
James Romero 19 Jun, 2018 @ 12:38pm 
anything for the CoM changes to your mods? what did you think of the changes they did to the heros?
Lionheart753  [author] 16 Jun, 2018 @ 6:32pm 
MORE NEWS I also am finally making a collective mod for all my LHH mods that will be updated along with my revisting my current mods, all the way to me eventually completing my hero roster. This is for those who enjoy all my mods but only want to keep up with 1 mod's updates and have just one mod active. So far my Crusader, Highwayman, Plague Doctor, and Vestal changes are included. I will include the localization mod with this by default and it should be released in a few days. Don't worry, i will continue to update the individual mods as well as LLH Collector's edition in the future.
Lionheart753  [author] 16 Jun, 2018 @ 6:32pm 
IMPORTANT NEWS i have a heroes.string mod underway that accompanies my other mods by changing some skill names. One such change is to Vestal's Illumination-renamed Sealing Sword. Other changes also exist andi will take suggestions for cool renames! This is mostly fluff to better express the changes and reworks to skills, but it may become necessary for some mods in the future if i need to adjust or add tooltip features (i will be sure to mention that in the mod description). Unfortunately steam uploader always seems to give me trouble when i try to get it to run localizations, so it may be a bit delayed but i guess that gives me time to hear name ideas!
Lionheart753  [author] 12 Mar, 2018 @ 10:16pm 
Well I lost my computer a bit ago plus tons of other stuff. While I won't say i feel totally stable I am finally getting back to modding. I want to touch up several mods before finally releasing Occultist and moving on. Unless something comes up you guys can expect more balance mod goodies!
Lionheart753  [author] 26 Feb, 2018 @ 2:20pm 
Yessir. I would have them done by now but several irl issues came up that really shook my darkest dungeon plans. I want to get back to it soon though. Sorry for the wait!
Ahon 22 Feb, 2018 @ 1:22pm 
Do you plan on doing the abomination and the DLC heros as well?
Lionheart753  [author] 24 Nov, 2017 @ 6:22pm 
Credit to epic load screens mod for the current background image!